Advances in Dynamic Games and Applications / Edition 1

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Overview

This new book focuses on various aspects of dynamic game theory,
providing authoritative, state-of-the-art information and serves as ato the vitality of the field and its aplications.
Frontiers of Dynamic Games presents the most current research on dynamic games as well as some survey papers. The book covers a wide area of applications and thus offers game theory tools useful for researchers who use game theory to model in many disciplines. The select, peer-reviewed chapters are based upon presentations at the 8th
International Symposium of Dynamic Games and Applications held in
Maastricht, The
Netherlands.
Topics and Features:
Applications on solution algorithms and numerical approaches;Numerical methods and computer implementation of game models; Networking sitelecommunications and transportation; Shastic games;
Dynamic cooperative games; H-infinity control and robust controller designs
The book offers an ideal survey of recent develops and advances in dynamic games and their applications. It is a valuable resource for all dynamic-game practitioners,
researchers, and professionals in the fields of applied mathematics,
economists,
engineers, systems and control and environmental sciences.

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Editorial Reviews

From the Publisher
"The book offers an ideal survey of recent developments and advances in dynamic games, models and their applications. It is an essential resource for all dynamic game researchers and professionals in fields of systems and control engineering, operations research, and applied mathematics.

The new book focuses on various aspects of dynamic game theory and provides authoritative, state-of-the-art information. Frontiers of Dynamic Games presents the most current research on dynamic games as well as some survey papers. The book covers a wide area of applications and thus offers game theory tools useful for researchers who use game theory to model in many disciplines."

—Analele Stiintifice Ale Universitatii "Al. I. Cuza” Iasi

From the Publisher

"The book offers an ideal survey of recent developments and advances in dynamic games, models and their applications. It is an essential resource for all dynamic game researchers and professionals in fields of systems and control engineering, operations research, and applied mathematics.

The new book focuses on various aspects of dynamic game theory and provides authoritative, state-of-the-art information. Frontiers of Dynamic Games presents the most current research on dynamic games as well as some survey papers. The book covers a wide area of applications and thus offers game theory tools useful for researchers who use game theory to model in many disciplines."

—Analele Stiintifice Ale Universitatii "Al. I. Cuza” Iasi

Read More Show Less

Product Details

Table of Contents

Preface Contributers Part I. Dynamic Games: Theory On Problems with Information in Some Games: Modelling the Strategies in Some Dynamic Games A Historical Perspective on Cooperative Differential Games Certainty Equivalence Principle and Minimax Team Problems Evolutionary Processes in Signaling Games: The Impact of Different Learning Schemes Mixed Strategies for Hierarchical Zero-Sum Games The Existence and Uniqueness of Equilibria in Convex Games with Strategies in Hilbert Spaces Part II. Shastic Games Existence of Equilibrium Payoffs in Two-Player Shastic Games Persistently Good Strategies for Nonleavable Shastic Games with Finite State Space On Shastic Hybrid Zero-Sum Games with Nonlinear Slow Dynamics On Multichain Markov Games Perturbed Zero-Sum Games with Applications to Shastic and Repeated Games Part III. Solution Methods of Dynamic Games Construction of Singular Surfaces Parallel Algorithms for the Isaacs Equation Computation of S-adapted Equilibria in Piecewise Deterministic Games via Shastic Programming Methods Comparison of Two Numerical Approaches for the Barrier and Value of a Simple Pursuit-Evasion Game Part IV. Dynamic Games: Applications On Optimal Missile Guidance Upgrades with Dynamic Stackelberg Game Lineariztions Homicidal Chauffeur Game: Computation of Level Sets of the Value Function 'The Tragedy of the Commons' Modelled by Large Games

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