Architectures of Illusion: From Motion Picutres to Navigable Interactuve Environments

Overview

The world of media production is in a state of rapid transformation. In this age of the Internet, interactivity and digital broadcasting, do traditional standards of quality apply or must we identify and implement new criteria?

This profile of the work of the Cambridge University Moving Image Studio (CUMIS), presents a strong argument that new developments in digital media are absolutely dependent on an understanding of traditional excellence. The book stands alone in placing ...

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Overview

The world of media production is in a state of rapid transformation. In this age of the Internet, interactivity and digital broadcasting, do traditional standards of quality apply or must we identify and implement new criteria?

This profile of the work of the Cambridge University Moving Image Studio (CUMIS), presents a strong argument that new developments in digital media are absolutely dependent on an understanding of traditional excellence. The book stands alone in placing equal emphasis on theoretical and practical aspects of its subject matter and avoids jargon so as to be easily understood by the general reader as well as the specialist.

Chapters discuss:

• animation • navigable architectural environments • moving image narrativity
• questions of truth and representation • virtuality/reality • synthetic imaging
• interactivity

This broad analysis of current research, teaching and media production contains essential information for all those working or studying in the areas of multimedia, architecture, film and television.

The book is designed as a core text for the Cambridge University 1 year MPhil Degree in Architecture and the Moving Image.

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Product Details

  • ISBN-13: 9781841502236
  • Publisher: Intellect, Limited
  • Publication date: 6/15/2008
  • Pages: 192
  • Product dimensions: 6.80 (w) x 8.90 (h) x 0.60 (d)

Table of Contents

Historical Note

Introduction
   Maureen Thomas

Animation, Art and Digitality
From Termite Terrace to Motion Painting
   Brian Ashbee

Beyond Digitality: Cinema, Console Games and Screen Language
The Spatial Organisation of Narrative
   Maureen Thomas

Architecture and the Screen from Photography to Synthetic Imaging
Capturing and Building Space, Time and Motion
   François Penz

The 'Creative Treatment of Actuality'
Visions and Revisions in Representing Truth
   Terence Wright

Screenography
Bibliography
Index

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