An Object-Oriented Approach to Programming Logic and Design / Edition 2

An Object-Oriented Approach to Programming Logic and Design / Edition 2

by Joyce Farrell
     
 

ISBN-10: 1423901843

ISBN-13: 9781423901846

Pub. Date: 12/20/2007

Publisher: Cengage Learning


Discover today's most effective guide to developing object-oriented program logic in Farrell's AN OBJECT-ORIENTED APPROACH TO PROGRAMMING LOGIC AND DESIGN, 4E. This book takes a unique, language-independent approach to ensure readers develop a strong foundation in traditional programming principles and object-oriented concepts before learning the details of a…  See more details below

Overview


Discover today's most effective guide to developing object-oriented program logic in Farrell's AN OBJECT-ORIENTED APPROACH TO PROGRAMMING LOGIC AND DESIGN, 4E. This book takes a unique, language-independent approach to ensure readers develop a strong foundation in traditional programming principles and object-oriented concepts before learning the details of a specific programming language. The author presents object-oriented programming terminology without highly technical language, making the book understandable even for readers with no previous programming experience. Common business examples and carefully revised chapters clearly illustrate key points. A wealth of updated programming exercises in every chapter provide diverse practice opportunities, while new Video Lessons expand on key topics. Use this book alone or with a language-specific companion that emphasizes C++, Java or Visual Basic.

Product Details

ISBN-13:
9781423901846
Publisher:
Cengage Learning
Publication date:
12/20/2007
Edition description:
REV
Pages:
486
Product dimensions:
7.35(w) x 9.17(h) x 0.75(d)

Table of Contents


1. An Overview of Computer Programming. 2. Working with Classes, the Main Method, and Data. 3. Making Decisions. 4. Looping. 5. Arrays. 6. Using Methods. 7. Object-Oriented Programming Concepts. 8. Advanced Array Concepts, Indexed Files, and Linked Lists. 9. Event-Driven Programming with Graphical User Interfaces. 10. Exception Handling. 11. System Modeling with UML. 12. Manipulating Larger Quantities of Data. Appendix A: Conventions in this Book. Appendix B: Flowchart Symbols. Appendix C: Understanding Numbering Systems and Computer Codes. Appendix D: Structure.

Customer Reviews

Average Review:

Write a Review

and post it to your social network

     

Most Helpful Customer Reviews

See all customer reviews >