An Essential Introduction to Maya Character Rigging with DVD [NOOK Book]

Overview

Discover the concepts and techniques required to rig engaging CG character models with Maya in this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them.

Every technique and tip is backed up with practical tutorials, using the models, student work and tutorial assets ...
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An Essential Introduction to Maya Character Rigging with DVD

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Overview

Discover the concepts and techniques required to rig engaging CG character models with Maya in this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them.

Every technique and tip is backed up with practical tutorials, using the models, student work and tutorial assets on the companion DVD to offer a crash course in this vital skill. With Cheryl Cabrera you'll learn about:

Designing your first Biped Character; Creating your first Biped Character - Modeling Basics, Biped Character Facial Expressions, Texturing Basics; Skeleton setup for a Biped Character Joint Placement; Control Rig setup for a Biped Character - IK and FK; Wrapping up the setup; Skinning your Character
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Editorial Reviews

From the Publisher
"A recommended resource for newcomes to character and rigging workflow. 8/10" ... 3D World
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Product Details

  • ISBN-13: 9781136140051
  • Publisher: Taylor & Francis
  • Publication date: 9/10/2012
  • Sold by: Barnes & Noble
  • Format: eBook
  • Pages: 408
  • File size: 18 MB
  • Note: This product may take a few minutes to download.

Table of Contents

Introduction
An overview of the interface
Setting User Preferences
Setting Up your projects and scene files

Chapter 1 Designing your first Biped Character
Former Student Spotlight
Points to Consider
Workflow Discussion
Creating a Character Sheet
Bringing your Character Sheet into Maya for reference

Chapter 2 Creating your first Biped Character Modeling Basics
Former Student Spotlight
Points to Consider
Workflow Discussion
Modeling Tools in Maya
Layers
Selection Masking
Snapping
Freezing Transformations
Using Construction History
Hypergraph and Outliner
Simple Nurbs Modeling in Maya
Simple Polygon Modeling
Modeling Simple Eyes

Chapter 3 Creating your first Biped Character Facial Expressions
Former Student Spotlight
Points to Consider
Workflow Discussion
Blend Shapes in Maya
Helpful Hints for Common Problems with Blendshapes

Chapter 4 Creating your first Biped Character Texturing Basics
Former Student Spotlight
Points to Consider
Workflow Discussion
The Hypershade
Maya's 3D paint tool

Chapter 5 Skeleton setup for a Biped Character Joint Placement
Former Student Spotlight
Points to Consider
Setting up your Work Area
Workflow Discussion
Place Joints
Helpful Hints for Common Problems (Troubleshooting)
Leg skeleton
Backbone, neck, and head
Arms and shoulders
Hands

Chapter 6 Control Rig setup for a Biped Character - IK and FK
Former Student Spotlight
Points to Consider
Workflow Discussion
Helpful Hints for Common Problems with Inverse Kinematics and Forward Kinematics
Section 1 Legs and Feet
IK in your Character's Legs and Feet
Building a Hierarchy for greater control
Set Driven Keys and the Connection Editor
Section 2 Arms and Hands
FK in your Character's Arms and Hands
IK in your Character's Arms and Hands
Constraints
IK/FK blend system in Maya
Traditional IK/FK multi skeleton setup
Section 3 Spine
Section 4 Tails, ears, and other things that move

Chapter 7 Wrapping up the setup
Former Student Spotlight
Controlling the eyes
Controlling the neck
Controlling the jaw
Controlling the blendshapes
Creating the main character control
Creating the RIG controller for positioning and scalability
Cleaning up the Character Controls
Adding expressions for automated motion.
Adding a switch to turn off the expressions.
Using Character Sets

Chapter 8 Skinning your Character
Former Student Spotlight
Points to Consider
Workflow Discussion
Helpful Hints for Common Problems with Binding Skin
Smooth Bind
Editing Weights
Influence Objects

Chapter 9 Quadruped Characters
Former Student Spotlight
Points to Consider
Workflow Discussion
Helpful Hints for Common Problems

Appendix

Workflow Checklist
Rigging Checklist
Trouble Shooting Common Problems

DVD
Sample student work
Models
Tutorial assets

Intstructor's manual:
Chapter tests and answer banks.
Sample files for instructional use
Presentation materials, ex. PowerPoint presentation for each chapter

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  • Anonymous

    Posted January 16, 2008

    A reviewer

    I am a student @ SCAD, the college where the author teaches rigging. I was one of the guinea pigs that she tested the material on and I have to tell you that her tutorials are clear and concise. Her Step by Step method helps you to learn the intricacies of animation's most hated subject and makes sure that you understand not only the basic steps that are taken, but also how they work. I have found no material on rigging as thorough and well-done as hers and have continually fallen back on her writings as a reference when things in the rigging world get sticky. I don't think you can go wrong purchasing this book.

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