AdvancED Flash on Devices: Mobile Development with Flash Lite and Flash 10 / Edition 1

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AdvancED Flash on Devices begins with a discussion of the mobile development landscape—the different players, tools, hardware, platforms, and operating systems. The second part of the book covers Flash Lite and how to take advantage newer features supported in Flash Lite 3.x. Then, the book covers AIR applications for multiple screens and includes topics such as:

  • How to utilize new features of AIR 1.5 and Flash 10 as well as pitfalls to be aware of when building an AIR application for mobile
  • How to include platform and context awareness for better adaptation
  • How to adopt an application on multiple devices using dynamic graphical GUI
  • Creating two full working real life touch screen mobile application

The last part of the book covers creating Flex applications running Flash 9 and 10 in mobile device browsers and includes topics such as:

  • How to adopt Flex for multiple mobile device browsers
  • How to create various video players for Flash Lite and Flash 10 and optimize your content.
  • How to take advantage of Flash Media Server

Experienced Flash and ActionScript programmers who want to extend their skills to mobile platforms should find this book a great help in developing in this exciting and expanding marketplace.

What you’ll learn

  • Create Flash Lite-based widgets on Nokia Series 60 devices and other Flash enabled devices
  • Extend device capabilities using both Sony Ericsson Capuchin and Nokia S60 Platform Services with Flash
  • Leverage Flash Video on smartphones and other Non-PC devices
  • Approach migrating existing Flash content into native iPhone content using 3rd Party Developer tools
  • Create two full working real life touch screen Flex mobile applications

Who this book is for

AdvancED Flash on Devices, written for existing Flash developers and other interested mobile professionals, covers both mobile and device development with Flash Lite, as well as Flash 10 for smartphones and other non-PC devices.

Table of Contents

  1. The Mobile and Device Landscape
  2. Flash Lite Platform Fundamentals
  3. Flash Lite 3
  4. Tips and Tricks for Developing Flash Mobile Applications
  5. Mobile and Device Widget Platforms with Flash
  6. Flash Lite User Interface Components and Frameworks
  7. Extending Flash on Mobile and Devices Using OEM-Based Solutions
  8. Porting Flash Lite Applications to the iPhone using Third-Party Tools
  9. Adobe Integrated Runtime on Mobile Devices
  10. Adopting AIR for Mobile Devices
  11. Developing Cross-Platform Air Applications
  12. Mobile Applications and Development Strategies with Flex 4 and Flash Catalyst
  13. Adopting Flex for Multiple Devices
  14. Building Mobile Applications Using Test-Driven Development
  15. Creating a Cross-Platform Video Player and Optimizing Content

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Product Details

  • ISBN-13: 9781430219040
  • Publisher: Apress
  • Publication date: 8/10/2009
  • Edition number: 1
  • Pages: 744
  • Product dimensions: 7.50 (w) x 9.00 (h) x 1.70 (d)

Meet the Author

Scott Janousek is a Flash and Flash Mobile developer currently working in the Boston area of the United States. In addition to his experience with mobile development, Scott has an accumulated ten years of diverse software engineering and Web consulting background, and several of those years were dedicated to the creation of interactive multimedia, including CD-ROMs, DVDs, webcasts, kiosks, RIAs, and web sites. Today, Scott is an Adobe Certified Flash Designer and Developer, as well as a recognized Flash Lite Subject Matter Expert. In addition, he is also an Adobe Certified Instructor for Flash Lite and Adobe Certified Developer for Mobile Application Development. He holds a bachelors degree in computer science from the University of Massachusetts, Amherst. An active and contributing member of the Boston Adobe Mobile and Devices User Group (AMaDUG), Boston Flash Platform User Group (BFPUG), and Mobile Monday Boston (MoMoBoston), Scott is passionate about the Flash platform across mobile devices as well as for the desktop. When he has a chance, he speaks at new media institutes, user groups, and conferences about Flash and Flash Mobile, including most recently the Design & Technology Festival (FITC) 2006, Adobe MAX 2006, and Adobe MAX Asia Pacific 2006. He has also written a number of technical articles on Flash Mobile technologies, such as Flash Lite, including some of which can be found on the Adobe Developer Center web site. Check out his blog at for more information about his latest Flash and Mobile endeavors, as well as his occasional post about the latest and greatest portable consumer electronic devices.

Elad Elrom is a technical writer, technical lead, and senior Flash engineer. As a technical writer, Elad wrote books covering Flash technologies. He maintains an active blog and has spoken at several conferences regarding the Flash platform. He has helped companies follow the XP and Scrum methodologies to implement popular frameworks, optimize and automate built processors and code review, and follow best practices. Elad has consulted a variety of clients in different fields and sizes, from large corporations such as Viacom, NBC Universal, and Weight Watchers to startups such as and

Thomas Joos is a Belgian multimedia and mobile developer. He studied multimedia at the Technical University of West-Flanders. He specialized in Flash Lite development and is now working for Boulevart as a mobile consultant. Beside Flash Lite development he is also into mobile interface design, AS3, AIR and Flex.

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Sort by: Showing 1 – 1 of 2 Customer Reviews
  • Posted November 16, 2009

    Flash on Devices, Flash Lite and Flash 10

    Flash on devices, Flash Lite and Flash 10" for a long time. I was wondering about the form of the book. This book can both delight and disappoint. The target group for the book are technologists. It gives understanding about existing technologies and suitability for the creation of mobile applications. This book is a collection of solutions, which are published on blogs and forums. I think certainly people who are programmers will not be satisfied with this book. The book also attempts to systematize knowledge about mobile phones with different platforms.

    In Chapter I and II, we have information about the mobile market, and general information about Flash Lite. In Chapter III, we can find more specific information about Flash Lite 3.0. There are also presented forms of distribution of Flash Player.
    In Chapter IV, we get a description of how to optimize Flash Lite applications. Thanks to the chapter IV, Project Manager, will know how much time he needs to optimize these applications. But In my opinion the chapter should also consist a summary of the processes of specific mobiles. The book help us also to learn how to create plug-ins in the WRT, and learn a bit more about the components on the market, and frameworks.

    This book certainly has some drawbacks, too few practical examples, and too much theory. For those not sitting in a subject, the book seems to be wordy. For people who have all actual information the book shows that still only few little things have been made in this technology, and how much is a theory. Creating applications is a challenge. Most of time when creating applications in Flash Lite for many phone models,is the time primarily spent on research. I did not like the book described the Catalyst Flash. What was the purpose of this, I don't know? In my opinion there is also no clarification of how to use the components.


    The book "Flash on devices, Flash Lite and Flash 10" is an attempt to gather information from various blogs. It is also an attempt to explain where are the mobile Flash Lite applications today, and how much they are behind the Flash Player 10.

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