Arduino Cookbook / Edition 2

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Overview

Want to create devices that interact with the physical world? This cookbook is perfect for anyone who wants to experiment with the popular Arduino microcontroller and programming environment. You’ll find more than 200 tips and techniques for building a variety of objects and prototypes such as toys, detectors, robots, and interactive clothing that can sense and respond to touch, sound, position, heat, and light.

You don’t need to have mastered Arduino or programming to get started. Updated for the Arduino 1.5 release, the recipes in this second edition include practical examples and guidance to help you begin, expand, and enhance your projects right away—whether you’re an artist, designer, hobbyist, student, or engineer.

  • Get up to speed on the Arduino board and essential software concepts quickly
  • Learn basic techniques for reading digital and analog signals
  • Use Arduino with a variety of popular input devices and sensors
  • Drive visual displays, generate sound, and control several types of motors
  • Interact with devices that use remote controls, including TVs and appliances
  • Learn techniques for handling time delays and time measurement
  • Apply advanced coding and memory handling techniques
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Product Details

  • ISBN-13: 9781449313876
  • Publisher: O'Reilly Media, Incorporated
  • Publication date: 1/3/2012
  • Edition description: Second Edition
  • Edition number: 2
  • Pages: 724
  • Sales rank: 205,198
  • Product dimensions: 7.00 (w) x 9.20 (h) x 1.50 (d)

Meet the Author

Michael Margolis, resident of the UK, is a technologist in the field of real time computing with expertise in developing and delivering hardware and software for interacting with the environment. He has more than 30 years of experience at senior levels with Sony, Microsoft, and Lucent/Bell Labs. He has written libraries and core software that are part of the official Arduino 1.0 distribution.

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Table of Contents

  • Preface
  • Chapter 1: Getting Started
  • Chapter 2: Making the Sketch Do Your Bidding
  • Chapter 3: Using Mathematical Operators
  • Chapter 4: Serial Communications
  • Chapter 5: Simple Digital and Analog Input
  • Chapter 6: Getting Input from Sensors
  • Chapter 7: Visual Output
  • Chapter 8: Physical Output
  • Chapter 9: Audio Output
  • Chapter 10: Remotely Controlling External Devices
  • Chapter 11: Using Displays
  • Chapter 12: Using Time and Dates
  • Chapter 13: Communicating Using I2C and SPI
  • Chapter 14: Wireless Communication
  • Chapter 15: Ethernet and Networking
  • Chapter 16: Using, Modifying, and Creating Libraries
  • Chapter 17: Advanced Coding and Memory Handling
  • Chapter 18: Using the Controller Chip Hardware
  • Electronic Components
  • Using Schematic Diagrams and Data Sheets
  • Building and Connecting the Circuit
  • Tips on Troubleshooting Software Problems
  • Tips on Troubleshooting Hardware Problems
  • Digital and Analog Pins
  • ASCII and Extended Character Sets
  • Migrating to Arduino 1.0
  • Colophon

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Customer Reviews

Average Rating 3.5
( 7 )
Rating Distribution

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3 Star

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Sort by: Showing all of 3 Customer Reviews
  • Posted October 17, 2012

    Extensive, Basic, Useful

    This is your basic problem / solution guide for many common things that you might want to do with Arduino. Most of the solutions are primarily software. However, the hardware ideas are sufficient and useful. Deeper theory is not given in these pages. There are additonal references given after each solution for those who wish to dig deeper. Recommended.

    1 out of 1 people found this review helpful.

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  • Anonymous

    Posted December 30, 2011

    NOOK version has problems

    Some of the artwork is nothing but black rectangles. They obviously had problems converting the figures.

    0 out of 5 people found this review helpful.

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  • Anonymous

    Posted April 21, 2013

    No text was provided for this review.

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