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More About This Textbook
Overview
Get a jump-start on Autodesk 3ds Max 2012 essentials—with the Essentials!
The new Essentials books from Sybex are beautiful, task-based, full-color Autodesk Official Training Guides that help you get up to speed on Autodesk topics quickly and easily. Autodesk 3ds Max 2012 Essentials thoroughly covers the fundamentals of this popular 3D animation effects, and visualization software, teaching you what you need to become quickly productive.
By following the book's clear explanations, practical tutorials, and step-by-step exercises, you'll cover all the bases. Topics include modeling, animation, rendering, rigging, compositing, and much more. Whether you're an aspiring 3D designer or a professional brushing up on the basics, here is the essential grounding you need in 3ds Max 2012.
If you want to get quickly up to speed on 3ds Max, Autodesk 3ds Max 2012 Essentials is the place to start.
Product Details
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Meet the Author
Randi L. Derakhshani teaches 3D animation at The Art Institute of California and has worked as a digital artist and technical director for games and movie projects with Gizmo Games, RJB Enterprises, and Sony.
Dariush Derakhshani is an award-winning visual effects supervisor, author, and educator. He has worked on movies such as The Fantastic Four and Pan's Labyrinth, the South Park TV series, and numerous commercials and music videos. He teaches 3D animation and is the author of all of Sybex's Introducing Maya books. Dariush and Randi are coauthors of all of Sybex's Introducing 3ds Max books.
Table of Contents
Introduction.
Chapter 1 The 3ds Max Interface.
Chapter 2 Your First 3ds Max Project.
Chapter 3 Modeling in 3ds Max: Part I.
Chapter 4 Modeling in 3ds Max: Part II.
Chapter 5 Animating a Bouncing Ball.
Chapter 6 Animating a Thrown Knife.
Chapter 7 Character Poly Modeling: Part I.
Chapter 8 Character Poly Modeling: Part II.
Chapter 9 Character Poly Modeling: Part III.
Chapter 10 Introduction to Materials: Red Rocket.
Chapter 11 Textures and UV Workf low: The Soldier.
Chapter 12 Character Studio: Rigging.
Chapter 13 Character Studio: Animating.
Chapter 14 Introduction to Lighting: Red Rocket.
Chapter 15 3ds Max Rendering.
Chapter 16 mental ray and HDRI.
Index.