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A four-color, task-based Autodesk Official Training Guide covering the core features of 3ds Max
Beginning users of this popular 3D animation and effects software will find everything they need for a thorough understanding of the software's key features and functions in this colorful guide. The authors break down the complexities of learning 3D software and get you going right away with interesting, job-related projects. You'll learn the basics of modeling, texturing, animating, lighting, visualization, and visual effects with 3ds Max, exploring the methods and why they are used as they are.
Introduction xiii
Chapter 1 The 3ds Max Interface 1
Chapter 2 Your First 3ds Max Project 21
Chapter 3 Modeling in 3ds Max: Architectural Model Part I 53
Chapter 4 Modeling in 3ds Max: Architectural Model Part II 75
Chapter 5 Animating a Bouncing Ball 101
Chapter 6 Animating a Thrown Knife 119
Chapter 7 Character Poly Modeling: Part I 131
Chapter 8 Character Poly Modeling: Part II 155
Chapter 9 Character Poly Modeling: Part III 175
Chapter 10 Introduction to Materials: Interiors and Furniture 191
Chapter 11 Textures and UV Workflow: The Soldier 215
Chapter 12 Character Studio: Rigging 243
Chapter 13 Character Studio: Animation 269
Chapter 14 Introduction to Lighting: Interior Lighting 291
Chapter 15 3ds Max Rendering 317
Chapter 16 mental ray and HDRI 343
Index 375
Overview
A four-color, task-based Autodesk Official Training Guide covering the core features of 3ds Max
Beginning users of this popular 3D animation and effects software will find everything they need for a thorough understanding of the software's key features and functions in this colorful guide. The authors break down the complexities of learning 3D software and get you going right away with interesting, job-related projects. You'll learn the basics of modeling, texturing, animating, ...