Artificial Intelligence and Entertainment: 4D An Augmented Reading Experience
The future of entertainment is here, and it's artificial intelligence (AI). Computers have outsmarted expert chess champions, and gaming software knows how to adapt to your playing style. Learn how AI has transformed entertainment and about the ethical issues of this emerging technology. Bring Science, Technology, Engineering, Art, and Math (STEAM) to your reluctant readers with a topic they will gravitate toward.
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Artificial Intelligence and Entertainment: 4D An Augmented Reading Experience
The future of entertainment is here, and it's artificial intelligence (AI). Computers have outsmarted expert chess champions, and gaming software knows how to adapt to your playing style. Learn how AI has transformed entertainment and about the ethical issues of this emerging technology. Bring Science, Technology, Engineering, Art, and Math (STEAM) to your reluctant readers with a topic they will gravitate toward.
33.32 In Stock
Artificial Intelligence and Entertainment: 4D An Augmented Reading Experience

Artificial Intelligence and Entertainment: 4D An Augmented Reading Experience

by Tammy Enz
Artificial Intelligence and Entertainment: 4D An Augmented Reading Experience

Artificial Intelligence and Entertainment: 4D An Augmented Reading Experience

by Tammy Enz

Hardcover

$33.32 
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Overview

The future of entertainment is here, and it's artificial intelligence (AI). Computers have outsmarted expert chess champions, and gaming software knows how to adapt to your playing style. Learn how AI has transformed entertainment and about the ethical issues of this emerging technology. Bring Science, Technology, Engineering, Art, and Math (STEAM) to your reluctant readers with a topic they will gravitate toward.

Product Details

ISBN-13: 9781543554724
Publisher: Capstone
Publication date: 01/01/2019
Series: The World of Artificial Intelligence 4D
Pages: 32
Product dimensions: 7.00(w) x 9.00(h) x 0.31(d)
Age Range: 8 - 14 Years

About the Author

Tammy Enz holds a bachelor’s degree in civil engineering and a master’s degree in journalism and mass communications. She teaches at the University of Wisconsin-Platteville and has written dozens of books on science and engineering topics for young people.

Table of Contents

AI and entertainment — Early AI — AI in video games — AI for music, movies, and more — What could go wrong? — Glossary — Read more — Internet sites — Index.

Interviews

Current information on an exploding technology topic carefully leveled and written for reluctant and struggling readers; Useful for hi-lo readers in middle school reading at a third or fourth grade level; High-interest topic ties directly to Science, Technology, Engineering, Art, and Math (STEAM) curriculum; Ties to Next Generation Science Standards related to engineering, technology, and the applications of science; Topic appeals to video gamers, gearheads, gadget lovers, robotics clubs, and social media users who want to know more about their favorite pastimes;;

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