Artificial Morality: Virtuous Robots for Virtual Games

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Overview

Artificial Morality shows how to build moral agents that succeed in competition with amoral agents. Peter Danielson's agents deviate from the received theory of rational choice. They are bound by moral principles and communicate their principles to others. The

central thesis of the book is that these moral agents are more successful in crucial tests, and therefore rational.

Artificial Morality is inspired by artificial intelligence. The solution presented to the problem of rationality and morality is constructive: the building of better moral robots. Danielson uses robots paired in abstract games that model social problems, such as environmental

pollution, which reward co-operators but even more those who benefit from others' constraint. It is shown that virtuous, not vicious, robots do better in these virtual games.

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Product Details

  • ISBN-13: 9780415034845
  • Publisher: Taylor & Francis
  • Publication date: 9/28/1992
  • Pages: 256
  • Lexile: 1210L (what's this?)
  • Product dimensions: 5.70 (w) x 8.60 (h) x 0.90 (d)

Table of Contents

List of figures
Acknowledgements
How to avoid reading some of this book
Pt. I Method
1 Rationality and Morality 3
2 Fundamental Justification and Games 19
3 Nature and Artifice 39
Pt. II Rational constraint
4 Conditional Co-Operation 61
5 Reciprocal Co-Operation 88
6 A Moral Monster? 111
Pt. III Flexibility, information and acquiescence
7 Flexible Players 129
8 Information and Its Costs 148
9 Chicken 163
10 Discrimination, Fairness and Sanctions 179
11 Conclusion 195
Appendix A: A Glossary of Acronyms 203
Appendix B: Prolog Implementations 205
Notes 210
Bibliography 229
Index 236
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