Adventure Education: Theory and Applications / Edition 1
  • Adventure Education: Theory and Applications / Edition 1
  • Adventure Education: Theory and Applications / Edition 1

Adventure Education: Theory and Applications / Edition 1

by Project Adventure, Inc., Dick Prouty, Jane Panicucci, Rufus Collinson
     
 

ISBN-10: 0736061797

ISBN-13: 9780736061797

Pub. Date: 01/16/2007

Publisher: Human Kinetics Publishers

Adventure Education: Theory and Applications allows students to

-get a broad view of adventure education and programming;

-explore the role of games, low- and high-element courses, and outdoor pursuits in adventure education;

-use key concepts, student activities, and Web-based research to enhance the learning

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Overview

Adventure Education: Theory and Applications allows students to

-get a broad view of adventure education and programming;

-explore the role of games, low- and high-element courses, and outdoor pursuits in adventure education;

-use key concepts, student activities, and Web-based research to enhance the learning process;

-employ real-world examples to explore strategies for adventure education in a variety of settings; and

-learn core skills for effective facilitation and leadership preparation in adventure programming.

With Adventure Education: Theory and Applications, adventure education enters the educational mainstream. This comprehensive text is ideal for introductory adventure courses in a variety of college departments and as a reference for professionals in the field.

Project Adventure, a leader in the field of facilities-based adventure learning, teams up with leading adventure educators and professionals to provide a broad view of adventure education and programming. Together, they present the foundational theories and applications of adventure education. In doing so, they

-explore the role of games, low- and high-element courses, and outdoor pursuits in adventure education;

-cover the core skills for effective facilitation and leadership preparation;

-include student-friendly features, such as key concepts, summaries, student activities, additional readings, and Web-based research to meet students' levels of experience and enhance the easy delivery of the course; and

-recommend strategies for adventure education and programming based on real-world examples that connect to a variety of recreational, educational, therapeutic, and community settings.

Part I presents the history of adventure education as well as the numerous theories and philosophies that have informed its development. It explores the world of adventure in education, health care, and therapeutic, corporate, and school settings. It also provides an overview of adventure organizations and career options, which is helpful to students who are interested in pursuing the study of adventure.

Part II outlines the technical and pedagogical skills needed for facilitating adventure experiences.

Part III describes each adventure component, explaining how they work in the educational process. It covers facilities-based pursuits such as games, cooperative activities and initiatives, and challenge courses as well as outdoor pursuits. Some sample activities and many additional resources are provided. The final chapter covers models for programming adventure in educational, therapeutic, corporate, and community settings.

For students who select careers in other fields, the leadership and team skills learned through Adventure Education: Theory and Applications will serve them well in their future workplaces. For students who do go into adventure education, this text is their guide for finding their own paths in the field.

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Product Details

ISBN-13:
9780736061797
Publisher:
Human Kinetics Publishers
Publication date:
01/16/2007
Edition description:
New Edition
Pages:
264
Sales rank:
744,824
Product dimensions:
8.50(w) x 11.00(h) x 0.62(d)
Age Range:
18 Years

Table of Contents

Part I. Exploring Adventure Education
Chapter 1. Introduction to Adventure Education
Dick Prouty
Chapter 2. Philosophy and Theory of Adventure Education
Alan Ewert and Dan Garvey
Chapter 3. Cornerstones of Adventure Education
Jane Panicucci
Chapter 4. Risk and Safety in Adventure Programming
Charles R. Gregg
Chapter 5. Individual Outcomes of Participating in Adventure
Jim Stiehl and Melissa Parker

Part II. Defining Skills and Competencies for Adventure Practitioners
Chapter 6. Responsibilities of Adventure Education Leaders
Denise Mitten and Kent Clement
Chapter 7. Facilitating the Adventure Process
Michael A. Gass and Cheryl A. Stevens

Part III. Planning and Implementing Adventure Experiences
Chapter 8. Portable Adventure Activities
Lisa Faulkingham Hunt
Chapter 9. Low-Element Challenge Courses
Alison Rheingold
Chapter 10. High-Element Challenge Courses
Christopher J. Damboise
Chapter 11. Teaching and Leading Outdoor Adventure Pursuits
Mark Wagstaff, Aram Attarian, and Jack K. Drury
Chapter 12. Adventure Education Programming and Career Paths
Steven Guthrie and Rita Yerkes

Appendix: Overview of the Accreditation Standards of the Association for Experiential Education

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