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Written from the point of view of today's architect—who must be prepared to work in a rapidly changing graphic environment. KEY TOPICS: This beginning-level introduction to the world of architectural graphics combines both traditional and digital (computer) graphics in one convenient volume. It prepares readers to be comfortable with a variety of media—and to confidently and competently move among them.
Why Architects and Designers Use Graphics.
1. Graphics Tools.
2. Elements of Drawings and Text.
3. Two-Dimensional Drawings.
4. Three-Dimensional Drawings and Models.
6. Image Processing and Presentation.