Artemis Fowl; The Eternity Code

( 593 )

Overview

Artemis Fowl is going straight—as soon as he pulls off the most brilliant criminal feat of his career...

After being held prisoner for five years, Artemis Fowl's father has finally come home. He's a new man—an honest man, much to Artemis's horror. He makes his son promise to give up his life of crime, and Artemis has to go along with it. But not until he has completed one last scheme.

Artemis has constructed a super-computer from stolen fairy ...

See more details below
Available through our Marketplace sellers.
Other sellers (Paperback)
  • All (10) from $2.87   
  • New (4) from $6.22   
  • Used (6) from $2.87   
Close
Sort by
Page 1 of 1
Showing 1 – 3 of 4
Note: Marketplace items are not eligible for any BN.com coupons and promotions
$6.22
Seller since 2008

Feedback rating:

(4435)

Condition:

New — never opened or used in original packaging.

Like New — packaging may have been opened. A "Like New" item is suitable to give as a gift.

Very Good — may have minor signs of wear on packaging but item works perfectly and has no damage.

Good — item is in good condition but packaging may have signs of shelf wear/aging or torn packaging. All specific defects should be noted in the Comments section associated with each item.

Acceptable — item is in working order but may show signs of wear such as scratches or torn packaging. All specific defects should be noted in the Comments section associated with each item.

Used — An item that has been opened and may show signs of wear. All specific defects should be noted in the Comments section associated with each item.

Refurbished — A used item that has been renewed or updated and verified to be in proper working condition. Not necessarily completed by the original manufacturer.

New
New Book. Shipped from UK within 4 to 14 business days. Established seller since 2000.

Ships from: Horcott Rd, Fairford, United Kingdom

Usually ships in 1-2 business days

  • Standard, 48 States
  • Standard (AK, HI)
$8.54
Seller since 2008

Feedback rating:

(17421)

Condition: New
Brand New, Perfect Condition, Please allow 4-14 business days for delivery. 100% Money Back Guarantee, Over 1,000,000 customers served.

Ships from: Westminster, MD

Usually ships in 1-2 business days

  • Canadian
  • International
  • Standard, 48 States
  • Standard (AK, HI)
$23.83
Seller since 2008

Feedback rating:

(861)

Condition: New
014133911X Brand New. Exact book as advertised. Delivery in 4-14 business days (not calendar days). We are not able to expedite delivery.

Ships from: Romulus, MI

Usually ships in 1-2 business days

  • Canadian
  • International
  • Standard, 48 States
  • Standard (AK, HI)
Page 1 of 1
Showing 1 – 3 of 4
Close
Sort by
Artemis Fowl; The Eternity Code

Available on NOOK devices and apps  
  • NOOK Devices
  • NOOK HD/HD+ Tablet
  • NOOK
  • NOOK Color
  • NOOK Tablet
  • Tablet/Phone
  • NOOK for Windows 8 Tablet
  • NOOK for iOS
  • NOOK for Android
  • NOOK Kids for iPad
  • PC/Mac
  • NOOK for Windows 8
  • NOOK for PC
  • NOOK for Mac
  • NOOK Study
  • NOOK for Web

Want a NOOK? Explore Now

NOOK Book (eBook)
$6.99
BN.com price
This digital version does not exactly match the physical book displayed here.
Marketplace
BN.com

All Available Formats & Editions

Overview

Artemis Fowl is going straight—as soon as he pulls off the most brilliant criminal feat of his career...

After being held prisoner for five years, Artemis Fowl's father has finally come home. He's a new man—an honest man, much to Artemis's horror. He makes his son promise to give up his life of crime, and Artemis has to go along with it. But not until he has completed one last scheme.

Artemis has constructed a super-computer from stolen fairy technology. Called the "C Cube," it will render all existing human technology obsolete. He arranges a meeting with a powerful Chicago businessman, Jon Spiro, to broker a deal for the C Cube. But Spiro springs a trap—he steals the C Cube and mortally injures Butler. Artemis knows his only hope of saving his loyal bodyguard is to employ fairy magic; so once again he must contact his old rival, Captain Holly Short of the LEPrecon fairy police.

It is going to take a miracle to save Butler, and Artemis's luck may have just run out...


About the Author
Eoin Colfer is a former elementary school teacher who became a publishing phenomenon with the New York Times bestsellers Artemis Fowl and Artemis Fowl: The Arctic Incident. Previously he had written several other bestsellers in Ireland, including The Wish List and Benny and Omar.

After Artemis uses stolen fairy technology to create a powerful microcomputer and it is snatched by a dangerous American businessman, Artemis, Juliet, Mulch, and the fairies join forces to try to retrieve it.

Read More Show Less

Editorial Reviews

From Barnes & Noble
The Barnes & Noble Review
The teenage criminal mastermind Artemis Fowl is back -- and better than ever -- in the third installment of Eoin Colfer's bestselling series.

Fowl's father returns from prison a reformed man, and he's made Artemis promise to keep clean. But going straight will have to wait until Artemis can pull off one final scheme: get paid to keep his newly created "C Cube" -- a device that can control all human technology -- off the market for one year. Artemis approaches Jon Spiro, a wealthy (and shady) Chicago entrepreneur, but when Spiro swipes the cube and shoots Artemis's loyal bodyguard, Butler, Fowl contacts his old LEPrecon friends for help. After seeing to Butler (and taking on a new bodyguard, Juliet), Artemis heads to Chicago with Captain Holly Short for a sneak attack against Spiro. The plan is genius, to say the least, and in the end, Butler turns out a different man while Artemis returns to familiar roots.

Colfer has done it again, spinning an Artemis exploit that matches the action and suspense of the first two Artemis Fowl books. Twists and turns get better as Artemis schemes his way into Spiro's lair, and the novel slaps readers with a mind-spinning finale. Like a fine wine, Fowl's brilliance gets better with age. Matt Warner

Publishers Weekly
In the second and third books in the series about the 13-year-old criminal mastermind, he proves he has a heart after all (in the former), and, in the latter, craves one more adventure before he turns to the straight and narrow. "Rapid-fire dialogue and wise-acre humor ensure that readers will burn the midnight oil," said PW in a starred review of Eternity Code. Ages 10-up. (May) Copyright 2004 Reed Business Information.
Children's Literature
The most exciting growth I've seen lately is in Eoin Colfer's protagonist, Artemis Fowl in his latest installment, Artemis Fowl in The Eternity Code. Though there isn't a huge chronological jump, Artemis has matured and so has the series, which now has a depth it once lacked. The less mature Artemis was cocky, risked everything easily, was ready to conquer the world. His thinking was black and white and the books had more action and techno glitz than substance. There are several factors that make the change in Artemis believable. His father, transformed after a near-death experience, is no longer the power-player capitalist. The elder Fowl's motto has switched from "Gold is power" to "I want to be a hero and will you make the journey with me?" If that weren't threatening enough, Artemis has to snatch Butler, his stand-in parent and protector, from the jaws of death. These are the times that try a bratty boy's soul and Artemis, caught in a surprise attack, wonders if he has the clout he once imagined he wielded. Artemis has changed before, but never convincingly. In this third book, he still schemes and there is plenty of action, but his reflections have made him respectful and he seems a more genuine character. 2003, Hyperion, Ages 9 up.
— Susie Wilde
VOYA
Thirteen-year-old master criminal Artemis Fowl has promised his father that he will go straight, but not before he has celebrated one last illicit triumph. Fowl wants to make an under-the-counter deal with Jon Spiro, a Chicago businessman with serious mob connections. The boy has created a new super-computer, the C Cube, using illicit fairy technology, and he has convinced Spiro that the machine would do serious damage to his financial empire if Artemis sells it to competitors. Instead, he proposes accepting a bribe from Spiro to keep the new computer off the market. The businessman turns the tables, however, ambushing Artemis, stealing the device, and leaving the boy's faithful and heretofore impregnable bodyguard Butler mortally wounded. To save Butler's life and recover the C Cube before Spiro can use it to dominate the world, Artemis must contact his old enemy and unwilling ally, Captain Holly Short of the LEPrecon fairy police, for aid. He must also get help from Butler's half-trained sister Juliet, a decidedly loose cannon, and a foul-mouthed dwarf thief named Mulch. Readers who made the first two Artemis Fowl books bestsellers will also enjoy this latest installment, which again features Colfer's trademark broad humor, engaging if flat characters, and high-speed action, not to mention the unlikely mix of magic and technology. The series continues to be a good read but lacks the depth found in the fantasies of Diana Wynne Jones or J. K. Rowling. VOYA Codes: 3Q 5P M J (Readable without serious defects; Every YA (who reads) was dying to read it yesterday; Middle School, defined as grades 6 to 8; Junior High, defined as grades 7 to 9). 2003, Hyperion/Miramax, 309p,
— MichaelLevy
KLIATT
To quote from the review of the hardcover in KLIATT, January 2004: In his third outing (following Artemis Fowl and Artemis Fowl: The Arctic Incident), 13-year-old criminal mastermind Artemis Fowl has promised his newly reformed father that he'll go straight too. But there's just one last job that needs doing...Artemis has created a supercomputer called the C Cube, based on stolen fairy technology, that will make all human technology obsolete. He meets with a Chicago businessman named Jon Spiro to arrange a deal for it, but instead Spiro steals the C Cube and shoots Artemis' bodyguard, Butler. Artemis will need fairy magic to save Butler, so he must once again turn to his old enemy, Captain Holly Short of the LEPrecon fairy police, for help. The combination of fantasy, action and humor makes for another page-turning adventure, with lots of snappy dialog and technology along the way. The continuing escapades of this junior James Bond are bound to have great appeal, based on the huge success of the previous volumes (film rights have been sold); buy several copies. Make sure to point out to readers that there is a code encrypted into the cover illustration: can they crack it to discover the secret message? KLIATT Codes: J*—Exceptional book, recommended for junior high school students. 2003, Hyperion, 304p., Ages 12 to 15.
—Paula Rohrlick
School Library Journal
Gr 5-8-Antihero Artemis Fowl, now 13 years old, is back. He has used stolen fairy technology to create a supercomputer known as the "C Cube," which will render all existing technology obsolete. He meets with Jon Spiro, head of "Fission Chips," with a proposition. For a price, he will suppress his cube, and allow Spiro time to sell his potentially worthless stocks and buy into Fowl Industries. Spiro double-crosses Artemis, and in the ensuing melee he steals the C Cube and Artemis's bodyguard, Butler, is murdered. The scene is totally out of James Bond; one fully expects to hear the familiar theme music and to see the credits as it concludes. The action does not let up as Artemis teams with the fairy policewoman Captain Holly Short and other companions to bring Butler back to life, and then to retrieve the Cube from Spiro's Chicago fortress. The plot is filled with crosses and double crosses, unmarked vans, and impenetrable security systems. It's exciting stuff, but the writing is often clich d at worst, and merely workmanlike at best. Butler's death scene is particularly hackneyed, echoing every overly dramatic death scene one can think of. Still, this latest adventure is sure to be popular with fans of the series.-Tim Wadham, Maricopa County Library District, Phoenix, AZ Copyright 2003 Reed Business Information.
From the Publisher
"The kid's still got it . . . Harry had better watch his back."--Entertainment Weekly

"Readers will burn the midnight oil to the finish."--Publisher's Weekly

Read More Show Less

Product Details

  • ISBN-13: 9780141339115
  • Publisher: Penguin Young Readers Group
  • Publication date: 4/28/2011
  • Series: Artemis Fowl Series , #3
  • Age range: 9 - 12 Years
  • Product dimensions: 4.90 (w) x 7.70 (h) x 0.90 (d)

Meet the Author

Eoin Colfer
EOIN COLFER is a former elementary school teacher who became a publishing phenomenon with the New York Times bestsellers Artemis Fowl and Artemis Fowl: The Arctic Incident. Previously, he has written several other bestsellers in Ireland, including The Wish List.

Biography

Eoin Colfer is a former elementary school teacher whose Artemis Fowl series has become an international bestseller. He is also the author of The Legend of Spud Murphy, The Wish List, and the New York Times bestseller The Supernaturalist.He lives in Ireland with his wife and two children.

Author biography courtesy of Miramax Books/Hyperion Books for Children.

Good To Know

Some fun and fascinating outtakes from our interview with Colfer:

"My original ambition was to be a comic book artist. I would still love to write a comic one day."

"I have a real hatred of queues. If I see a queue of more than four people, I will leave the building and come back another day."

"I have four brothers and they are the inspiration for several of the sprites and gremlins in my books."

"I did a parachute jump recently and loved it. I would definitely take it up as a hobby if we had more clear sky over here in Ireland."

"I am a big theatre fan, and I go as often as possible with my wife. I actually started out in the theatre, writing plays for my actor friends."

Read More Show Less
    1. Also Known As:
      William Eoin Colfer (full name)
    2. Hometown:
      Wexford Town, County Wexford, Republic of Ireland
    1. Date of Birth:
      May 14, 1965
    2. Place of Birth:
      Waterford City, County Waterford, Republic of Ireland
    1. Education:
      Bachelor of Education, 1986; Education Diploma, 1987
    2. Website:

Read an Excerpt

Chapter 1: The Cube

Knightsbridge, London

Artemis Fowl was almost content. His father would be discharged from Helsinki's University Hospital any day now. He himself was looking forward to a delicious lunch at En Fin, a London seafood restaurant, and his business contact was due to arrive at any moment. All according to plan.

His bodyguard, Butler, was not quite so relaxed. But then again, he was never truly at ease. One did not become one of the world's deadliest men by dropping one's guard. The giant Eurasian man flitted between tables in the Knightsbridge bistro, hiding the usual security items and clearing exit routes.

"Are you wearing the earplugs?" he asked his employer.

Artemis sighed deeply. "Yes, Butler, though I hardly think we are in danger here. It's a perfectly legal business meeting in broad daylight, for heaven's sake."

The earplugs were actually sonic filter sponges cannibalized from fairy Lower Elements Police helmets. Butler had obtained the helmets, along with a treasure trove of fairy technology, when one of Artemis's schemes had pitted him against a fairy SWAT team more than a year before. The sponges were grown in LEP labs, and had tiny porous membranes that sealed automatically when decibel levels surpassed safety standards.

"Maybe so, Artemis, but the thing about assassins is that they like to catch you unawares."

"Perhaps," replied Artemis, perusing the menu's entrée section. "But who could possibly have a motive to kill us?"

Butler shot one of the half dozen diners a fierce glare, just in case she might be planning something. The woman must have been at least eighty.

"They might not be after us. Remember, Jon Spiro is a powerful man. He put a lot of companies out of business. We could be caught in a crossfire."

Artemis nodded. As usual, Butler was right, which explained why they were both still alive. Jon Spiro, the American he was meeting, was just the kind of man who attracted assassins' bullets -- a successful IT billionaire with a shady past and alleged Mob connections. Rumor had it that his company, Fission Chips, had made it to the top on the back of stolen research. Of course, nothing was ever proven. Not that Chicago's district attorney hadn't tried. Several times.

A waitress wandered over, smiling a dazzling smile. "Hello there, young man. Would you like to see the children's menu?"

A vein pulsed in Artemis's temple.

"No, mademoiselle, I would not like to see the children's menu. I have no doubt that the children's menu itself tastes better than the meals on it. I would like to order à la carte. Or don't you serve fish to minors?"

The waitress's smile shrunk by a couple of molars. Artemis's vocabulary had that effect on most people. Butler rolled his eyes. And Artemis wondered who would want to kill him? Most of the waiters and tailors in Europe, for a start.

"Yes, sir," stammered the unfortunate waitress. "Whatever you like."

"What I would like is a medley of shark and swordfish. Pan seared. On a bed of julienned vegetables and new potatoes."

"And to drink?"

"Spring water. Irish, if you have it. And no ice, please. As your ice is no doubt made from tap water, which rather defeats the purpose of spring water."

The waitress scurried to the kitchen, relieved to escape from the pale youth at table six. She'd seen a vampire movie once. The undead creature had had the very same hypnotic stare. Maybe the kid spoke like a grown-up because he was actually five hundred years old.

Artemis smiled in anticipation of his meal, unaware of the consternation he'd caused. "You're going to be a big hit at the school dances," Butler commented.

"Pardon?"

"That poor girl was almost in tears. It wouldn't hurt you to be nice occasionally." Artemis was surprised. Butler rarely offered opinions on personal matters.

"I don't see myself at school dances, Butler."

"Dancing isn't the point. It's all about communication."

"Communication?" scoffed young Master Fowl. "I doubt there is a teenager alive with a vocabulary equal to mine."

Butler was about to point out the difference between talking and communicating when the restaurant door opened. A small, tanned man entered, flanked by a veritable giant. Jon Spiro and his security.

Butler bent low to whisper in his charge's ear. "Be careful, Artemis. I know the big one by reputation."

Spiro wound through the tables arms outstretched. He was a middle-aged American, thin as a javelin, and barely taller than Artemis himself. In the eighties, shipping had been his thing; in the nineties, he had made a killing in the stock market. Now, it was communications. He wore his trademark white linen suit, and there was enough jewelry hanging from his wrists and fingers to gold-leaf the Taj Mahal.

Artemis rose to greet his associate.

"Mr. Spiro, welcome."

"Hey, little Artemis Fowl. How the hell are you?"

Artemis shook the man's hand. His jewelry jangled like a rattlesnake's tail. "I am well. Glad you could come."

Spiro took a chair. "Artemis Fowl calls with a proposition, I would walk across broken glass to be here."

The bodyguards appraised each other openly. Apart from their bulk, the two were polar opposites. Butler was the essence of understated efficiency. Black suit, shaven head, as inconspicuous as it was possible to be at almost seven feet tall. The newcomer had bleached-blond hair, a cut-off T-shirt, and silver pirate rings in both ears. This was not a man who wanted to be forgotten, or ignored.

"Arno Blunt," said Butler. "I've heard about you."

Blunt took up his position at Jon Spiro's shoulder.

"Butler. One of the Butlers," he said in a New Zealand drawl. "I hear you guys are the best. That's what I hear. Let's hope we don't have to find out."

Spiro laughed. It sounded like a box of crickets. "Arno, please. We are among friends here. This is not a day for threats."

Butler was not so sure. His soldier's sense was buzzing like a nest of hornets at the base of his skull. There was danger here.

"So, my friend. To business," said Spiro, fixing Artemis with his close set, dark eyes. "I've been salivating all the way across the Atlantic. What have you got for me?"

Artemis frowned. He'd hoped business could wait until after lunch. "Wouldn't you like to see a menu?"

"No. I don't eat much anymore. Pills and liquids mostly. Gut problems."

"Very well," said Artemis, laying an aluminum briefcase on the table. "To business, then."

He flipped open the case's lid, revealing a blue cube the size of a mini-disk player nestled in blue foam.

Spiro cleaned his spectacles with the tail end of his tie. "What am I seeing here, kid?"

Artemis placed the shining box on the table. "The future, Mr. Spiro. Ahead of schedule."

Jon Spiro leaned in, taking a good look. "Looks like a paperweight to me."

Arno Blunt snickered, his eyes taunting Butler.

"A demonstration, then," said Artemis, picking up the metal box. He pressed a button and the gadget purred into life. Sections slid back to reveal speakers and a screen.

"Cute," muttered Spiro. "I flew three thousand miles for a micro TV?"

Artemis nodded. "A micro TV. But also a verbally controlled computer, a mobile phone, a diagnostic aid. This little box can read any information on absolutely any platform, electronic or organic. It can play videos, laser disks, DVDs, go online, retrieve e-mail, hack any computer. It can even scan your chest to see how fast your heart's beating. Its battery is good for two years, and of course it's completely wireless." Artemis paused, to let it sink in.

Spiro's eyes grew huge behind his spectacles. "You mean, this box..."

"Will render all other technology obsolete. Your computer plants will be worthless."

The American took several deep breaths. "But how...how?"

Artemis flipped the box over. An infrared sensor pulsed gently on the back. "This is the secret. An omni-sensor. It can read anything you ask it to. And if the source is programmed in, it can piggyback on any satellite you choose."

Spiro wagged a finger. "But that's illegal, isn't it?"

"No, no." Artemis smiled. "There are no laws against something like this. And there won't be for at least two years after it comes out. Look how long it took to shut down Napster."

The American rested his face in his hands. It was too much. "I don't understand. This is years, no decades, ahead of anything we have now. You're nothing but a thirteen-year- old-kid. How did you do it?"

Artemis thought for a second. What was he going to say? That sixteen months ago Butler had taken on a Lower Elements Police Retrieval Squad and confiscated their fairy technology? Then he had taken the components and built this wonderful box? Hardly. "Let's just say I'm a very smart boy, Mr. Spiro."

Spiro's eyes narrowed. "Maybe not as smart as you'd like us to think. I want a demonstration."

"Fair enough." Artemis nodded. "Do you have a mobile phone?"

"Naturally." Spiro placed his cell phone on the table. It was the latest Fission Chips model.

"Secure, I take it?"

Spiro nodded arrogantly. "Five-hundred-bit encryption. Best in its class. You're not getting into the Fission 400 without a code."

"We shall see."

Artemis pointed the sensor at the handset. The screen instantly displayed an image of the cell phone's workings.

"Download?" inquired a metallic voice from the speaker.

"Confirm."

In less than a second, the job was done.

"Download complete," said the box, with a hint of smugness.

Spiro was aghast. "I don't believe it. That system cost twenty million dollars."

"Worthless," said Artemis, showing him the screen. "Would you like to call home? Or maybe move some funds around? You really shouldn't keep your bank account numbers on a SIM card."

The American thought for several moments.

"It's a trick," he pronounced finally. "You must've known about my phone. Somehow, don't ask me how, you got access to it earlier."

"That is logical," admitted Artemis. "It's what I would suspect. Name your test."

Spiro cast his eyes around the restaurant, fingers drumming the tabletop. "Over there," he said finally, pointing to a video shelf above the bar. "Play one of those tapes."

"That's it?"

"It'll do, for a start."

Arno Blunt made a huge show of flicking through the tapes, eventually selecting one without a label. He slapped it down on the table, bouncing the engraved silver cutlery half an inch into the air.

Artemis resisted the urge to roll his eyes, placing the blue box directly onto the tape's surface. An image of the cassette's innards appeared on the tiny plasma screen. "Download?" asked the box.

Artemis nodded. "Download, compensate, and play."

Again the operation was completed in under a second. An old episode of an English soap crackled into life.

"DVD quality," commented Artemis. "Regardless of the input. The C Cube will compensate."

"The what?"

"C Cube," repeated Artemis. "The name I have given my little box. A tad obvious, I admit. But appropriate. The cube that sees everything."

Spiro snatched the videocassette.

"Check it," he ordered, tossing the tape to Arno Blunt.

The bleached-blond bodyguard activated the bar's TV, sliding the video into its slot. Coronation Street flickered across the screen. The same show. Nowhere near the same quality.

"Convinced?" asked Artemis.

The American tinkered with one of his many bracelets. "Almost. One last test. I have a feeling that the government is monitoring me. Could you check it out?"

Artemis thought for a moment, then held the omni-sensor close to his mouth. "Cube. Do you read any surveillance beams concentrated on this building?"

The machine whirred for a moment.

"The strongest ion beam is eighty kilometers due west. Emanating from U.S. satellite, code number ST1132W. Registered to the Central Intelligence Agency. Estimated time of arrival, eight minutes. There are also several LEP probes connected to..."

Artemis hit the mute button before the cube could continue. Obviously the computer's fairy components could pick up Lower Elements technology too. He would have to remedy that. In the wrong hands that information would be devastating to fairy security.

"What's the matter, kid? The box was still talking. Who are the LEP?"

Artemis shrugged. "No pay, no play, as you Americans say. One example is enough. The CIA, no less."

"The CIA," breathed Spiro. "They suspect me of selling military secrets. They've pulled one of their birds out of orbit, just to track me."

"Or perhaps me," noted Artemis.

"Perhaps you," agreed Spiro. "You're looking more dangerous by the second."

Arno Blunt chuckled derisively. Butler ignored it. One of them had to be professional. Spiro cracked his knuckles, a habit Artemis detested.

"We've got eight minutes, so let's get down to the nitty-gritty, kid. How much for the box?"

Artemis was not paying attention, distracted by the LEP information that the Cube had almost revealed. In a careless moment, he had nearly exposed his subterranean friends to exactly the kind of man who would exploit them.

"I'm sorry, what did you say?"

"I said how much for the box?"

"First, it's a cube," corrected Artemis. "And second, it's not for sale."

Jon Spiro took a deep shuddering breath. "Not for sale? You brought me across the Atlantic to show me something you're not going to sell me? What's going on here?"

Butler wrapped his fingers around the handle of a pistol in his waistband. Arno Blunt's hand disappeared behind his back. The tension cranked up another notch.

Artemis steepled his fingers. "Mr. Spiro. Jon. I am not a complete idiot. I realize the value of my Cube. There is not enough money in the world to pay for this particular item. Whatever you could give me, the Cube would be worth a thousand percent more in a week."

"So what's the deal, Fowl?" asked Spiro through gritted teeth. "What are you offering?"

"I'm offering you twelve months. For the right price, I'm prepared to keep my Cube off the market for a year."

Jon Spiro toyed with his ID bracelet. A birthday present to himself. "You'll suppress the technology for a year?"

"Correct. That should give you ample time to sell your stocks before they crash, and use the profits to buy into Fowl Industries."

"There is no Fowl Industries."

Artemis smirked. "There will be."

Butler squeezed his employer's shoulder. It was not a good idea to bait a man like Jon Spiro.

But Spiro hadn't even noticed the gibe. He was too busy calculating, twisting his bracelet like a string of worry beads. "Your price?" he asked eventually.

"Gold. One metric ton," replied the heir to the Fowl estate.

"That's a lot of gold."

Artemis shrugged. "I like gold. It holds its value. And anyway, it's a pittance compared to what this deal will save you."

Spiro thought about it. At his shoulder, Arno Blunt continued staring at Butler. The Fowl bodyguard blinked freely. In the event of confrontation, dry eyeballs would only lessen his advantage. Staring matches were for amateurs.

"Let's say I don't like your terms," said Jon Spiro. "Let's say I decide to take your little gadget with me right now."

Arno Blunt's chest puffed out another inch.

"Even if you could take the Cube" -- Artemis smiled -- "it would be of little use to you. The technology is beyond anything your engineers have ever seen."

Spiro smiled a thin, mirthless smile. "Oh, I'm sure they could figure it out. Even if it took a couple of years, it won't matter to you. Not where you're going."

"If I go anywhere, then the C Cube's secrets go with me. It's every function is coded to my voice patterns. It's quite a clever code."

Butler bent his knees slightly, ready to spring.

"I bet we could break that code. I got one helluva team assembled at Fission Chips." "Pardon me if I am unimpressed by your 'one helluva team,'" said Artemis. "Thus far you have been trailing several years behind Phonetix."

Spiro jumped to his feet. He did not like the P-word. Phonetix was the only communications company whose stock was higher than Fission Chips.

"Okay, kid, you've had your fun. Now it's my turn. I have to go now, before the satellite beam gets here. But I'm leaving Mr. Blunt behind." He patted his bodyguard on the shoulder. "You know what you have to do."

Blunt nodded. He knew. He was looking forward to it.

For the first time since the meeting began, Artemis forgot about his lunch and concentrated completely on the situation at hand. This was not going according to plan. "Mr. Spiro. You cannot be serious. We are in a public place, surrounded by civilians. Your man cannot hope to compete with Butler. If you persist with these ludicrous threats, I will be forced to withdraw my offer and release the C Cube immediately." Spiro placed his palms on the table. "Listen, kid," he whispered. "I like you. In a couple of years, you could have been just like me. But did you ever put a gun to somebody's head and pull the trigger?"

Artemis didn't reply.

"No?" grunted Spiro. "I didn't think so. Sometimes that's all it takes. Guts. And you don't have them."

Artemis was at a loss for words. Something that had only happened twice since his fifth birthday. Butler stepped in to fill the silence. Unveiled threats were more his area. "Mr. Spiro. Don't try to bluff us. Blunt may be big, but I can snap him like a twig. Then there's nobody between me and you. And take my word for it, you don't want that."

Spiro's smile spread across his nicotine-stained teeth like a smear of treacle. "Oh, I wouldn't say there's nobody between us."

Butler got that sinking feeling. The one you get when there are a dozen laser sights playing across your chest. They had been set up. Somehow Spiro had outmaneuvered Artemis.

"Hey, Fowl?" said the American. "I wonder how come your lunch is taking so long." It was at that moment that Artemis realized just how much trouble they were in.

It all happened in a heartbeat. Spiro clicked his fingers, and every single customer in En Fin drew a weapon from inside his or her coat. The eighty-year-old lady suddenly looked a lot more threatening with a revolver in her bony fist. Two armed waiters emerged from the kitchen wielding folding-stock machine guns. Butler never even had time to draw breath.

Spiro tipped over the salt cellar. "Check and mate. My game, kid."

Artemis tried to concentrate. There must be a way out. There was always a way out. But it wouldn't come. He had been hoodwinked. Perhaps fatally. No human had ever outsmarted Artemis Fowl. Then again, it only had to happen once.

"I'm going now," continued Spiro, pocketing the C Cube. "Before that satellite beam shows up, and those other ones. The LEP, I've never heard of that particular agency. But as soon as I get this gizmo working, they're going to wish they'd never heard of me. It's been fun doing business with you."

On his way to the door, Spiro winked at his bodyguard. "You got six minutes, Arno. A dream come true, eh? You get to be the guy who took out the great Butler." He turned back to Artemis, unable to resist a final gibe.

"Oh, and by the way. 'Artemis' -- isn't that a girl's name?"

And he was gone, into the multicultural throngs of tourists on the high street. The old lady locked the door behind him. The click echoed around the restaurant.

Artemis decided to take the initiative.

"Now, ladies and gentlemen," he said, trying to avoid staring down the black-eyed gun barrels. "I'm sure we can come to an arrangement."

"Quiet, Artemis!"

It took a moment for Artemis's brain to process the fact that Butler had ordered him to be silent. Most impertinently, in fact.

"I beg your pardon..."

Butler clamped a hand over his employer's mouth.

"Quiet, Artemis. These people are professionals, not to be bargained with."

Blunt rotated his skull, cracking the tendons in his neck. "You got that right, Butler. We're here to kill you. As soon as Mr. Spiro got the call, we started sending people in. I can't believe you fell for it, man. You must be getting old."

Butler couldn't believe it either. There was a time he would have staked out any rendezvous site for a week before giving it the thumbs-up. Maybe he was getting old, but there was an excellent chance he wouldn't be getting any older.

"Okay, Blunt," said Butler, stretching his empty palms before him. "You and me. One-on-one."

"Very noble," said Blunt. "That's your code of honor, I suppose. Me, I don't have a code. If you think I'm going to risk your somehow getting out of here, you're crazy. This is an uncomplicated deal. I shoot you. You die. No face-off, no duel."

Blunt reached lazily into this waistband. Why hurry? One move from Butler, and a dozen bullets would find their mark.

Artemis's brain seemed to have shut down. The usual stream of ideas had dried up. I'm going to die, he thought. I don't believe it.

Butler was saying something. Artemis decided he should listen.

"Richard of York gave battle in vain," said the bodyguard, enunciating clearly. Blunt was screwing a silencer onto the muzzle of his ceramic pistol.

"What are you saying? What kind of gibberish is that? Don't say the great Butler is cracking up? Wait till I tell the guys."

But the old woman looked thoughtful.

"Richard of York...I know that."

Artemis knew it too. It was most of the verbal detonation code for the fairy sonix grenade magnetized to the underside of the table. One of Butler's little security devices. All they needed was one more word and the grenade would explode, sending a solid wall of sound charging through the building, blowing out every window and eardrum. There would be no smoke or flame, but anyone within a ten meter radius not wearing earplugs had about five seconds before severe pain set in. One more word.

The old lady scratched her head with the revolver's barrel. "Richard of York? I remember now, the nuns taught us that in school. Richard of York gave battle in vain. It's one of those memory tricks. The colors of the rainbow."

Rainbow. The final word. Artemis remembered, just in time, to slacken his jaw. If his teeth were clenched, the sonic waves would shatter them like sugar glass.

The grenade detonated in a blast of compressed sound, instantaneously hurling eleven people to the farthest extremities of the room until they came into contact with various walls. The lucky ones hit partitions and went straight through. The unlucky ones collided with solid cinderblock walls. Things broke. Not the cinderblocks.

Artemis was safe in Butler's bear hug. The bodyguard had anchored himself against a solid door frame, folding the flying boy into his arms. They had several other advantages over Spiro's assassins: their teeth were intact, they did not suffer from any compound fractures, and the sonic filter sponges had sealed, saving their eardrums from perforation.

Butler surveyed the room. The assassins were all down, clutching their ears. They wouldn't be uncrossing their eyes for several days. The manservant drew his Sig Sauer pistol from a shoulder holster.

"Stay here," he commanded. "I'm going to check the kitchen."

Artemis settled back into his chair, drawing several shaky breaths. All around was a chaos of dust and moans. But once again, Butler had saved them. All was not lost. It was even possible that they could catch Spiro before he left the country. Butler had a contact in Heathrow security, Sid Commons, an ex-Green Beret he'd served with on bodyguard duty in Monte Carlo.

A large figure blocked the sunlight. It was Butler, returned from his reconnoitering. Artemis breathed deeply, feelingly uncharacteristically emotional.

"Butler," he began. "We really must talk regarding your salary..."

But it wasn't Butler. It was Arno Blunt. He had something in both hands. On his left palm, two tiny cones of yellow foam.

"Earplugs," he spat through broken teeth. "I always wear 'em before a fire fight. Good thing too, eh?"

In his right hand, Blunt held a silenced pistol.

"You first," he said. "Then the ape."

Arno Blunt cocked the gun, took aim briefly, and fired.

Read More Show Less

Customer Reviews

Average Rating 4.5
( 593 )
Rating Distribution

5 Star

(419)

4 Star

(115)

3 Star

(38)

2 Star

(10)

1 Star

(11)

Your Rating:

Your Name: Create a Pen Name or

Barnes & Noble.com Review Rules

Our reader reviews allow you to share your comments on titles you liked, or didn't, with others. By submitting an online review, you are representing to Barnes & Noble.com that all information contained in your review is original and accurate in all respects, and that the submission of such content by you and the posting of such content by Barnes & Noble.com does not and will not violate the rights of any third party. Please follow the rules below to help ensure that your review can be posted.

Reviews by Our Customers Under the Age of 13

We highly value and respect everyone's opinion concerning the titles we offer. However, we cannot allow persons under the age of 13 to have accounts at BN.com or to post customer reviews. Please see our Terms of Use for more details.

What to exclude from your review:

Please do not write about reviews, commentary, or information posted on the product page. If you see any errors in the information on the product page, please send us an email.

Reviews should not contain any of the following:

  • - HTML tags, profanity, obscenities, vulgarities, or comments that defame anyone
  • - Time-sensitive information such as tour dates, signings, lectures, etc.
  • - Single-word reviews. Other people will read your review to discover why you liked or didn't like the title. Be descriptive.
  • - Comments focusing on the author or that may ruin the ending for others
  • - Phone numbers, addresses, URLs
  • - Pricing and availability information or alternative ordering information
  • - Advertisements or commercial solicitation

Reminder:

  • - By submitting a review, you grant to Barnes & Noble.com and its sublicensees the royalty-free, perpetual, irrevocable right and license to use the review in accordance with the Barnes & Noble.com Terms of Use.
  • - Barnes & Noble.com reserves the right not to post any review -- particularly those that do not follow the terms and conditions of these Rules. Barnes & Noble.com also reserves the right to remove any review at any time without notice.
  • - See Terms of Use for other conditions and disclaimers.
Search for Products You'd Like to Recommend

Recommend other products that relate to your review. Just search for them below and share!

Create a Pen Name

Your Pen Name is your unique identity on BN.com. It will appear on the reviews you write and other website activities. Your Pen Name cannot be edited, changed or deleted once submitted.

 
Your Pen Name can be any combination of alphanumeric characters (plus - and _), and must be at least two characters long.

Continue Anonymously
See All Sort by: Showing 1 – 20 of 602 Customer Reviews
  • Posted January 12, 2010

    The Good Bad Guy

    In Eoin Colfer's third installment of the Artemis Fowl series, The Eternity Code, Artemis finds himself on a mission to rescue his long-time companion, Butler. After Artemis had arranged a meeting with a mob member and offered an ICube, the mob member, Spiro, stole the ICube and had his bodyguard shoot Butler. On a long and well-planned journey to save Butler, Artemis and his friends (Holly Short and others) rescue Butler and once again, Artemis proves that his evil side shows just as much as his good side. Will karma catch up with Artemis ever? Or has his good actions just balanced out all of his evil deeds as well? It's no doubt that at Artemis' early age that he has an inner criminal, but he also knows when to stop being the bad guy and to team up to do some good.

    Although it seems like this book is aimed more towards middle school level readers, it is an easy and enjoyable read. With all of the action that is packed into this novel, you are bound to stay on the edge of your seat and keep on reading until it is finished.

    Colfer's mind is utterly outstanding in the fact that he can keep this series going with one great book after another. The previous Artemis Fowl book, The Arctic Incident, left you hanging to where the question was asked, "Will there be a next book?" The sheer suspense and thrill of reading Colfer's work has left me wanting to read more of his work and a more intense anticipation of the eighth installment of the series, The Atlantis Complex, has left the adrenaline pumping.

    Overall, there was great description and reading was quick and very enjoyable. A thank you to Colfer just is not enough.

    12 out of 14 people found this review helpful.

    Was this review helpful? Yes  No   Report this review
  • Anonymous

    Posted July 30, 2008

    AMAZING!!!

    Each book in this series is seriously better than the last. Colfer has created an unbelievable character in Artemis Fowl. The plot is pure genius, and will keep you on the edge of your seat. It includes humor, action, drama...everything you'd want in a book. I highly recommend this book and all the others in the series, you will not be disappointed.

    8 out of 8 people found this review helpful.

    Was this review helpful? Yes  No   Report this review
  • Posted March 26, 2009

    I Also Recommend:

    Artemis Fowl: The Eternity Code

    Artemis Fowl:The Eternity Code
    By Eoin Colfer

    Artemis Fowl:The Eternity Code is a great book. It combines fantasy with action and suspense. It's mainly about the fairy civilization, and how one boy's actions threaten the survival of it.

    Artemis Fowl, a very intelligent and bright child, lives in a manor near Munich, Ireland. However, he is very different from other children. In fact, he is the only human in the world who knows about the existence of "The fairy people". With this information, he manages to steal some fairy technology, which is far ahead of ours. Then, using the fairy technology he manages to build a small, but powerful super computer called the C-Cube. This computer not only contains human devices, but also valuable fairy information as well, making it dangerous in the hands of another human who might use the fairy information to destroy the civilization. Another human, Jon Spiro, eventually learns of the computer's existence. He steals it from Artemis, after Artemis offers to sell it to him for 20 billion dollars. In order to protect the fairy civilization, Artemis and a fairy squad go on a brave adventure in order to steal back the C-Cube. Will Artemis and his team successfully steal the C-Cube? Or will Jon Spiro use the computer to wipe out the fairy civilization? READ THE BOOK YOURSELF AND FIND OUT!!!!!!


    Artemis Fowl:The Eternity Code is excellent in my opinion. Artemis must learn from his mistakes and make the right choices throughout the book. Although it is classified as a fantasy book, it really is part thriller too. I'd recommend the book to anyone who enjoys fantasy, action, or both.

    6 out of 6 people found this review helpful.

    Was this review helpful? Yes  No   Report this review
  • Anonymous

    Posted July 29, 2012

    DO YOU LIKE HARRY POTTER!!!!!!!!!!!!!!!!!!!!!!!!!

    THEN GO TO MY REVIEW ON ATLANTIS COMPLEX

    5 out of 9 people found this review helpful.

    Was this review helpful? Yes  No   Report this review
  • Anonymous

    Posted May 6, 2012

    H

    I love all these books

    5 out of 7 people found this review helpful.

    Was this review helpful? Yes  No   Report this review
  • Posted October 19, 2008

    more from this reviewer

    I Also Recommend:

    SWEET!

    Such a sweet book! It is a really good book! Oh yeah, it is true!! Go Artemis Fowl!

    5 out of 7 people found this review helpful.

    Was this review helpful? Yes  No   Report this review
  • Anonymous

    Posted June 25, 2012

    Cool

    Man that thing is interesting!

    3 out of 6 people found this review helpful.

    Was this review helpful? Yes  No   Report this review
  • Posted April 25, 2011

    best series ever

    this is my favorite series

    3 out of 7 people found this review helpful.

    Was this review helpful? Yes  No   Report this review
  • Posted March 12, 2011

    Great

    Artemis Fowl srikes again

    3 out of 7 people found this review helpful.

    Was this review helpful? Yes  No   Report this review
  • Anonymous

    Posted August 16, 2009

    Best book ever

    Love the new cover

    3 out of 7 people found this review helpful.

    Was this review helpful? Yes  No   Report this review
  • Posted October 20, 2008

    more from this reviewer

    I Also Recommend:

    Awesome!

    This book was just plain awesome! Artemis Fowl is totally the best book character I have ever come across! Not only is this book thoroughly enjoyable, but it is so movie-like that while you are reading you feel as though this entire book is playing out right before your very eyes like a scene in a movie. If you are ready for an awesomely awesome book...read this one!!!

    3 out of 3 people found this review helpful.

    Was this review helpful? Yes  No   Report this review
  • Anonymous

    Posted April 28, 2012

    Amazing Book

    I really enjoyed it, but is there another book after this? It's hard to find a series that i enjoy, but I really hope this isn't the end.

    2 out of 5 people found this review helpful.

    Was this review helpful? Yes  No   Report this review
  • Posted March 21, 2009

    Another thrilling adventure!

    Artemis Fowl may be too clever for his own good, but his adventures make for a wonderful read! A great book for anyone who's fans of Harry Potter.

    2 out of 4 people found this review helpful.

    Was this review helpful? Yes  No   Report this review
  • Posted February 24, 2009

    Best Book

    This is th best book i have read. Its full of action and adventure. Its also funny!!!

    2 out of 3 people found this review helpful.

    Was this review helpful? Yes  No   Report this review
  • Anonymous

    Posted April 26, 2008

    a reviewer

    Must read book.There are some sad parts,but it is pretty good.I really hope they don't make it a movie because they would ruin it.

    2 out of 3 people found this review helpful.

    Was this review helpful? Yes  No   Report this review
  • Anonymous

    Posted February 13, 2014

    Good

    Happy happy happy happy

    1 out of 1 people found this review helpful.

    Was this review helpful? Yes  No   Report this review
  • Anonymous

    Posted July 28, 2012

    AMAZING BOOK

    Very exiting. Fenomanal writing.

    1 out of 1 people found this review helpful.

    Was this review helpful? Yes  No   Report this review
  • Posted March 15, 2011

    the whole series

    is beast

    1 out of 4 people found this review helpful.

    Was this review helpful? Yes  No   Report this review
  • Anonymous

    Posted July 2, 2003

    Artemis Fowl: The Eternity code

    I just finished reading Artemis Fowl: the Eternity code, and I have to tell you I enjoyed it. I couldn't put it down. I was overjoyed to find that another one is comming out. I am sure it will be just as captivating as the other three.

    1 out of 1 people found this review helpful.

    Was this review helpful? Yes  No   Report this review
  • Anonymous

    Posted June 16, 2014

    Steven

    Calls top bunk

    Was this review helpful? Yes  No   Report this review
See All Sort by: Showing 1 – 20 of 602 Customer Reviews

If you find inappropriate content, please report it to Barnes & Noble
Why is this product inappropriate?
Comments (optional)