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The definitive book on animation, from the Academy Award-winning animator behind Who Framed Roger Rabbit?
Animation is one of the hottest areas of filmmaking today — and the master animator who bridges the old generation and the new is Richard Williams. During his more than forty years in the business, Williams has been one of the true innovators, winning three Academy Awards and serving as the link between Disney's golden age of animation by hand and the new computer animation exemplified by Toy Story.
Perhaps even more important, though, has been his dedication in passing along his knowledge to a new generation of animators so that they in turn could push the medium in new directions. In this book, based on his sold-out master classes in the United States and across Europe, Williams provides the underlying principles of animation that every animator — from beginner to expert, classic animator to computer animation whiz — needs. Urging his readers to "invent but be believable," he illustrates his points with hundreds of drawings, distilling the secrets of the masters into a working system in order to create a book that will become the standard work on all forms of animation for professionals, students, and fans.
Richard Williams has won more than 250 international awards for his animation. He currently lives in Wales.
"Richard is a genius."—Robert Zemeckis (director, Back to the Future, Who Framed Roger Rabbit, Forrest Gump)
"Probably one of the most respected draftsmen in the world."—Los Angeles TV Times
"Williams is miles ahead of anyone in the world of animation."—New York Times
"Voted by peers as 'The Animator's Animator'."—Observer
|Why This Book?||1|
|Drawing in Time||11|
|Time to Draw||23|
|It's All in the Timing and the Spacing||35|
|Advancing Backwards to 1940||46|
|History of the Chart and Inbetween||47|
|Extremes and Breakdowns||48|
|Three Ways to Animate||61|
|Testing, Testing, Testing||68|
|Came the Dawn...||75|
|The Best Numbering System||76|
|The Great Ones and Twos Battle||78|
|The Top and Bottom Pegs Battle||80|
|More on Spacing||84|
|Classic Inbetween Mistakes||88|
|Watch Your Arcs||90|
|Getting More Movement Within the Mass||92|
|The Elongated Inbetween||96|
|The Major Beginner's Mistake||99|
|The 'Ruff' Approach||99|
|How Much Do We Leave To The Assistant?||101|
|Take The Long Short Cut||101|
|Getting the Weight||106|
|Set the Tempo||109|
|The Passing Position or Breakdown||111|
|Two Ways to Plan a Walk||115|
|The Double Bounce||118|
|Loosening it Up||120|
|Digging Deeper into Walks||128|
|There's Nothing Like Trying It||135|
|Normal Walk Spacing||142|
|The Belt Line||147|
|The Tip Toe Sneak||173|
|Runs, Jumps and Skips||176|
|The 4 Drawing Formula Run||189|
|The 3 Drawing Run||192|
|The 2 Drawing Run||195|
|Run, Jump, Skip and Leap||201|
|Weight on a Jump||213|
|Breaking Joints to Give Flexibility||231|
|Flexibility in the Face||246|
|Overlapping Action in the Face||249|
|Instant Read - Profiles for Readability||251|
|Pressure and Weight||262|
|How Much Effort Do We Have to Expend?||264|
|Rules of Thumb On Synchronising Action||272|
|Takes and Accents||285|
|A Hard Accent Bounces Back||295|
|A Soft Accent continues||295|
|Timing, Staggers, Wave and Whip||297|
|The Side to Side Vibration Formula||299|
|Picture and Sound Sync||310|
|Change of Expression||320|
|Look for the Contrast||321|
|An Acting Point||323|
|Symmetry or 'Twinning'||324|
|Live Action Reference||328|
|Basic Animal Walk Pattern||330|
|The Leica Reel||334|
|Separate the Characters||334|
|Best Foot Forward||335|
|Believe in Your Material||335|
Posted August 29, 2009
I'm an animation student and recognized this book from upperclassmen friends. It's probably the most helpful animation book, which is no surprised considering who wrote it. It would make a great gift for animation students or animation buffs. The illustrations are clear and go hand to hand perfectly with the text for a complete understanding. This book alone won't teach animation, it's more as a helping hand with a professor.
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Posted January 29, 2012
Used this in my Art School. A must have. Only, make sure when you buy it from here you get the disk thats supposed to come with it. Mine came sans and these folks would not send me a replacement.
Otherwise, Get it!
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Posted December 21, 2004
This book has been reccomended by the top Flash artists in the net. It has been said that this is a very excellent book for any type of animator, any level.
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Posted February 24, 2010
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Posted January 13, 2011
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