AI and Artificial Life in Video Games

AI and Artificial Life in Video Games

by Guy W. Lecky-Thompson
     
 

View All Available Formats & Editions

Learn how to create more challenging and dynamic games with Al and Artificial Life in Video Games. Al, or artificial intelligence, builds better games by directing behaviors inside the games that make them more difficult, while artificial life, or A-Life, adds unpredictability of play and a more lifelike environment to games. This book examines easy and inexpensive

…  See more details below

Overview

Learn how to create more challenging and dynamic games with Al and Artificial Life in Video Games. Al, or artificial intelligence, builds better games by directing behaviors inside the games that make them more difficult, while artificial life, or A-Life, adds unpredictability of play and a more lifelike environment to games. This book examines easy and inexpensive methods for implementing Al and A-Life in any video game to not only model behavior in the game but also create tools, generate code, and test the game during development. After introducing the basics of Al and A-Life to use as building blocks, the book delves into more advanced methods and examines possible future uses and techniques. You'll learn how Al can be built up in a game by layering behavioral models on static data to produce behavior that is both intelligent and unpredictable. Examples of several A-Life enhancements in games are presented, and you'll investigate the potential pitfalls of using Al and how to troubleshoot, apply A-Life to your own games, test A-Life itself and test virtually using A-Life, implement Al and A-Life in a multiplayer environment, and more. Written for the current and next-generation game developer, Al and Artificial Life in Video Games is a great reference for both game programmers and game designers.

Read More

Product Details

ISBN-13:
9781584506164
Publisher:
Course Technology PTR
Publication date:
01/05/2008
Sold by:
CENGAGE LEARNING
Format:
NOOK Book
File size:
1 MB

Meet the Author


Guy W. Lecky-Thompson is an experienced author in the field of video game design and software development, whose articles have been published in various places, including Gamasutra and the seminal Game Programming Gems. He is also the author of Infinite Game Universe: Mathematical Techniques;Infinite Game Universe, Volume 2: Level Design Terrain, and Sound; and Video Game Design Revealed.

Customer Reviews

Average Review:

Write a Review

and post it to your social network

     

Most Helpful Customer Reviews

See all customer reviews >