Artificial Reality 2

Overview

Responsive environments, computer simulation, and data gloves are some of the ways in which people can explore artificial (or virtual) worlds for business, education, and entertainment. Artificial Reality II, a revised edition of the 1983 classic by pioneer researcher Myron Krueger, presents a view of our future interaction with machines, when computer systems will sense our needs and respond to them. In the book the author describes his personal odyssey through the development of artificial reality technology, ...

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Overview

Responsive environments, computer simulation, and data gloves are some of the ways in which people can explore artificial (or virtual) worlds for business, education, and entertainment. Artificial Reality II, a revised edition of the 1983 classic by pioneer researcher Myron Krueger, presents a view of our future interaction with machines, when computer systems will sense our needs and respond to them. In the book the author describes his personal odyssey through the development of artificial reality technology, from the original vision through current applications and beyond, to his vision of artificial reality as a paradigm for future computer-human interaction.

This book by artificial reality pioneer Myron Krueger presents a view of our future interaction with machines, when computer systems will sense our needs and respond to them. In its unique melding of aesthetics and technology, Artificial Reality II shows how simulated worlds allow people to interact with computers in profoundly new ways for problem-solving and recreation.

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Editorial Reviews

Booknews
Krueger, the father of artificial reality, updates the book published in 1983 in which he described basic features of simulation technology and provided a vision of what was to come. Here he relates his odyssey from the origins of artificial reality to current developments, and communicates both an imaginative breadth of possibilities and his excitement in making many of them happen. Annotation c. Book News, Inc., Portland, OR (booknews.com)
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Product Details

  • ISBN-13: 9780201522600
  • Publisher: Addison-Wesley
  • Publication date: 6/4/1991
  • Edition description: 2ND
  • Edition number: 2
  • Pages: 304
  • Product dimensions: 6.46 (w) x 9.37 (h) x 0.80 (d)

Table of Contents

1. Preface.

2. Introduction.

3. Antecedents in Art and Technology.

4. Early Work: GLOWFLOW, METAPLAY, and PSYCHIC SPACE.

5. VIDEOPLACE.

6. Goggles and Gloves.

7. Artificial Reality: A New Aesthetic Medium.

8. Perception.

9. Reality Responds.

10. Controlling the Experience.

11. Applications.

12. Artificial Reality and the Arts.

13. Cybernetic Society.

14. Conclusion.

15. Appendices.

16. Glossary.

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