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"Game Art" analyzes everything that goes into designing and building a successful videogame. Every stage of the process is dissected and examined-from initial concepts, sketches, and storylines, through early prototypes built for testing gameplay, to the full-scale production of all the component elements-script, storyboards, screenplay, graphics, video, music, sound effects, code, and so on. It lifts the lid on a number of typical game-development studios and explains what every member of the creative team does, including how their roles interact and overlap. "Game Art" features Q&A interviews with some of the world's leading game designers, artists, programmers, and production gurus, painting a comprehensive picture of what it is like to design and build a modern videogame.
Part 1. A Brief History of Game Development 1. In the Beginning 2. Game Design in the 1980s 3. Game Design in the 1990s 4. Game Design for the 21st Century Part 2. Preproduction 5. The Preproduction Stage 6. The Pitch 7. Approaches to Preproduction 8. Game Design 9. Tool Building 10. The Production Stage Part 3. Production 11. Programming 12. Level Design 13. Art and Artists 14. Audio Development 15. Story 16. Cut-Scenes 17. Testing Part 4. Postproduction 18. The Postproduction Stage 19. Sequels and Expansions 20. Localization 21. Online Games