Apple I Replica Creation: Back to the Garage

Overview

The perfect book for computer hobbyists, Apple I Replica Creation: Back to the Garage is sure to equally appeal both to kids with gift certificates looking for fun on a snowy January day as well as to adults eager to learn the basics of simple microcomputer design. The book will begin by teaching readers the basics of computer processing by discussing the functionality of the 9 chip on the Apple I motherboard. From there, readers will be taught the basics of memory access and video input and output. Readers then ...

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Overview

The perfect book for computer hobbyists, Apple I Replica Creation: Back to the Garage is sure to equally appeal both to kids with gift certificates looking for fun on a snowy January day as well as to adults eager to learn the basics of simple microcomputer design. The book will begin by teaching readers the basics of computer processing by discussing the functionality of the 9 chip on the Apple I motherboard. From there, readers will be taught the basics of memory access and video input and output. Readers then learn how to assemble the various hardware components into a fully functioning Apple I replica. Finally, readers will learn how to write their own applications to take run on their new/old computer.

• Written by the webmaster of AppleFritter.com, which is the most popular Mac hobbyist Web site on the internet with over 10,000 visitors a day.

• Interest in vintage Apple I Computers is extremely high, with original machines selling for as much as $50,000.

• The only modern-day book to address general microcomputer design from a hobbyist perspective

The perfect book for computer hobbyists, Apple I Replica Creation: Back to the Garage is sure to equally appeal both to kids with gift certificates looking for fun on a snowy January day as well as to adults eager to learn the basics of simple microcomputer design. The book will begin by teaching readers the basics of computer processing by discussing the functionality of the 9 chip on the Apple I motherboard. From there, readers will be taught the basics of memory access and video input and output. Readers then learn how to assemble the various hardware components into a fully functioning Apple I replica. Finally, readers will learn how to write their own applications to take run on their new/old computer.Written by the webmaster of AppleFritter.com, which is the most popular Mac hobbyist Web site on the internet with over 10,000 visitors a day. Interest in vintage Apple I Computers is extremely high, with original machines selling for as much as $50,000. The only modern-day book to address general microcomputer design from a hobbyist perspectiv

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Editorial Reviews

From Barnes & Noble
The Barnes & Noble Review
Ever wonder how we got here? To a world of DVD- and 64-bit-graphics-equipped 3.2 GHz Pentium 4s, that is? Steve Wozniak’s legendary Apple I blazed the trail. In the 1970s, Woz invented elegant solutions to many of the obstacles facing those crazy enough to want “home” computers. Now you can follow his footsteps by building (and/or programming) your own Apple I. This book makes it fascinating -- and almost, if not quite, easy.

Tom Awad walks you through every step, from understanding basic digital logic to finding parts, breadboarding, and soldering -- even creating your own schematics (the software’s included). Once it’s working, he introduces programming -- with both Apple BASIC and assembler. Along the way, you’ll pick up skills you can use in any electronics project -- and a deep understanding of how computers work. Bill Camarda, from the April 2005 Read Only

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Product Details

  • ISBN-13: 9781931836401
  • Publisher: Elsevier Science
  • Publication date: 2/28/2005
  • Pages: 416
  • Product dimensions: 8.00 (w) x 9.00 (h) x 1.00 (d)

Table of Contents

Part I - Hardware ; Introduction ; Understanding the Apple I ; The Processor ; On The Bus: Memory, ROM and RAM ; In, Out, and the 6821 ; Interfacing video and keyboard ; Building and Testing ; Setting it all up ; Choosing peripherals ; Building a case ; Part II - Programming ; BASIC ; Forth ; Assembly ; Part III -Additional Projects ; Single-step ; Reading sensors ; Controlling lights ; Controlling motors ; LCD display

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Foreword

FROM THE FOREWORD BY STEVE WOZNIAK

"The Apple ][ was really the computer designed from the ground up that would kick off personal computing on a large scale. But the Apple I took the biggest step of all. Some very simple concepts are very hard to do the first time. This computer told the world that small computers should never again come with geeky front panels, but rather with human keyboards, ready to type on."

1.  BUILD IT
What’s a little dried blood on the breadboard? A small price to pay for having some fun with multimeters, logic probes, wire-wrap tools, soldering irons, TTL chips, circuit boards, chip pullers, and straighteners.

2. PROGRAM IT
Tough guys don’t code with Visual Studios and  Object Libraries. They program their hardware the most efficient and difficult way possible: assembly language.

3. PLAY WITH IT
Once you’re done, begin writing software and modifying the hardware design. The results will both impress and scare your friends. Remember, beauty is in the eye of the beholder.

4. MODIFY IT
McCAD EDS-SE400 is an integrated Electronic Design System which takes the designer through the complete design cycle: Schematic capture, PCB layout, and board fabrication. McCAD software gives the electronic designer the technical range needed, and at the same time provides control and flexibility. The Apple1 Replica was designed with the McCAD EDS SE400.

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Sort by: Showing 1 Customer Reviews
  • Anonymous

    Posted March 16, 2005

    the basics of computing

    If Moore's Law runs on a cycle of 18 months to 2 years, then since the Apple 1 came out in 1975-6, that's at least 15 cycles. If you imagine a cycle to be like a human generation of 25 years, say, then some 370 years have passed since its debut! Which may explain the allure of this book to some. Perhaps you were too young to have been rubbing shoulders with Wozniak and Jobs at the San Francisco Homebrew Computer Club in 1975. Heck, maybe you grew up with the Web and browsers. (Punk.) Owad gives you a time tunnel. Hands on wiring and then coding in a dead assembly language. Feel what it was like for Wozniak. The book is even educational. Imagine that! Today's software is all covered in GUIs and GHz CPUs and Gbyte disks. Many programmers rarely (if ever) code in any assembler. A merit of the book is that it takes you back to the basics of computing. Sweating out assembly may give you a better appreciation of what all that high level source code you pound out ultimately has to do. If you are going to indulge in trying out the material, you should get more into the spirit of its time. Try playing a cassette [sic] tape of Abba or the Eagles, while coding.

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