- Shopping Bag ( 0 items )
Ships from: Burnsville, MN
Usually ships in 1-2 business days
Ships from: Mayfield Heights, OH
Usually ships in 1-2 business days
AntiPatterns: Identification, Refactoring, and Management catalogs 48 bad management practices and environments common to software development, IT, and other organizations. The authors cover antipatterns of management, along with environmental/cultural antipatterns and personality antipatterns/phenotypes. Through the classification of these harmful practices, you will be able to correctly identify problems in your own work environment, and take action to correct them.
The authors apply their extensive work and consultative experience, as well as the experience of the many professionals that they have known. This approach leads to a realistic treatment of antipattern concepts. Written for a wide audience of practitioners, the authors avoid a scholarly style, instead infusing the text with entertaining “gadgets,” including rambunctious and ribald sidebars, cartoons, stories, and jokes, as well as names for their antipatterns that are at once visual, iconic, humorous, and memorable.
Following introductory material describing some management theory and how humans behave individually and in groups, the text provides the catalog of management and environmental antipatterns. The book then offers general advice on overcoming bad practices through successful interaction with clients, customers, peers, supervisors, and subordinates.
Patterns and Antipatterns A Timeless Way of Building Pattern Structure Antipatterns Many Eyes Antipattern Structure Management and Environmental Antipatterns Consistency and Completeness
Human Patterns and Antipatterns Human Patterns Human Antipatterns and Negative Personality Types
Group Patterns and Antipatterns Tuckman’s Theory of Teams Sports Analogies to Teams Evolution to Antipatterns
Successfully Leading Teams The Growth of Team Size Micromanagers and Laissez-Faire Managers Theory X Theory Y Theory W Theory Z Principle Centered Leadership General Advice
Management Antipatterns Name: Absentee Manager Name: All You Have is a Hammer Name: Cage Match Negotiator Name: Doppelganger Name: Fruitless Hoops Name: Golden Child Name: Headless Chicken Name: Leader Not Manager Name: Manager Not Leader Name: Managerial Cloning Name: Metric Abuse Name: Mr. Nice Guy Name: Mushroom Management Name: Plate Spinning Name: Proletariat Hero Name: Rising Upstart Name: Road to Nowhere Name: Spineless Executive Name: Three Headed Knight Name: Ultimate Weapon Name: Warm Bodies
Environmental Antipatterns Name: Ant Colony Name: Atlas Shrug Name: Autonomous Collective Name: Boiling Frog Syndrome Name: Burning Bag of Dung Name: Buzzword Mania Name: Deflated Balloon Name: Divergent Goals Name: Dogmatic about Dysfunction Name: Dunkirk Spirit Name: The Emperor’s New Clothes Name: Fairness Doctrine Name: Fools Rush In Name: Founderitis Name: French Waiter Syndrome Name: Geek Hazing Name: Institutional Mistrust Name: Kiosk City Name: Mediocracy Name: One-Eyed King Name: Orange Stand Economics Name: Pitcairn Island Name: Potemkin Village Name: Process Clash Name: Rubik’s Cube Name: Shoeless Children Name: Worshiping the Golden Calf
General Advice in Dealing with Antipatterns Be Kind Do Not Blame Other People Learn to Deliver Bad News Do Not Worry for Other People Do Not Shoot the Messenger Let People Learn from Their Mistakes Just Get It Done Remember the Law of Unintended Consequences Listen Negotiate Never Give Up Never Attribute to Malice What Stupidity Can Explain Remember that Luck Can Play a Role Remember that No Good Deed Goes Unpunished Remember that People Despise in Others What They Hate in Themselves Use Golden Rule Management Never Mess with Space, Title, or Salary Be a Mentor Always Set and Meet Expectations Remember that You Take the Same Person with You Wherever You Go