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Gr 4-8 History and biography are combined with hands-on projects in this introduction to the man and his inventions. Each chapter features one or more of Franklin's creations but opens with biographical background of the relevant phase of his life, along with anecdotes and fun facts. The chapter on the armonica, for instance, covers Franklin's time as ambassador to England, describes his lifelong interest in music, and also includes lyrics to a song he wrote for his wife and a reference to a "virtual armonica" Web site. This multilayered approach is engaging, and, over the course of the book, readers get a good feel for Franklin's life and personality. The lively narrative includes a rich variety of his words, thoughts, and experiences, with many quotes from Franklin's autobiography and letters. Illustrations include mediocre black-and-white drawings and a handful of uninspiring archival photos. Each chapter ends with at least one project, and some are more intriguing than others. Level of difficulty varies: the "feather pen" is a two-step, five-minute activity, while the more intriguing "long arm" requires more supplies and adult help. Most readers will find something to try here, and the narrative presents an appealing and informative look at this fascinating figure.-Steven Engelfried, Multnomah County Library, OR
John C. Van Horne, Director of The Library Company of Philadelphia, founded in 1731 by Benjamin Franklin
"This imaginative book encourages kids to explore their world and learn some history while building projects relating to Ben’s many accomplishments. The projects are both instructive and fun, two things Ben would heartily approve. As Ben himself might have said, 'Huzzah!'"
Blaine McCormick, author, Ben Franklin: America’s Original Entrepreneur
"You're never too young to learn about Ben Franklin, and Carmella Van Vleet gives you a great introduction. My own children grabbed the book away from me as soon as a copy arrived. I only wish my library would have had this book when I was a child."
Posted December 29, 2013
Her father came home and found his home destroyed, and his 9 year old daughter, Tundra, and Forest were missing. He figured it was Robia, a robot Pokemon Eggman created when Carmella's father discovered Pokemon, and his enemy. He went to the desert where Robia lived.<p>He fought like crazy, trying to get to his daughter and the Pokemon. When finally found them, he gave Carmella his two daggers, Golden Ho-oh and Silver Lugia, and his book of Pokemon. He fought Robia, while Tundra and Forest escaped, carrying Carmella, who didn't want to leave her father.
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