The open world role-playing Assassin’s Creed video game series is one of the most successful series of all time, praised for its in-depth use of historical characters and events, compelling graphics, and addictive gameplay. Assassin’s Creed games offer up the possibility of exploring history, mythology, and heritage immersively, graphically, and imaginatively. This collection of essays by architects, archaeologists and historians explores the learning opportunities of playing, modifying, and extending the games in the classroom, on location, in the architectural studio, and in a museum.
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>Assassin's Creed< in the Classroom: History's Playground or a Stab in the Dark?
The open world role-playing Assassin’s Creed video game series is one of the most successful series of all time, praised for its in-depth use of historical characters and events, compelling graphics, and addictive gameplay. Assassin’s Creed games offer up the possibility of exploring history, mythology, and heritage immersively, graphically, and imaginatively. This collection of essays by architects, archaeologists and historians explores the learning opportunities of playing, modifying, and extending the games in the classroom, on location, in the architectural studio, and in a museum.
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>Assassin's Creed< in the Classroom: History's Playground or a Stab in the Dark?
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>Assassin's Creed< in the Classroom: History's Playground or a Stab in the Dark?
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111.99
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Product Details
ISBN-13: | 9783111253473 |
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Publisher: | De Gruyter |
Publication date: | 12/18/2023 |
Series: | Video Games and the Humanities , #15 |
Sold by: | Barnes & Noble |
Format: | eBook |
Pages: | 271 |
File size: | 5 MB |
Age Range: | 18 Years |
About the Author
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