Android Wireless Application Development (Developer's Library Series)
  • Android Wireless Application Development (Developer's Library Series)
  • Android Wireless Application Development (Developer's Library Series)

Android Wireless Application Development (Developer's Library Series)

3.3 13
by Shane Conder, Lauren Darcey
     
 

The start-to-finish guide to Android development�from concept to market!

Android Wireless Application Development combines all the reliable information, sample code, and best practices you need to build, distribute, and market successful Android mobile applications. Drawing on their extensive experience with mobile and wireless development, Shane Conder

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Overview

The start-to-finish guide to Android development�from concept to market!

Android Wireless Application Development combines all the reliable information, sample code, and best practices you need to build, distribute, and market successful Android mobile applications. Drawing on their extensive experience with mobile and wireless development, Shane Conder and Lauren Darcey cover everything you need to execute a successful Android project: from concept and design through coding, testing, packaging, and delivery.

Conder and Darcey explain how mobile development differs from conventional development, how Android differs from other mobile platforms, and how to take full advantage of Android�s unique features and capabilities. They present detailed, code-rich coverage of Android�s most important APIs, expert techniques for organizing development teams and managing Android projects, and dozens of time-saving tricks and pitfalls to avoid.

  • Master the latest Android development tools and Android SDK 1.5
  • Use the Eclipse Development Environment for Java to develop and debug Android applications
  • Design Android applications that are more efficient, reliable, and easier to use and offer better performance
  • Work with Android�s optional hardware-specific APIs
  • Use Android�s APIs for data, storage, networking, telephony, Location-Based Services (LBS), multimedia, and 3D graphics
  • Leverage advanced Android capabilities such as Notifications and Services
  • Ensure quality through solid test planning, efficient testing, and comprehensive defect tracking
  • Make more money from your Android applications

This book is an indispensable resource for every member of the Android development team: software developers with all levels of mobile experience, team leaders and project managers, testers and QA specialists, software architects, and even marketers.

Shane Conder is an experienced developer who has specialized in mobile and embedded development for over a decade. He has designed and developed many commercial applications for BREW, J2ME, Palm, BlackBerry, Windows Mobile, iPhone, and Android and has written extensively about the mobile industry and mobile development platforms. Lauren Darcey is the CEO of a small software company specializing in mobile technologies. With almost two decades of experience in professional software production, Darcey is a recognized authority in enterprise architecture and the development of commercial grade mobile applications.

About the CD-ROM:

An accompanying CD-ROM contains all of the book�s code samples, plus powerful open source tools for Android development.

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Product Details

ISBN-13:
9780321627094
Publisher:
Addison-Wesley
Publication date:
09/01/2009
Series:
Developer's Library Series
Edition description:
Book and CD-ROM
Pages:
573
Product dimensions:
6.90(w) x 8.90(h) x 1.40(d)

Table of Contents

Introduction Part I: An Overview of Android Chapter 1: Introducing Android Chapter 2: Your Android Development Environment Chapter 3: Writing Your First Android Application Part II: Android Application Design Essentials Chapter 4: Understanding the Android Application Life Cycle Chapter 5: Managing Application Resources Part III: Android User Interface Design Essentials Chapter 6: Exploring User Interface Screen Elements Chapter 7: Designing Android User Interfaces with Layouts Chapter 8: Drawing and Working with Animation in Android Part IV: Using Common Android APIs Chapter 9: Using Android Data and Storage APIs Chapter 10: Using Android Networking APIs Chapter 11: Using Location-Based Services (LBS) APIs Chapter 12: Using Android Multimedia APIs Chapter 13: Using Android Telephony APIs Chapter 14: Using Android 3D Graphics With OpenGL ES Chapter 15: Using Android's Optional Hardware APIs Part V: More Android Application Design Principles Chapter 16: Working With Notifications Chapter 17: Working With Services Part VI: Deploying Your Android Application to the World Chapter 18: The Mobile Software Development Process Chapter 19: Developing and Testing Bulletproof Android Applications Chapter 20: Selling Your Android Application Part VII: Appendixes Appendix A: The Android Emulator Quick-Start Guide Appendix B: The Android DDMS Quick-Start Guide Appendix C: The Android Debug Bridge Quick-Start Guide Appendix D: The SQLite Quick-Start Guide Glossary

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