AI for Games and Animation: A Cognitive Modeling Approach

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Overview

John Funge introduces a new approach to creating autonomous characters. Cognitive modeling provides computer-animated characters with logic, reasoning, and planning skills. Individual chapters in the book provide concrete examples of advanced character animation, automated cinematography, and a real-time computer game. Source code, animations, images, and other resources are available at the book's website, listed below.

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Editorial Reviews

Booknews
Introduces a new approach to creating autonomous computer-generated characters for games and animation. Using this technique, an animator or programmer need only specify a behavior outline, and, through reasoning, the character will automatically work out a detailed sequence of actions. Individual chapters provide concrete examples of advanced character animation, automated cinematography, and real-time computer game API. Source code, images, animations, and other resources are available at a web site. Annotation c. Book News, Inc., Portland, OR (booknews.com)
From The Critics
Computer Generated Imagery (CGI) has transformed the art of animation. Computer-generated characters are now an everyday part of contemporary culture from advertising to video games, from movies to the Internet. Artificial intelligences gives computer-generated characters the ability to react to their environment in logical ways. In most cases, a character is programmed to present a specific set of behaviors that allow it to interact with other characters or game players. But this approach also results in severe limitations on responses to a characters world and its behavior becomes too easily predictable. In AI For Games And Animation: A Cognitive Modeling Approach, John Funge introduces a new approach for creating autonomous characters. Cognitive modeling provides computer-animated characters with logic, reasoning, and planning skills. Using this technique, an animator or programmer need only specify a behavior outline and, through reasoning, the character will automatically work out a detailed sequence of actions. AI For Games And Animation is an invaluable contribution to personal and professional CGI animation reference libraries.
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Product Details

  • ISBN-13: 9781568811031
  • Publisher: Taylor & Francis
  • Publication date: 7/1/1999
  • Pages: 288
  • Product dimensions: 6.25 (w) x 9.24 (h) x 0.61 (d)

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