Alistair Grim's Odd Aquaticum

Alistair Grim's Odd Aquaticum

by Gregory Funaro
     
 

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When Grubb, an orphan and runaway chimney sweep, entered the wondrous world of the Odditorium, his life changed forever. Apprenticed to the mechanical marvel's strange proprietor, Alistair Grim, Grubb unfortunately must settle into his new position on the lam, as all of England is convinced that Alistair Grim is a villain. Grim, however, has come up with a plan to

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Overview

When Grubb, an orphan and runaway chimney sweep, entered the wondrous world of the Odditorium, his life changed forever. Apprenticed to the mechanical marvel's strange proprietor, Alistair Grim, Grubb unfortunately must settle into his new position on the lam, as all of England is convinced that Alistair Grim is a villain. Grim, however, has come up with a plan to expose the real villain: Prince Nightshade, a wicked necromancer who wants the Odditorium's power source for himself.

With the evil prince hot on their trail, Grim, Grubb and the rest of the Odditorium's crew embark on a perilous adventure to find the legendary sword Excalibur: the only weapon capable of penetrating Nightshade's magical suit of armor. As expected, their quest turns out to be anything but ordinary. Not only can the Odditorium fly, but it can also swim! And so the crew battens down the hatches and sets off on an underwater voyage to the otherworldly realm of Avalon, home to Excalibur. Along the way, they must battle a banshee assassin, sea monsters, and a witch who seeks revenge on Alistair Grim for stealing her magical objects.

But that's not all. Unbeknownst to Grubb and the others, their fate has been written in an ancient Avalonian prophecy-a prophecy that holds the key to a destiny not even Alistair Grim could have imagined.

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Editorial Reviews

From the Publisher

PRAISE FOR ALISTAIR GRIM'S ODDITORIUM:

Grubb, a 12-year-old (or thereabouts) chimney sweep who works for the grumpy Mr. Smears, is pulled away on an adventure he never expects in this rollicking fantasy. When running from local bullies, Grubb jumps into Alistair Grim's trunk, and when he steps out, he's at the Odditorium, Grim's home for all things weird and wonderful in old London. He's chased by doom dogs, flies with multicolored fairies, and happily forgets the misery of his early life while working under the dark and enigmatic Alistair Grim. It's not all fun high jinks, however, and soon trouble comes knocking at the Odditorium's door. Funaro's world building and characters are fascinating, and the fast pace and overstuffed plot-from war in the air to a daring escape from sea sirens-make for an exciting story. Funaro's first book for young readers has all the playfulness of classic adventures like The Phantom Tollbooth and the intrigue of newer steampunk novels, making it a clever mash-up of mystery and merriment, ideal for kids who loved Percy Jackson and Harry Potter—Booklist

Grubb is an orphan taken in as a baby by Mr. and Mrs. Smears. Mrs. Smears considers him their son, but she dies when Grubb is six. Mr. Smears consigns him to the stables to sleep and trains him to be a chimney sweep, feeding him little in order to keep him small. Most of his jobs as a sweep are tolerable, but he always dreads the Lamb's End, a local inn, not only for the number of chimneys and their labyrinthine flues, or the way Mr. Smears drinks up the pay, but because of the twin sons of the inn's owner, who tease and physically bully him. Again they bully him and again he knocks against them and runs, but between the mess he has made in the room he dropped into and breaking the tooth of one of the twins, he knows he will be sent to the workhouse. A bit of luck provides a way out-a guest is leaving, and Grubb hides in the man's trunk. That flight introduces him to the first of what will be his new life. The coach's owner takes him into his home, the Odditorium, and its otherworldly inhabitants. His new life will not be without problems, as Alastair Grim has secrets and powerful enemies.

With a dash of Dickens and more than a bit of Rowling, this first book in a proposed series should have no trouble finding an audience, although its length may mean some readers will need encouragement to pick it up—VOYA

Combining aspects of steampunk and fantasy, Funaro debuts with this fanciful series opener set in a 19th-century London where strange things-Odditoria-exist in secret. Chimney sweep Grubb, "twelve or thereabouts," accidentally ends up in the bizarre Odditorium of the enigmatic Alistair Grim. In this magically empowered mechanical marvel of a building he discovers mobile suits of samurai armor, a petulant fairy, a talking pocketwatch, a playful banshee, and more. But even as Grubb gets used to the constant weirdness of the Odditorium, he and its inhabitants are drawn into a conflict against the wicked Prince Nightshade and his legions of re-animated skeletal warriors and other monsters. Funaro's knack for memorable characters and scenarios shines in this frenetic, entertaining romp. Action and mayhem abound, and although the story risks overloading readers with too many disparate elements and unusual creations (a glossary is included), Funaro brings it all together with clever worldbuilding. The story is enhanced by To's illustrations, which blend realism and exaggeration to great effect. Ages 10 13. Author's agent: Bill Contardi, Brandt & Hochman Literary Agents. Illustrator's agent: Shannon Associates. (Jan.) —Publishers Weekly

Kirkus Reviews
★ 2015-09-16
If it's fear that keeps the senses sharp, all five of Grubb Grim's must be knives. Grubb now knows his last name is Grim and, like his father, Alistair, has a knack for attracting danger, adventure, and Odditoria. In this second installment of the series, the Odditorium (a steampunk ship controlled by pipe organ) and all of its residents are fugitives after taking the rap for Prince Nightshade's path of destruction in London. To defeat the now-nowhere-to-be-found prince, Grubb, his father, and the crew must find the secret nautical gate to an otherworldly kingdom in order to "borrow" Excalibur—the only thing that can destroy Nightshade's impenetrable armor. Finding the famed sword is only the tip of the odd-berg as Grubb discovers his life is part of an unfolding prophecy. As in series opener Alistair Grim's Odditorium (2015), Grubb speaks directly to the audience. Where this narrative technique paired with the saturation of character introductions was distracting in Book 1, here it finds its footing. Demons, murder, dark hearts, and a toothy sea serpent keep any hopes of permanent sunshine dim (thank goodness). Finding power in the ordinary may be the overarching message, but why to befriend a bounty-hunting banshee, what drives a beautiful witch mad, where Excalibur is hidden, and how to stop time are all supplementary lessons in sorcery in this romp. Dive head-, feet-, or face-first into this delicious danger. (character list) (Fantasy. 10-13)

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Product Details

ISBN-13:
9781484700075
Publisher:
Disney Press
Publication date:
01/05/2016
Series:
Odditorium Series
Pages:
448
Sales rank:
1,025,617
Product dimensions:
6.37(w) x 8.37(h) x 1.50(d)
Age Range:
8 - 12 Years