Autodesk 3ds Max 2012 Essentials / Edition 1

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Autodesk 3ds Max Essentials teaches the basics of modeling, texturing, animating, and visual effects to familiarize readers with the program as a whole and encourages them to find what aspects of the production pipeline appeal to them. The expository text is reinforced with excellent tutorials, and the companion website includes tutorial files so readers can learn by completing hands-on projects in the book. The tutorials offer realistic, job-related, professional challenges for those new to 3D, and to those coming from another 3D application. Each chapter leads with an introduction to the topic and explains methods, as well as why certain methods are used. Each chapter is richly illustrated with workflow-based projects and examples to make following the sometimes-difficult subject matter much easier and fun. The book evenly covers all aspects a beginner should be familiar with for a solid foundation of 3ds Max. Each chapter features compelling full-color screenshots to illustrate tutorial steps, and chapters conclude with a related and more open-ended project to further reinforce the chapter's lessons. Readers can download starting and ending files for the exercises and additional learning tutorials so that they can start anywhere in the book and compare their results with the pros.

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Product Details

  • ISBN-13: 9781118016756
  • Publisher: Wiley
  • Publication date: 6/28/2011
  • Edition number: 1
  • Pages: 400
  • Product dimensions: 7.40 (w) x 9.10 (h) x 1.00 (d)

Meet the Author

Randi L. Derakhshani teaches 3D animation at The ArtInstitute of California and has worked as a digital artist andtechnical director for games and movie projects with Gizmo Games,RJB Enterprises, and Sony.

Dariush Derakhshani is an award-winning visual effectssupervisor, author, and educator. He has worked on movies such asThe Fantastic Four and Pan's Labyrinth, the SouthPark TV series, and numerous commercials and music videos. Heteaches 3D animation and is the author of all of Sybex'sIntroducing Maya books. Dariush and Randi are coauthors of all ofSybex's Introducing 3ds Max books.

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Table of Contents

Introduction xv

Chapter 1 The 3ds Max Interface 1

Chapter 2 Your First 3ds Max Project 19

Chapter 3 Modeling in 3ds Max: Part I 51

Chapter 4 Modeling in 3ds Max: Part I I 87

Chapter 5 Animating a Bouncing Ball 111

Chapter 6 Animating a Thrown Knife 129

Chapter 7 Character Poly Modeling: Part I 141

Chapter 8 Character Poly Modeling: Part I I 165

Chapter 9 Character Poly Modeling: Part I I I 185

Chapter 10 Introduction to Materials: Red Rocket 201

Chapter 11 Textures and UV Workf low: The Soldier 225

Chapter 12 Character Studio: Rigging 255

Chapter 13 Character Studio: Animating 275

Chapter 14 Introduction to Lighting: Red Rocket 289

Chapter 15 3ds Max Rendering 311

Chapter 16 mental ray and HDRI 341

Index 371

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Sort by: Showing 1 Customer Reviews
  • Anonymous

    Posted June 20, 2011

    Why the higher cost?

    It costs nine dollars more as an ebook, than the large paperback version?
    What a fraking rip-off.
    I can get it cheaper, in both ebook and paperback at other locations. I am very dissapointed.

    0 out of 3 people found this review helpful.

    Was this review helpful? Yes  No   Report this review
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