Autodesk 3ds Max 2013 Bible

( 2 )

Overview

3ds Max Bible is the only comprehensive reference-tutorial on 3ds Max, making it a favorite of all users, from beginners to pros. If 3ds Max novices are itching to actually create something immediately, the Quick Start project in Part 1 is just for them. If experienced Max users can't wait to check out the new software features the details are readily available. This bestseller is packed with expert advice, timesaving tips, and more than 150 step-by-step tutorials. Accessible online will be the companion files ...
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Autodesk 3ds Max 2013 Bible

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Overview

3ds Max Bible is the only comprehensive reference-tutorial on 3ds Max, making it a favorite of all users, from beginners to pros. If 3ds Max novices are itching to actually create something immediately, the Quick Start project in Part 1 is just for them. If experienced Max users can't wait to check out the new software features the details are readily available. This bestseller is packed with expert advice, timesaving tips, and more than 150 step-by-step tutorials. Accessible online will be the companion files which include all the examples and content from the book, including unique models and textures that readers can customize on their own, bonus chapters and bonus Quick Starts from past editions.
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Product Details

  • ISBN-13: 9781118328323
  • Publisher: Wiley
  • Publication date: 9/11/2012
  • Series: Bible Series , #813
  • Edition number: 1
  • Pages: 840
  • Sales rank: 539,930
  • Product dimensions: 9.10 (w) x 7.30 (h) x 1.80 (d)

Meet the Author

Kelly L. Murdock has been writing computer books for many years. His credits include eleven editions of the bestselling 3ds Max Bible, five editions of Adobe Creative Suite Bible, Edgeloop Character Modeling For 3D Professionals Only, and many other books. He holds a degree in engineering with an emphasis on computer graphics.

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Table of Contents

About the Author v

Preface xxxv

Acknowledgments xli

Part I: Getting Started with Autodesk 3ds Max 2013 1

Quick Start: Falling from a Tightrope 3

Chapter 1: Exploring the Interface 15

Chapter 2: Controlling the Viewports 39

Chapter 3: Working with Files 69

Part II: Manipulating Objects 87

Chapter 4: Creating and Editing Primitive Objects 89

Chapter 5: Selecting Objects and Using Layers 107

Chapter 6: Transforming Objects, Pivoting, Aligning, and Snapping 133

Chapter 7: Cloning Objects and Creating Object Arrays 163

Chapter 8: Grouping, Linking, and Parenting Objects 185

Part III: Modeling 3D Assets 195

Chapter 9: Introducing Subobjects and Modifiers and Using the Modifier Stack 197

Chapter 10: Drawing and Editing 2D Splines and Shapes 221

Chapter 11: Modeling with Polygons 255

Chapter 12: Using the Graphite Modeling Tools 289

Chapter 13: Working with Compound Objects 321

Part IV: Applying Materials and Textures 335

Chapter 14: Creating and Applying Standard Materials with the Slate Material Editor 337

Chapter 15: Adding Material Details with Maps 361

Chapter 16: Creating Compound Materials and Using Material Modifiers 381

Chapter 17: Unwrapping UVs 397

Part V: Working with Cameras, Lighting, and Rendering 423

Chapter 18: Configuring and Aiming Cameras 425

Chapter 19: Using Lights and Basic Lighting Techniques 441

Chapter 20: Rendering a Scene and Enabling Quicksilver 461

Chapter 21: Using Atmospheric and Render Effects 477

Chapter 22: Rendering with mental ray and iray 501

Chapter 23: Compositing with Render Elements and the Video Post Interface 521

Part VI: Animating Objects and Scenes 549

Chapter 24: Understanding Animation and Keyframes 551

Chapter 25: Animating with Constraints and Simple Controllers 575

Chapter 26: Using Animation Layers and Animation Modifiers 597

Chapter 27: Wiring Parameters 611

Chapter 28: Editing Animation Curves in the Track View 621

Part VII: Working with Characters 653

Chapter 29: Understanding Rigging, Kinematics, and Working with Bones 655

Chapter 30: Skinning Characters 675

Chapter 31: Animating Characters with CAT 693

Part VIII: Dynamic Animation 711

Chapter 32: Creating Particles 713

Chapter 33: Using Space Warps 737

Appendix A: What’s New with Autodesk 3ds Max 2013 759

Appendix B: What’s on the CD-ROM 763

Index 767

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Customer Reviews

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Sort by: Showing all of 2 Customer Reviews
  • Anonymous

    Posted February 8, 2013

    3ds Max ONLY WOULD NEED FOR A CLASS

    the book is fine i only use it for my class i wouldnt buy if you wanted to learn on your own since you can find most of it online for how to's

    1 out of 1 people found this review helpful.

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  • Anonymous

    Posted August 5, 2013

    Time started::12:00
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