Animation:Master 2002: A Complete Guide / Edition 1

Animation:Master 2002: A Complete Guide / Edition 1

by David Rogers, Rogers
     
 

ISBN-10: 1584502363

ISBN-13: 9781584502364

Pub. Date: 07/28/2002

Publisher: Cengage Learning

Whether you are just beginning in 3D or are new to Animation:Master, you?ll learn the skills and fundamentals needed to master this incredibly powerful, low-cost program. Beginning with a detailed review of the tools, Animation:Master 2002: A Complete Guide leads you through the important features of the program and explains when and how to use them. Once…  See more details below

Overview

Whether you are just beginning in 3D or are new to Animation:Master, you?ll learn the skills and fundamentals needed to master this incredibly powerful, low-cost program. Beginning with a detailed review of the tools, Animation:Master 2002: A Complete Guide leads you through the important features of the program and explains when and how to use them. Once you?re comfortable with the tools, you?ll get started with the basics of modeling, bones, and action. From there you?ll explore character modeling for animation, and set and environment modeling. With these skills and techniques, you?ll be ready to journey through the tutorials and hands-on practice with constraints, relationships, animation, lighting, surfacing, and rendering. In the last section of the book, you?ll find more advanced topics to really push your skills to the next level, including special effects, workarounds, and a project case study. This is the one resource you?ll need to go beyond the basics with Animation:Master 2002.

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Product Details

ISBN-13:
9781584502364
Publisher:
Cengage Learning
Publication date:
07/28/2002
Edition description:
BK&CD-ROM
Pages:
569
Product dimensions:
7.42(w) x 9.18(h) x 1.26(d)

Table of Contents

Part 1: Getting Around
Introduction
Interface
Modeling Basics
Bones Basics
Action Basics
Part 2: Putting it Together
Character Modeling for Animation
Set and Environment Modeling Constraints
Relationships
Animation
Lighting
Surfacing
Rendering
Part 3: Advanced Topics
F/X
Scripting
Workarounds
Miscellaneous
Appendix A: Keyboard Shortcut Reference
Appendix B: Glossary of Terms

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