Ashling (The Obernewtyn Chronicles #3)

( 18 )

Overview

Reminiscent of Marion Zimmer Bradley’s Darkover novels, Obernewtyn introduced Isobelle Carmody as a writer to watch and began a series of novels to entice and enthrall readers of all ages. The Farseekers continued the saga of Obernewtyn and its band of Misfits, children outcast from society because of their psychic abilities—and the story of their heroic leaders, Elspeth Gordie, who alone carried the fate of the world on her shoulders.

Elspeth’s adventures continue as she tries ...

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Ashling (The Obernewtyn Chronicles #3)

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Overview

Reminiscent of Marion Zimmer Bradley’s Darkover novels, Obernewtyn introduced Isobelle Carmody as a writer to watch and began a series of novels to entice and enthrall readers of all ages. The Farseekers continued the saga of Obernewtyn and its band of Misfits, children outcast from society because of their psychic abilities—and the story of their heroic leaders, Elspeth Gordie, who alone carried the fate of the world on her shoulders.

Elspeth’s adventures continue as she tries to seal an alliance between the secret Misfit community at Obernewtyn and the rebel forces rumored to be hiding in the capital, right under the noses of the dreaded totalitarian Council.

Elspeth travels from the mountains reluctantly, for at any moment the long-awaited summons may come to find and destroy the dormant weaponmachines left by the Beforetimers. Her journey takes her far beyond the borders of the Land, across the sea and into the heart of the mysterious desert region of Sador. Here she discovers that she cannot destroy the weaponmachines alone—she needs the help of the Sadorians. But before her dark quest can begin, Elspeth must learn the truth of her dreams: she must understand why the Beforetimers destroyed their world . . . .

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Editorial Reviews

Publishers Weekly
Australian author Carmody's third but inconclusive book of her well-received series (after Obernewtyn and The Farseekers) adds to the claims of destiny burdening narrator Elspeth. An ashling is a message or "dream that calls" in the mental language of the beasts, "beastspeaking" being one of the talents Elspeth possesses. Among her companions are Maruman, a large cat, and Gahltha, a horse. She and the animals, who are considered equals, belong to the Obernewtyn community of Misfits, a mountain retreat developed from an ancient experimental laboratory. Recognizing that their mental talents set them apart, the Misfits, unable to obtain a Certificate of Normalcy, must flee the established religious powers. (The division between the religious Council and the Herder Faction is not explained here, but assumed from a previous book, as is the guild structure of Obernewtyn.) Since natural resistance to mental manipulation is growing in the general population, the Misfits are limited in their ability to control events. Much of the story concerns the Misfits' attempts to meet and ally with secular rebel groups, who may tolerate the paranormal talents as little as the religious forces. Clues collect, and further quests involve the Beforetimers, whose technology culminated in the Great White nuclear holocaust that set the scene of this isolated land. The author's ideas are nothing new, and the irksomely idiosyncratic language slows the pace. First-time readers would be well advised to start with volume one. (Oct. 10) Copyright 2001 Cahners Business Information.
VOYA
The story of Elspeth Gordie continues in this third book of the Obernewtyn Chronicles. In her postapocalyptic world, Elspeth is challenged as she discovers more about her true purpose in life. She continues her attempt to forge an alliance between her group of Misfits, genetically damaged but potentially psychically gifted people, and the rebel forces that seek to overthrow the rule of the hated and restrictive Council. This plucky teenager, who has many special mental powers, places herself in jeopardy when she saves the life of a gypsy woman and then strives to return the gypsy to her own people. As Elspeth searches for the woman's home, she learns still more about her ultimate quest and her heritage, realizes that she might love the leader of the Misfits, and solidifies the union of the people who will try to eliminate the ruling Council. Elspeth's previous adventures are both hinted at and revealed for the reader, so being unfamiliar with the previous two books, Obernewtyn (Tor, 1999) and Farseekers (2000/VOYA December 2000), is not a handicap. There are many characters and places to keep track of, and the reader must understand the different Talents held by some of the Misfits. The author's glossary in the back of the book explains them very well. A map helps the reader keep track of the places mentioned. Carmody does a fine job creating a world that is much like Earth, yet very different. This exciting addition to the series also might serve as a place to begin. Glossary. Map. VOYA CODES: 4Q 2P J S A/YA (Better than most, marred only by occasional lapses; For the YA with a special interest in the subject; Junior High, defined as grades 7 to 9; Senior High, defined as grades 10to 12; Adult and Young Adult). 2001, Tor, 432p, $26.95. Ages 12 to Adult. Reviewer: Rosemary Moran SOURCE: VOYA, February 2002 (Vol. 24, No.6)
Kirkus Reviews
Concluding volume of the Obernewtyn Chronicles, first published (by Viking Penguin) in 1995 in Australia. In Obernewtyn (1999/1987), Carmody leads us into the years following the Great White nuclear holocaust and tells of the Mutant Orphan Elspeth Gordie, a telepath who can hear human thought and also beastspeak. In The Farseekers (2000/1995), Elspeth and her fellow Misfits take over the mountain fastness Obernewtyn and build a society of psychics. And in this final outing Elspeth must look into the Beforetimes and study the bedrock of her dreams. Only then can she hope to unite the Misfits with the beastspeakers and overthrow the dreaded Council. Told in sober, clear printspeak, a splinter tongue of strokekey.
From the Publisher
“A great adventure, full of chases and hairbreadth rescues and new hints about the disaster that poisoned the world and made the Misfits what they are.”—Locus
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Product Details

  • ISBN-13: 9780375857690
  • Publisher: Random House Children's Books
  • Publication date: 12/9/2008
  • Series: Obernewtyn Chronicles Series , #3
  • Format: Mass Market Paperback
  • Pages: 512
  • Sales rank: 542,742
  • Age range: 12 - 17 Years
  • Product dimensions: 4.20 (w) x 6.80 (h) x 1.40 (d)

Meet the Author

Isobelle Carmody is the eldest of eight children and grew up telling stories to her brothers and sisters to control them while her mother worked. She began the first book in the award winning Obernewtyn Chronicles when she was 14, and still at high school. The series has gone on to win or be shortlisted for many awards and she won both the prestigious Book of the Year and the coveted Peace Prize for her novel The Gathering. She has also won numerous awards for her short stories, including the Marcus Clarke award for The Monster Game and the Aurealis award for the title story to her collection Green Monkey Dreams. In recent years she has ventured into picture book territory with her graphic novel Dreamwalker. She lives on the dramatic Great Oean Road in Australia with her daughter and partner, and spends every alternate year in Prague in Central Europe. She is currently working on the final book in the Obernewtyn Chronicles.

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Read an Excerpt

Ashling


By Carmody, Isobelle

Starscape

Copyright © 2003 Carmody, Isobelle
All right reserved.

ISBN: 9780765346223

Chapter 1
 
At first sight, the gypsy woman appeared to be embracing the stake. Her languid pose and mocking smile made it seem impossible that she was about to be burned. Blood dripped steadily out of slits from elbow to wrist, yet she showed neither pain nor fear.
The gray-gowned Herder lifted his palms to the sky as he chanted the purification prayer. The band sewn on the left sleeve of his gown showed he was a fifth-level priest. Not one of the inner cadre, but powerful nonetheless. He was old, bald-scalped and toothless, but his eyes glowed like live coals as he made the warding-off signs.
"Beware, demon," he hissed. "You have found an easy vessel in this foul gypsy's body. Yet I will drive you out."
Shockingly, the woman laughed aloud.
"You know I am not possessed, Herder. Say the truth and be done with it. Tell them that you burn me because I tried to heal a baby when your own worthless treatments failed."
The villagers, standing in a cluster about the stake, rustled like leaves with the wind passing through them, but no one spoke in the woman's defense, and none met her eyes.
"You used herb lore," the Herder said, with hissing emphasis. "It was such dabbling in forbidden lore that brought Lud's wrath onto the Beforetimers for their conceit. The Herder Faction heals with humility, trusting to Lud's guidance instead of sinful pride. The plagues were Lud's warning that theLandfolk tread the same dangerous and prideful path when they close their ears to the Faction, for Herders are the voices of Lud." He blinked and seemed to rein in his religious fervor. "The woman who allowed you to defile her child will also be burned for heresy."
A woman screamed and fainted, but no one moved to her aid.
"You are a fool," the gypsy's voice rang out. "You will not be allowed to burn her when the Council can have her sweating her life out in one of their stinking farms."
"I am a Herder. Lud and the Faction rules me, not the Council," the priest snapped. There was a sullen mutter from the crowd, but the Herder glared them to silence. "She invoked the black arts. Council lore grants me the right to burn her and any who treat with her."
"What black arts?" the gypsy demanded contemptuously.
The Herder turned back to her. "You told the woman her child would die and one day later it died. You cursed it and thereby revealed the demon within."
"I treated the babe, but saw quickly by its symptoms that it was too late to save it," the woman said. "It could not tolerate the potions you fed it. I told the parents it would die on the morrow, so that they might say their farewells and not waste the child's final hours."
"Do not waste your own final moments with lies," the Herder jeered, pushing a gloating smile into the woman's face.
Her hand snaked out suddenly and the priest wrenched back with a strangled cry. She gave a throaty laugh of triumph. "What are you afraid of, old goat? Do you think my gypsy skin might be catching?"
"Beg, demon! Proclaim your guilt, and the cleansing will be swift," he screamed, almost hysterical with fury.
She laughed again, a humorless bark. "Cease your ranting, old man. Kill me so that I don't have to see your ugly face anymore."
Even from the back of the crowd, I could see the Herder's face mottle with outrage. Then his lips folded into a vindictive smile. "Evil must not be permitted to think itself triumphant," he said silkily, and turned to speak a word to his acolyte, eyes glittering with malice.
The boy proffered a selection of long-handled metal tools.
"Th' bastard's goin' to brand her before he burns her," Matthew hissed into my ear, his highland accent thickened with anger.
"Am I blind?" I snapped. The amount of blood pooled about the woman's feet told me she would be lucky to live long enough to feel the flames of purification, let alone to be rescued, even if we could manage it. In spite of her defiance, her face was as white as smoke.
"We mun do somethin'," Matthew whispered urgently. He gestured to our gypsy disguise, as if it made some point of its own.
"Be silent and let me think." I sent the thought direct to his mind.
The sensible thing to do would be to accept that it was too late to save her, and withdraw before anyone noticed us. I looked at the gypsy again. Her chin lifted in defiance as the Herder approached with the brands.
I cursed under my breath and slid down from Zade's back, mentally asking the horse to stand quiet until I called. I told Matthew to turn the carriage and take himself back to the main road, not trusting his instinct for drama.
"Wait for me out of sight."
"What will you do? An' what about th' wheel rim?" he asked eagerly.
"It will hold," I said shortly. "If not, we'll free the horses and leave the carriage."
As soon as he was gone, I pushed my way through the crowd, at the same time extending a delicate coercive probe. Fortunately the Herder was not mind sensitive, so he was not aware of my intrusion.
"Where is her wagon?" I demanded aloud.
He swung to face me, eyes slitting at the sight of my gypsy attire. "By what right do you question a voice of Lud?" he snarled.
"By right of blood," I said.
It was Council lore that blood kin might speak in defense of their own. In the past, this had not stopped Herders doing what they wished and later making excuses to the Council for excessive zeal. But with the rift between Faction and Council, the priests' power had waned and they were less wont to openly flout Council lore. In any case it was only a stalling tactic, since I had no proof of kinship to the gypsy.
"Her wagon has been burned, as have all her Luddamned utensils and potions," the Herder said grudgingly, but his memory showed him rifling through the wagon and removing this and that piece before the thing was flamed. My probe slid sideways into a memory in which he had tortured to death the gypsy's bondmate and I shuddered inwardly.
"You have proof that you are related?" he demanded.
"All gypsies are brothers and sisters," I answered, not wanting to be caught openly in a lie,
"Do not taint my ears with the practices of your foul breed," he hissed. "I asked for proof of kinship--you have shown me none, therefore be silent."
I saw his mind form a plan to report me to the soldier-guards for Sedition, thereby ridding himself of me in case I was related by blood. He turned back to the gypsy and snorted in annoyance at finding her hanging limply from her bindings.
Alarmed, I reached out a probe, but her body still pulsed with life. She had only fainted.
The Herder cast down the brand and reached for a torch to fire the woodpile at the foot of the stake. A great rage seared me. Throwing off caution, I reached into the bottom of my mind for the darkest of my Misfit Talents to stun him.
But before I could summon it, an arrow hurtled through the air to bed itself in the center of the Herder's sunken chest. He sucked in an agonized breath and clawed at the wooden stave, trying vainly to withdraw it. Then his eyes clouded and he collapsed, blood bubbling obscenely from his lips.
I disengaged my probe with a scream, almost dragged to my own doom by his swift spiral into death. Panting, I stared down at him in astonishment and, for a moment, silence reigned in the village clearing.
"The Herders will kill us all for this," a woman wailed, shattering the stillness, her eyes searching the trees for the archer.
"Not if we kill these gypsies and throw the bodies in the White Valley. We can say we saw nothing of what happened," a man began, but before he could outline his strategy, another arrow whistled through the air, piercing his neck.
He crumpled to the ground with a rattling gurgle.
That was enough for the rest. It was one thing to watch someone else die, and quite another to risk your own life. People scattered in all directions, crying out in terror.
I did not know who had loosed the arrows and there was no time to find out. Situated on the border of the high and lowlands, Guanette was visited regularly by off-duty soldierguards seeking amusement. At any minute a number might ride in and be drawn by the screams to investigate.
I rushed forward to the stake, ripping at the hem of my skirts. Fortunately the cuts on the gypsy's arms were shallow, since the aim of bloodpurging was to exact a full confession, not to kill. Still, the cuts were deep enough to drain her blood slowly. I bound the torn strips around her arms, automatically setting up a barrier to repel the chaotic wave of unconscious thought that flowed from the gypsy as our flesh met, then I cut through her bonds with shaking fingers, staggering as she fell heavily into my arms. A thick pot-metal band around her upper arm grazed my cheek.
All at once my hair was wrenched savagely from behind and I was pulled over backward, dragging die unconscious gypsy on top of me. For a second I lay still, winded, then the acolyte launched himself at me, renewing his attack, raining blows on my head, his eyes alight with fanatical rage.
"Demon gypsy! Holocaust scum! Halfbreed!" he screamed in a reedy voice. "They've killed my master! Soldierguards!"
Fighting free of the gypsy's dead weight, I shoved the boy hard,
toppling him to the ground. He glared up at me, a handprint of the gypsy's
blood on his chest.
"You will die for this," he hissed. "Lud has granted my masters great power to kill their enemies. One day we will destroy all of your kind, even the stinking Twenty-families."
I turned from him in disgust and hauled the woman to her feet. This was no easy task for she was tall and full bodied, her arms and upper body slicked with blood. By the time I had her upright, Zade had responded to my mental summons. From the corner of my eye I saw the acolyte's eyes bulge in astonishment as the horse knelt to receive the woman's body.
I groaned aloud as two soldierguards burst through the trees, wielding short-swords.
One dropped like a stone, pierced by another deadly arrow from my mysterious helper. The other soldierguard gave the dead man a sick look and flung himself behind a cart, scanning the treetops fearfully.
"Quickly, climb/get on my back," Zade sent, rising to stand upright. "Gahltha will be angered if you are harmed in my care."
Obediently, I vaulted onto him and wound my fingers in his mane, clamping my knees around the unconscious gypsy.
"Go!" I shouted and he leapt forward.
Using coercion, I locked my muscles in place, then turned my head, sending a second coercive bolt at the acolyte to erase all that he had seen. The block slammed into the boy's stunned mind, but not swiftly enough to prevent him throwing the bloodpurge knife.
It pinwheeled toward me with uncanny accuracy: blade, hilt, blade...
There was no time to summon the mental energy to deflect it but, instinctively, I threw my head backward.
A split second later the knife hammered into my temple.
I'm dead, I thought, and the world exploded into painful pieces, sending me into the abyss.
 
Copyright 1995 by Isobelle Carmody


Continues...

Excerpted from Ashling by Carmody, Isobelle Copyright © 2003 by Carmody, Isobelle. Excerpted by permission.
All rights reserved. No part of this excerpt may be reproduced or reprinted without permission in writing from the publisher.
Excerpts are provided by Dial-A-Book Inc. solely for the personal use of visitors to this web site.
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Table of Contents

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Customer Reviews

Average Rating 4.5
( 18 )
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Sort by: Showing 1 – 20 of 18 Customer Reviews
  • Posted December 9, 2008

    more from this reviewer

    Strong fantasy

    She has been expecting the summons forever, but Misfit Elspeth always hoped it would never come. Alas, the time arrives and she reluctantly starts her trek to forge an alliance between the paranormal Misfits and the rebels against the Council and the Herders, who want all Misfits dead. <P>Elspeth¿s dreams demand she destroy the weapons of destruction left behind by the Beforetimers when they obliterated their world. However, her nocturnal visions remain mysteries to even her. Adding to her discomfit, the rebels have doubts about a coalition with the Misfits because the leadership thinks there are safer, better unions available to forge a stronger team. Can Elspeth obtain the cooperation the Misfits needed in their fight for survival and can she learn the secrets of her haunting dreams that propel her to leave her mountain home to risk everything including her life. <P> ASHLING, the third book of Isobelle Carmody¿s powerful Obernewtyn Chronicles, is the strongest tale of a wonderful fantasy series. The story line moves quite a bit forward with the action remaining at the high peaks of the previous novels, but readers gain tremendous understanding of the charcaters, especially the lead heroine. Other cast members are also developed to a degree that allows the audience to fully understand the varying people and animals populating Obernewtyn. Fantasy fans have quite a treat with this superb entry that raises an already wonderful saga to much higher levels of quality. <P>Harriet Klausner

    1 out of 1 people found this review helpful.

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  • Posted March 28, 2014

    I Also Recommend:

    Ashling is the third book in The Obernwetyn Chronicles by Isobel

    Ashling is the third book in The Obernwetyn Chronicles by Isobelle Carmody which was first published in 1995. I'm really enjoying this series. Elspeth is becoming a young woman in Ashling. She is slowly learning and very slowly accepting her fate of being the savior of Obernewtyn and the animals. It's a lot for someone only about eighteen to take on, but Elspeth takes on the necessary responsibilities and grows ever stronger as a result. She knows she can rely on help from her friends, human and animal alike. It's a good series for older children through adults to enjoy!

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  • Anonymous

    Posted December 3, 2011

    Ashling review

    This is a great book for teens to read. Its a book about a young girl Esphelt and she has a task to destroy the oldtimmers macines that created yhe great white. She must dobthis before anyone finds these machines. Would she be able to do so? Keep reading to find out!!!

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  • Anonymous

    Posted November 8, 2003

    A different fantasy then you have ever heard of before~

    I read these books and was left a better person, hidden romances, adventure, and betrayal, with suprises at the end of every chapter! A MUST READ especially for teens, its an awsome book!

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