The Adventurer's Guild: #1-Jaikus and Reneeke Join the Guild

The Adventurer's Guild: #1-Jaikus and Reneeke Join the Guild

4.6 27
by Brian S. Pratt
     
 

Jaikus and Reneeke are ordinary lads whose dream in life is to become a member of The Adventurer's Guild. But to become a member, they must be able to lay claim to an Adventure worthy of the Guild.
They quickly realize that doing such may be harder than anticipated. Tagging along with a seasoned Group of Adventurers as "Springers" they set out only to later

Overview

Jaikus and Reneeke are ordinary lads whose dream in life is to become a member of The Adventurer's Guild. But to become a member, they must be able to lay claim to an Adventure worthy of the Guild.
They quickly realize that doing such may be harder than anticipated. Tagging along with a seasoned Group of Adventurers as "Springers" they set out only to later learn that Springers-Spring the trap

Product Details

ISBN-13:
2940000691090
Publisher:
Brian S. Pratt
Publication date:
03/28/2009
Series:
Adventurer's Guild Series , #1
Sold by:
Smashwords
Format:
NOOK Book
Sales rank:
58,075
File size:
235 KB

Meet the Author

Born in Modesto, California, Brian graduated high school in 1985 and went into the Air Force where he trained as an Avionic Specialist on the F-117A Stealth Fighter.
When his tour of duty ended, he tried his hand as a Pizza Hut delivery driver where he quickly rose to become General Manager of a delivery unit in Edmonds, WA and continued as such for several years.
Then after a short stint driving a taxi, he spent two years teaching teenagers how to drive. (Not as stressful as one would imagine.) He now writes full time in Washington, USA.
His published works include:
The Morcyth Saga (7 Books)
Travail of The Dark Mage (2 Books)
Improbable Adventures of Scar and Potbelly (series)
The Broken Key Trilogy (3 Books)
Dungeon Crawler Adventures (2 Books)
The Adventurer's Guild (2 Books)
Ring of the Or'tux (Stand Alone)

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Adventurer's Guild 4.6 out of 5 based on 0 ratings. 27 reviews.
AnaMardoll More than 1 year ago
The Adventurer's Guild / 294-0-000-69109-0 When I was a kid, my favorite computer game (and, indeed, the first one I remember playing outside of "Colossal Cave") was Sierra's "Hero's Quest" (now "Quest for Glory"). "Hero's Quest" placed the player into the boots of a young Fighter/Mage/Thief (your choice) who had traveled to a small cursed town in the mountains in hopes of lifting the curse and becoming an honest-to-goodness hero. In true Sierra fashion, the game was as humorous as it was engaging - your player-character was frequently referred to as being a proud graduate of the "Famous Adventurers' Correspondence School for Heroes". With all this in mind, I can hardly help but enjoy "The Adventurer's Guild" from fresh author Brian Pratt. "The Adventurer's Guild" follows the adventures of two young boys, fresh from the farm, who dearly want to join the local and famous guild for fighters, mages, and thieves, but are vexed by their complete lack of experience, money, or connections that would provide them with an entrance to this exclusive and important club. The two boys spring at what seems like wonderful fortune when a local adventurer is willing to take them on an adventure and allow them to earn a good work with the guild, but they're about to learn that real adventures are more dangerous than romantic bards' tales often let on. To be fair, "The Adventurer's Guild" isn't the perfect novel. As engaging and fresh as Pratt's writing is, he does sometimes make "rookie" writing mistakes, such as breaking the flow of narrative to provide 'relevant' backstory that the reader will not deem worthy of the interruption (such as a quick explanation of why a character is used to cold baths whilst swimming tensely through a dangerous swamp). And at least one character, Reneeke, comes strongly across as an author surrogate - always kind, wise, patient, clever, strong, gentle, and well-spoken, despite his rough upbringing on a farm, his supposed reticence to be an adventurer, and the fact that he really should have gotten fed up with his friend Jaikus by now. Indeed, I felt myself wishing for a little more balance between the two - with greater strength and courage from Jaikus and with a little less hyper-competence from Reneeke. None of these flaws, however, detract from the fact that "The Adventurer's Guild" flows smoothly, and provides a fun and engaging "adventure game" type narrative for the reader. And while my impressions almost certainly stem in part from my nostalgia for an old Sierra game that indelibly marked my childhood, I was truly pleased with the guilty pleasure that "The Adventurer's Guild" provided, for I was definitely transported back to my youth. Although I would absolutely love to see a revised second edition to tighten the writing, I still recommend this edition of "The Adventurer's Guild", and I definitely look forward to reading more of the adventures of Jaikus and Reneeke. ~ Ana Mardoll
Nurice More than 1 year ago
The book's introduction begins, "Rumor has it that the great city of Reakla had its beginnings nearly a millennium ago." The author immediately transports the reader into Reakla's fascinating world with what seems a cross between an adult fairy tale and a history lecture by a teacher who makes history come alive. "The Adventure Guild" is the story of two young lads, Jaikus and Reneeke, who set out to be adventurers. They've heard wily tales of battles won and lost by adults who dared to earn their living by embarking on dangerous excursions requested and paid for by various citizens of Reakla. Finally, Jaikus and Reneeke manage to get accepted as "springers" in an explorer group bound for a bog inhabited by glow-moths, trolls, and other formidable creatures. Little do the boys know what is involved in being a springer, but they will soon find out! Charka is the leader of the group. He cares for his flock, but he can eye them down in an instant. Charka's powerful demeanor is always in control, yet he is like big teddy bear at heart. The wry, sly Seward loves to instill fear in the boys, but he is often the first to respond in battle, putting his life on the line. Seward is loyal to Charka, though one wonders if that is primarily for self-gain. In some ways Seward resembles Jaikus, but with a more mature vision earned by experienced calamities. Kate, the powerful magic one, is firm but tender-hearted with the boys, seeing the best in them, warding off Seward's fear tactics, and advocating for them with Charka when possible. Reneeke is the mature and laid back lad, with a more solid bravery than Jaikus's impulsive one. He develops excellent leadership qualities on the trip, and his insights even excel Charka's at times toward the end. Jaikus is the immature and impulsive lad with big dreams. He is a good kid, fun-loving, ambitious, and on his way to growing up. Jaikus will have some great stories to tell some day of how he started out so foolhardily and got knocked down a few notches at times. But in the end.... Well you'll just have to read the book to find out! While the book is written for adults, it is sure to be a hit with adventure lovers of all ages. I read this as a 62-year-old grandmother, and loved it. My 10-year-old grandson was also intrigued by the story. Reakla is a magical place, with dangerous missions and occasional descriptive language of creatures that attack or are slain. For me, it is reminiscent of fairy tales I enjoyed as a child, only much more sophisticated. There is always a feeling that the boys will survive the mission in the end, and be even better for the lessons learned. I found it suitable for my grandson, but the book is primarily written with adults in mind. You may want to review it first if your child is easily frightened. This story is carried along in an upbeat and positive way that transports the adult reader into a reprieve from daily cares, while it teaches responsible behavior to youngsters who may read these adventures. I recommend it to anyone who enjoys a good adventure.
Anonymous More than 1 year ago
Loved it!!!
Anonymous 3 months ago
185 nook pages. Fun fast paced book
Anonymous More than 1 year ago
Anonymous More than 1 year ago
Author continually writes great fantasy stories. Relatable character and does not draw out a single point for 200+ pages like some of the heftier epic novels. Books always leave me wanting more and i usually just go buy the next book right away. This is my hold over until the next morcyth(sp) book comes out. Book 1 was great, about tostart second book now.
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When brian says the next book is coming out april 2014. Its not coming out until april 2017. Its May, brian, where is the next book.
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-Talya