Architecture in the Digital Age: Design and Manufacturing

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This book addresses contemporary architectural practice in which digital technologies are radically changing how buildings are conceived, designed and produced. It discusses the digitally-driven changes, their origins, and their effects by grounding them in actual practices already taking place, while simultaneously speculating about their wider implications for the future. The book offers a diverse set of ideas as to what is relevant today and what will be relevant tomorrow for emerging architectural practices of the digital age.

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Editorial Reviews

From the Publisher
'This beautifully produced and illustrated book is an excellent reference book and a unique snapshot of the state of digital technologies in architecture today. '-Carol Hermann, Nexus Network Journal vol 6 (Autumn 2004)

'These mostly first-hand accounts by significant pioneers in the use of digital tools to make real architecture, many given in an easily digestible, almost conversational style, provide the core value of the book. The resulting mix is not a conference proceedings, nor a textbook, nor a manifesto, but a bit of all three.' - Brian Johnson, International Journal of Architectural Computing

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Product Details

  • ISBN-13: 9780415381413
  • Publisher: Taylor & Francis
  • Publication date: 11/30/2005
  • Edition description: New Edition
  • Pages: 320
  • Product dimensions: 10.00 (w) x 10.20 (h) x 0.90 (d)

Meet the Author

Branko Kolarevic is Associate Professor for the Department of Architecture, Graduate School of Fine Arts, University of Pennsylvania, and is an Associate Member of the American Institute of Architects.

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Table of Contents

1. Introduction 2. Digital Morphogenesis 3. Digital Production 4. Information Master Builders 5. Digital Master Builders? 6. Design Worlds and Fabrication Machines 7. Laws of Form 8. Evolution of the Digital Design Process 9. Real as Data 10. Towards a Fully Associative Architecture 11. Between Intuition and Process: Parametric Design and Rapid Prototyping 12. Scott Points: Exploring Principles of Digital Creativity 13. Making Ideas 14. Designing and Manufacturing Performative Architecture 15. Generative Convergences 16. Other Challenges 17. Extensible Computational Design Tools for Exploratory Architecture 18. Building Information Modelling: Current Challenges and Future Directions 19. Is there More to Come? 20. The Construction Industry in an Age of Anxiety 21. Performance-Based Design 22. Challenges Ahead

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