Artemis Fowl; The Arctic Incident: The Graphic Novel

Artemis Fowl; The Arctic Incident: The Graphic Novel

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by Eoin Colfer

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Since the release of Artemis Fowl in 2001, Eoin Colfer''''s blockbuster series has sold more than eight million copies in the United States alone. Now, in this second graphic novel installment of the series, fans can follow along as the world''''s youngest criminal mastermind rushes to save a man who has been kidnapped by the Russian Mafiya: his own father. Eoin…  See more details below


Since the release of Artemis Fowl in 2001, Eoin Colfer''''s blockbuster series has sold more than eight million copies in the United States alone. Now, in this second graphic novel installment of the series, fans can follow along as the world''''s youngest criminal mastermind rushes to save a man who has been kidnapped by the Russian Mafiya: his own father. Eoin Colfer has once again teamed up with acclaimed comic writer Andrew Donkin to adapt the text for this action-packed, brilliantly illustrated adventure in the Artemis Fowl series.

Editorial Reviews
Artemis Fowl, the brilliant teenage criminal mastermind created by author Eoin Colfer, returns for another adventure in The Arctic Incident, Book Two of this exciting new series. Colfer's mythical world, which features a secret underground community populated by fairies, satyrs, trolls, and gnomes who frequently find themselves at odds with the above-ground humans, offers a perfect blend of humor, magic, fantasy, and conflict.

In the first book of the series, Artemis battled both the underground inhabitants and Captain Holly Short of the LEPrecon fairy police force. He also lost his beloved father, who is assumed to be dead. Now, after receiving a mysterious video email, Artemis finds himself in need of help from his recent enemies. The video shows a man bearing a striking resemblance to Artemis's father, sitting in the wasteland of arctic Russia. Artemis sets off to rescue the man, but first he must enlist some magical assistance.

Down in the underground world, chaos has arisen. An unknown traitor has stolen forbidden weapons and armed a horde of trolls, setting them loose to wreak havoc on the citizens. Clues lead Captain Holly Short straight to Artemis, and she exacts a small bit of revenge by kidnapping him, just as he once kidnapped her. But soon she learns that Artemis isn't behind the chaos, and if she's to have any hope of stopping it, she will need his help. As a result, these onetime adversaries must now join forces -- a mix that proves to be both charming and volatile.

Colfer has combined the magical appeal of Rowling's Harry Potter series with a fantasy world reminiscent of Tolkien's. By stirring a few intriguingly conflicted characters and lots of nonstop action into the mix, he's created a winning recipe guaranteed to keep young readers glued to the pages for hours. (Beth Amos)

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Product Details

Disney Publishing Worldwide
Publication date:
Artemis Fowl Series , #2
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File size:
76 MB
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Age Range:
9 - 12 Years

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Chapter 2

By now, you must have guessed just how far Artemis Fowl was prepared to go in order to achieve his goal. But what exactly was this goal? What outlandish scheme would involve the blackmailing of an alcohol-addicted sprite? The answer was gold.

Artemis's search had begun two years previously when he first became interested in surfing the Internet. He quickly found the more arcane sites: alien abduction, UFO sightings, and the supernatural. But most specifically the existence of the People.

Trawling through gigabytes of data, he found hundreds of references to fairies from nearly every country in the world. Each civilization had its own term for the People, but they were undoubtedly members of the same hidden family. Several stories mentioned a Book carried by each fairy. It was their Bible, containing, as it allegedly did, the history of their race and the commandments that governed their extended lives. Of course, this book was written in Gnommish, the fairy language, and would be of no use to any human.

Artemis believed that with today's technology the Book could be translated. And with this translation you could begin to exploit a whole new group of creatures.

Know thine enemy was Artemis's motto, so he immersed himself in the lore of the People until he had compiled a huge database on their characteristics. But it wasn't enough. So Artemis put out a call on the Web: Irish businessman will pay large amount of U.S. dollars to meet a fairy, sprite, leprechaun, pixie. The responses had been mostly fraudulent, but Ho Chi Minh City had finally paid off.

Artemis was perhaps the only person alive who could take full advantage of his recent acquisition. He still retained a childlike belief in magic, tempered by an adult determination to exploit it. If there was anybody capable of relieving the fairies of some of their magical gold, it was Artemis Fowl the Second.

It was early morning before they reached Fowl Manor. Artemis was anxious to bring up the file on his computer, but first he decided to call in on Mother.

Angeline Fowl was bedridden. She had been since her husband's disappearance. Nervous tension, the physicians said. Nothing for it but rest and sleeping pills. That was almost a year ago.

Butler's little sister, Juliet, was sitting at the foot of the stairs. Her gaze was boring a hole in the wall. Even the glitter mascara couldn't soften her expression. Artemis had seen that look already, just before Juliet had suplexed a particularly impudent pizza boy. The suplex, Artemis gathered, was a wrestling move. An unusual obsession for a teenage girl. But then again she was, after all, a Butler.

"Problems, Juliet?"

Juliet straightened hurriedly. "My own fault, Artemis. Apparently I left a gap in the curtains. Mrs. Fowl couldn't sleep."

"Hmm," muttered Artemis, scaling the oak staircase slowly.

He worried about his mother's condition. She hadn't seen the light of day in a long time now. Then again, should she miraculously recover, emerging revitalized from her bedchamber, it would signal the end of Artemis's own extraordinary freedom. It would be back off to school, and no more spearheading criminal enterprises for you, my boy.

He knocked gently on the arched double doors.

"Mother? Are you awake?"

Something smashed against the other side of the door. It sounded expensive.

"Of course I'm awake! How can I sleep in this blinding glare?"

Artemis ventured inside. An antique four-poster bed threw shadowy spires in the darkness, and a pale sliver of light poked through a gap in the velvet curtains. Angeline Fowl sat hunched on the bed, her pale limbs glowing white in the gloom.

"Artemis, darling. Where have you been?"

Artemis sighed. She recognized him. That was a

good sign.

"School trip, Mother. Skiing in Austria."

"Ah, skiing," crooned Angeline. "How I miss it. Maybe when your father returns."

Artemis felt a lump in his throat. Most uncharacteristic.

"Yes. Perhaps when Father returns."

"Darling, could you close those wretched curtains? The light is intolerable."

"Of course, Mother."

Artemis felt his way across the room, wary of the low-level clothes chests scattered around the floor. Finally his fingers curled around the velvet drapes. For a moment he was tempted to throw them wide open, then he sighed and closed the gap.

"Thank you, darling. By the way, we really have to get rid of that maid. She is good for absolutely nothing."

Artemis held his tongue. Juliet had been a hardworking and loyal member of the Fowl household for the past three years. Time to use Mother's absentmindedness to his advantage.

"You're right of course, Mother. I've been meaning to do it for some time. Butler has a sister I believe would be perfect for the position. I think I've mentioned her. Juliet?"

Angeline frowned. "Juliet? Yes, the name does seem familiar. Well, anyone would be better than that silly girl we have now. When can she start?"

"Straight away. I'll have Butler fetch her from the lodge."

"You're a good boy, Artemis. Now, give Mummy a hug."

Artemis stepped into the shadowy folds of his mother's robe. She smelled perfumed, like petals in water. But her arms were cold and weak.

"Oh, darling," she whispered, and the sound sent goose bumps popping down Artemis's neck. "I hear things. At night. They crawl along the pillows and into my ears."

Artemis felt that lump in his throat again.

"Perhaps we should open the curtains, Mother."

"No," his mother sobbed, releasing him from her grasp. "No. Because then I could see them, too."

"Mother, please."

But it was no use. Angeline was gone. She crawled to the far corner of the bed, pulling the quilt under her chin.

"Send the new girl."

"Yes, Mother."

"Send her with cucumber slices and water."

"Yes, Mother."

Angeline glared at him with crafty eyes. "And stop calling me Mother. I don't know who you are, but you're certainly not my little Arty."

Artemis blinked back a few rebellious tears. "Of course. Sorry, Moth - Sorry."

"Hmmm. Don't come back here again, or I'll have my husband take care of you. He's a very important man, you know."

"Very well, Mrs Fowl. This is the last you'll see of me."

"It had better be." Angeline froze suddenly. "Do you hear them?"

Artemis shook his head. "No. I don't hear any - "

"They're coming for me. They're everywhere."

Angeline dived for cover beneath the bedclothes. Artemis could still hear her terrified sobs as he descended the marble staircase.

The Book was proving far more stubborn than Artemis had anticipated. It seemed to be almost actively resisting him. No matter which program he ran it through, the computer came up blank.

Artemis hardcopied every page, tacking them to the walls of his study. Sometimes it helped to have things on paper. The script was like nothing he'd seen before, and yet it was strangely familiar. Obviously a mixture of symbolic and character-based language, the text meandered around the page in no apparent order.

What the program needed was some frame of reference, some central point on which to build. He separated all the characters and ran comparisons with English, Chinese, Greek, Arabic, and with Cyrillic texts, even with Ogham. Nothing.

Moody with frustration, Artemis sent Juliet scurrying when she interrupted with sandwiches, and moved on to symbols. The most frequently recurring pictogram was a small male figure. Male, he presumed, though with the limited knowledge of the fairy anatomy he supposed it could be female. A thought struck him. Artemis opened the ancient languages file on his Power Translator and selected Egyptian.

At last. A hit. The male symbol was remarkably similar to the Anubis god representation on Tutankhamen's inner-chamber hieroglyphics. This was consistent with his other findings. The first written human stories were about fairies, suggesting that their civilization predated man's own. It would seem that the Egyptians had simply adapted an existing scripture to suit their needs.

There were other resemblances. But the characters were just dissimilar enough to slip through the computer's net. This would have to be done manually. Each Gnommish figure had to be enlarged, printed, and then compared with the hieroglyphs.

Artemis felt the excitement of success thumping inside his rib cage. Almost every fairy pictogram or letter had an Egyptian counterpart. Most were universal, such as the sun or birds. But some seemed exclusively supernatural and had to be tailored to fit. The Anubis figure, for example, would make no sense as a dog god, so Artemis altered it to read king of the fairies.

By midnight, Artemis had successfully fed his findings into the Macintosh. All he had to do now was press Decode. He did so. What emerged was a long, intricate string of meaningless gibberish.

A normal child would have abandoned the task long since. The average adult would probably have been reduced to slapping the keyboard. But not Artemis. This book was testing him, and he would not allow it to win.

The letters were right, he was certain of it. It was just the order that was wrong. Rubbing the sleep from his eyes, Artemis glared at the pages again. Each segment was bordered by a solid line. This could represent paragraphs or chapters, but they were not meant to be read in the usual left to right, top to bottom fashion.

Artemis experimented. He tried the Arabic right to left and the Chinese columns. Nothing worked. Then he noticed that each page had one thing in common - a central section. The other pictograms were arranged around this pivotal area. So, a central starting point, perhaps. But where to go from there? Artemis scanned the pages for some other common factor. After several minutes he found it. There was on each page a tiny spearhead in the corner of one section. Could this be an arrow? A direction? Go this way? So the theory would be, start in the middle then follow the arrow. Reading in spirals.

The computer program wasn't built to handle something like this, so Artemis had to improvise. With a craft knife and ruler, he dissected the first page of the Book and reassembled it in the traditional Western languages order - left to right, parallel rows. Then he rescanned the page and fed it through the modified Egyptian translator.

The computer hummed and whirred, converting all the information to binary. Several times it stopped to ask for confirmation of a character or symbol...

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Artemis Fowl; The Arctic Incident: The Graphic Novel 4.7 out of 5 based on 0 ratings. 6 reviews.
The_Shadow412 More than 1 year ago
like the first one, i loved the fact that now you can see the book like a movie. Artemis Fowl needs Fairy help to rescue his Father and Fairies need his help to stop the Goblins from taking over the Fairy world.
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Amajorbibliophile More than 1 year ago
In the year 2002, after much eager and excited waiting from readers, the second book in the best-selling "Artemis Fowl" series by Eoin Colfer was released, with the title of "Artemis Fowl: The Arctic Incident." This book gave great enjoyment and entertainment to readers. Just recently, in August 2009, "Artemis Fowl" book two was re-released---in full graphic novel form! Now, not only can people enjoy reading Artemis Fowl's second adventure, but also be able to look at and admire constant, colorful illustrations! Packed into 128 pages, "Artemis Fowl: The Arctic Incident: The Graphic Novel," adapted by Eoin Colfer and Andrew Donkin, with art by Giovanni Rigano and color by Paolo Lamanna, is amazingly illustrious, uniquely written, and masterfully created! Fans of Artemis Fowl will definitely not want to miss this one-of-a-kind book!
Anonymous More than 1 year ago
My book would be a terrible motion picture sincerely ARTEMIS FOWL and ATHENA PLAY