Autodesk Maya and Autodesk 3ds Max Side-by-Side / Edition 1

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1598632426 NO PO BOX please. Shrink-wrapped. Shipped by courier. Need a code or CD? Double check ISBN. Publishers offer new books WITH & WITHOUT access codes. Buy NEW for valid ... textbook access code if applicable to your book. Any questions, please contact me. Thanks -Rod Read more Show Less

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Overview

For artists and animators currently using either 3ds Max or Maya, this book outlines the scope of what each program can do and how they complement each other. These two programs dominate the 3D market and knowing how to use both programs allows you to increase your effectiveness as an artist. This tutorial-style book explains how to create the same model or animation using either program. Each chapter contains a project that is created by one artist in Maya and another artist in 3ds Max in a side-by-side comparison.

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Product Details

  • ISBN-13: 9781598632422
  • Publisher: Cengage Learning
  • Publication date: 12/20/2006
  • Edition description: BK&CD-ROM
  • Edition number: 1
  • Pages: 704
  • Product dimensions: 8.50 (w) x 10.80 (h) x 1.90 (d)

Meet the Author

Les Pardew is a recognized leader in the world of interactive entertainment. He is a video game and entertainment industry veteran with more 20 years of industry experience. His artwork credits encompass film and video production, magazine and book illustration, and more than 100 video game titles, including numerous market-leading choices. Les has also authored or co-authored 13 books on game art and game design for teens, digital art and 2D and 3D animation, drawing, and virtual models. Les started his career in video games doing animation for Magic Johnson Fast Break Basketball for the Commodore 64, He went on to help create several major games, including Robin Hood Prince of Thieves, Star Wars, Wrestle Mania, NCAA Basketball, Stanley Cup Hockey, Jack Nicklaus Golf, Where in the World/USA is Carmen Sandiego?, StarCraft Brood Wars, Rainbow Six, Cyber Tiger Woods Golf, and many others. An accomplished instructor, Les has taught numerous art and business courses, including teaching as an adjunct faculty member at Brigham Young University's Marriott School of Management. As a business leader, Les has founded two separate game development studios. He is also a favorite speaker at video game conferences and events.

Mike has been enthralled with 3D since before it was available on consumer machines. Some of his first real experiences with 3D were in 1995 when he helped to develop the use of 3D at a company called Saffire. It was for a video game called Wayne Gretzky And The NHLPA Allstars for Super Nintendo. Mike built some of the first 3D characters used in the games industry in a program called Playmation which later became Animation Master. Shortly after that he stumbled upon a much more complicated and exciting application called 3D Studio for DOS. Becoming proficient in Max as a hobbyist he was able to help Saffire make the switch from Animation Master when the time came, and continued to provide support from 1999-2004. Mike recently left Saffire after 11 years and is currently employed at DAZ Productions, functioning as a Project Manager for Bryce and DAZ / Studio. Bryce is a well known 3D landscape/environment rendering package and DAZ / Studio is an original 3D program from DAZ that is very similar to E-Frontier's Poser. DAZ Productions is a leader in the 3D content industry.

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Table of Contents

Whys and Hows Where Did I Put That? - Similar features between the programs and how to find them. Cubes, Cones and Spheres - The basics of creating simple objects using primitives. Polygons Anyone? - Building models with polygons. Nervous about NURBS - Advanced modeling techniques. Made in the Shader - Creating maps, materials and shaders Gaining Character - How to build a human character Boning up - Rigging characters Motion Control - Animating objects and characters Show Off - Creating lighting and rendering effects

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