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For artists and animators currently using either 3ds Max or Maya, this book outlines the scope of what each program can do and how they complement each other. These two programs dominate the 3D market and knowing how to use both programs allows you to increase your effectiveness as an artist. This tutorial-style book explains how to create the same model or animation using either program. Each chapter contains a project that is created by one artist in Maya and another artist in 3ds Max in a side-by-side comparison.
Whys and Hows Where Did I Put That? - Similar features between the programs and how to find them. Cubes, Cones and Spheres - The basics of creating simple objects using primitives. Polygons Anyone? - Building models with polygons. Nervous about NURBS - Advanced modeling techniques. Made in the Shader - Creating maps, materials and shaders Gaining Character - How to build a human character Boning up - Rigging characters Motion Control - Animating objects and characters Show Off - Creating lighting and rendering effects