Animation: Master: A Complete Guide / Edition 1

Animation: Master: A Complete Guide / Edition 1

by David Rogers
     
 

ISBN-10: 1584504757

ISBN-13: 9781584504757

Pub. Date: 05/25/2006

Publisher: Cengage Learning


Animation:Master is an affordable, powerful 3D program easy enough to be used by students, new 3D artists, and hobbyists, yet powerful enough for professional animators. Learning how to use A:M is made easier with the completely updated Animation:Master: A Complete Guide. This is the only book dedicated to A:M and it is the best resource for

Overview


Animation:Master is an affordable, powerful 3D program easy enough to be used by students, new 3D artists, and hobbyists, yet powerful enough for professional animators. Learning how to use A:M is made easier with the completely updated Animation:Master: A Complete Guide. This is the only book dedicated to A:M and it is the best resource for all levels of users. For those new to 3D graphics or A:M, you'll learn the skills and fundamentals of 3D and discover how to master this incredibly powerful, low-cost program. If you're an experienced user, you'll find insightful tips and explore the newest features. Using the wide variety of hands-on tutorials throughout the book, you'll put 3D concepts into action while learning the ins-and-outs of A;M. Beginning with a review of the interface, you'll progress through modeling basics, character modeling and rigging, to expressions, animation, lighting, and surfacing. From there you'll move into the more advanced topics of special effects, including hair, cloth, and flocks, and finish up with rendering and compositing. So whether you're a new user or an experienced power user, this is the one resource you'll need to go beyond the basics with Animation:Master!

Product Details

ISBN-13:
9781584504757
Publisher:
Cengage Learning
Publication date:
05/25/2006
Series:
Graphics Series
Edition description:
BK&CD-ROM
Pages:
558
Product dimensions:
7.30(w) x 9.20(h) x 1.30(d)

Table of Contents


INTRODUCTION PART 1 GETTING AROUND CHAPTER 1 INTERFACE CHAPTER 2 MODELING BASICS CHAPTER 3 BONES BASICS CHAPTER 4 ACTION BASICS PART 2 PUTTING IT TOGETHER CHAPTER 5 CHARACTER MODELING FOR ANIMATION CHAPTER 6 INORGANIC MODELING CHAPTER 7 CONSTRAINTS CHAPTER 8 RELATIONSHIPS CHAPTER 9 EXPRESSIONS CHAPTER 10 ANIMATION CHAPTER 11 LIGHTING CHAPTER 12 SURFACING PART 3 ADVANCED TOPICS CHAPTER 13 F/X CHAPTER 14 RENDERING AND COMPOSITING CHAPTER 15 GROUP PROJECTS CHAPTER 16 MISCELLANY APPENDIX A KEYBOARD SHORTCUT REFERENCE APPENDIX B GLOSSARY OF TERMS APPENDIX C ABOUT THE CD-ROM INDEX

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