Animation: Master: A Complete Guide / Edition 1

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Overview

Animation:Master is an affordable, powerful 3D program easy enough to be used by students, new 3D artists, and hobbyists, yet powerful enough for professional animators. Learning how to use A:M is made easier with the completely updated Animation:Master: A Complete Guide. This is the only book dedicated to A:M and it is the best resource for all levels of users. For those new to 3D graphics or A:M, you'll learn the skills and fundamentals of 3D and discover how to master this incredibly powerful, low-cost program. If you're an experienced user, you'll find insightful tips and explore the newest features. Using the wide variety of hands-on tutorials throughout the book, you'll put 3D concepts into action while learning the ins-and-outs of A;M. Beginning with a review of the interface, you'll progress through modeling basics, character modeling and rigging, to expressions, animation, lighting, and surfacing. From there you'll move into the more advanced topics of special effects, including hair, cloth, and flocks, and finish up with rendering and compositing. So whether you're a new user or an experienced power user, this is the one resource you'll need to go beyond the basics with Animation:Master!

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Product Details

  • ISBN-13: 9781584504757
  • Publisher: Cengage Learning
  • Publication date: 5/25/2006
  • Series: Graphics Series
  • Edition description: BK&CD-ROM
  • Edition number: 1
  • Pages: 558
  • Product dimensions: 7.30 (w) x 9.20 (h) x 1.30 (d)

Meet the Author

David Rogers (Chicago, IL) is a professional animator who has been working with Animation:Master since 1995. His demonstration tutorials on A:M have been recorded for inclusion in the Pro training series by Hash, Inc. and many of his animated actions are included in the library that accompanies the software. He also remains involved with short film projects in his spare time.

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Table of Contents

INTRODUCTION PART 1 GETTING AROUND CHAPTER 1 INTERFACE CHAPTER 2 MODELING BASICS CHAPTER 3 BONES BASICS CHAPTER 4 ACTION BASICS PART 2 PUTTING IT TOGETHER CHAPTER 5 CHARACTER MODELING FOR ANIMATION CHAPTER 6 INORGANIC MODELING CHAPTER 7 CONSTRAINTS CHAPTER 8 RELATIONSHIPS CHAPTER 9 EXPRESSIONS CHAPTER 10 ANIMATION CHAPTER 11 LIGHTING CHAPTER 12 SURFACING PART 3 ADVANCED TOPICS CHAPTER 13 F/X CHAPTER 14 RENDERING AND COMPOSITING CHAPTER 15 GROUP PROJECTS CHAPTER 16 MISCELLANY APPENDIX A KEYBOARD SHORTCUT REFERENCE APPENDIX B GLOSSARY OF TERMS APPENDIX C ABOUT THE CD-ROM INDEX

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