Animation Techniques in Win32: A C++ Programmer's Guide to DIBs, Palettes and Sprites

Animation Techniques in Win32: A C++ Programmer's Guide to DIBs, Palettes and Sprites

by Nigel Thompson
     
 

In a groundbreaking book that is both informative and fun, Nigel Thompson, a leading developer in Microsoft's Developer Relations Group, shares his own programming secrets, shortcuts, solutions—or, in programmer terminology "cool hacks"—for creating stunning graphics, animation, and 3-D images for recreational multimedia, and mainstream business software.

Overview

In a groundbreaking book that is both informative and fun, Nigel Thompson, a leading developer in Microsoft's Developer Relations Group, shares his own programming secrets, shortcuts, solutions—or, in programmer terminology "cool hacks"—for creating stunning graphics, animation, and 3-D images for recreational multimedia, and mainstream business software. CD contains sample code and lots of stunning graphics.

Editorial Reviews

Booknews
This book/CD-ROM package provides techniques for creating 32-bit sprite-based animation using Visual C++ and an object oriented approach. It develops a set of C++ classes from MFC classes to deal with device-independent bitmaps, palettes, sprites, and sounds. Appendices discuss using the WinG Library, and include a Static-Link library. The CD-ROM contains source code files for examples. Annotation c. Book News, Inc., Portland, OR (booknews.com)

Product Details

ISBN-13:
9781556156694
Publisher:
Microsoft Press
Publication date:
01/01/1995
Series:
Programming Series
Pages:
288
Product dimensions:
7.37(w) x 9.12(h) x 0.99(d)

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