- Shopping Bag ( 0 items )
Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years ago. But today's game players have grown in sophistication along with the games they play. It's no longer enough to wow your players with dazzling graphics; the next step in creating even more immersive games is ...
Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years ago. But today's game players have grown in sophistication along with the games they play. It's no longer enough to wow your players with dazzling graphics; the next step in creating even more immersive games is improved artificial intelligence, or AI.
Fortunately, advanced AI game techniques are within the grasp of every game developer--not just those who dedicate their careers to AI. If you're new to game programming or if you're an experienced game programmer who needs to get up to speed quickly on AI techniques, you'll find AI for Game Developers to be the perfect starting point for understanding and applying AI techniques to your games.
Written for the novice AI programmer, AI for Game Developers introduces you to techniques such as finite state machines, fuzzy logic, neural networks, and many others, in straightforward, easy-to-understand language, supported with code samples throughout the entire book (written in C/C++). From basic techniques such as chasing and evading, pattern movement, and flocking to genetic algorithms, the book presents a mix of deterministic (traditional) and non-deterministic (newer) AI techniques aimed squarely at beginners AI developers. Other topics covered in the book include:
Posted August 22, 2004
In games, developers often concentrate on improving the graphics, because this is the first thing that catches people's attention. But suppose you've done that successfully. Beautiful, fast rendered, high resolution images. How then do you KEEP the player's attention? Especially vis-a-vis other games. So there is intense pressure on you, the developer, to make your characters more sophisticated. Bourg and Seemann offer help. The title says AI, but this can be intimidating to some. You can instead consider this as an algorithms book, that eases you gently into what can be topics of astonishing depth. Many important ideas are covered, like cellular automata and artificial life flocking. (Surprisingly, Conway's Game of Life isn't cited.) From physics, we see the use of potential functions to control character movement. We get simple explanations of finite state machines, fuzzy logic, neural networks and genetic algorithms. The virtue of this book is that the topics are understandable to developers. Hitherto, using those ideas would have required you to be a specialist in the fields. Crucially, there are code snippets that illustrate the core concepts of each major idea. Sounds like a trite statment perhaps. But if you have ever cracked open a monograph on fuzzy logic, say, and then tried to go from it to writing code, you'll understand the usefulness of what this O'Reilly book offers.Was this review helpful? Yes NoThank you for your feedback. Report this reviewThank you, this review has been flagged.