Authenticity in the Music of Video Games
From historical games to hyperrealism to retro gaming, Authenticity in the Music of Video Games explores, the shifting understanding of authenticity among players. What do gamers believe authenticity to be? How are their expectations structured by the soundtrack? And how do their actions impact the overall interaction of sound with narrative? Ranging from harmonic analysis to more multimedia approaches, the book links musical analysis to the practical experience of gamers.

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Authenticity in the Music of Video Games
From historical games to hyperrealism to retro gaming, Authenticity in the Music of Video Games explores, the shifting understanding of authenticity among players. What do gamers believe authenticity to be? How are their expectations structured by the soundtrack? And how do their actions impact the overall interaction of sound with narrative? Ranging from harmonic analysis to more multimedia approaches, the book links musical analysis to the practical experience of gamers.

39.99 In Stock
Authenticity in the Music of Video Games

Authenticity in the Music of Video Games

by Stephanie Lind
Authenticity in the Music of Video Games

Authenticity in the Music of Video Games

by Stephanie Lind

Paperback

$39.99 
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Overview

From historical games to hyperrealism to retro gaming, Authenticity in the Music of Video Games explores, the shifting understanding of authenticity among players. What do gamers believe authenticity to be? How are their expectations structured by the soundtrack? And how do their actions impact the overall interaction of sound with narrative? Ranging from harmonic analysis to more multimedia approaches, the book links musical analysis to the practical experience of gamers.


Product Details

ISBN-13: 9781793627148
Publisher: Bloomsbury Academic
Publication date: 05/15/2024
Pages: 224
Product dimensions: 6.00(w) x 9.00(h) x 0.48(d)

About the Author

Stephanie Lind is associate professor at the Dan School of Drama and Music, Queen’s University, where she teaches courses in music theory and musicology.

Table of Contents

Contents

Chapter 1: Gameworld

Chapter 2: Tropes

Chapter 3: Thematic Representation

Chapter 4: Retro Gaming Experiences

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