Autodesk VIZ 2006 Fundamentals / Edition 1

Autodesk VIZ 2006 Fundamentals / Edition 1

by Stephen J. Ethier
     
 

ISBN-10: 0130484806

ISBN-13: 9780130484802

Pub. Date: 12/27/2005

Publisher: Prentice Hall

Designed to provide readers with the skills and practical applications necessary to use VIZ for those who are familiar with AutoCAD. Autodesk VIZ 2006 Fundamentals is in the Instant AutoCAD series and continues with the tradition of delivering technical information in a quick and easy format. With integrated Hands-On sessions to illustrate basic concepts and lots

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Overview

Designed to provide readers with the skills and practical applications necessary to use VIZ for those who are familiar with AutoCAD. Autodesk VIZ 2006 Fundamentals is in the Instant AutoCAD series and continues with the tradition of delivering technical information in a quick and easy format. With integrated Hands-On sessions to illustrate basic concepts and lots of questions, texts and exercises, it offers a detailed look at VIZ, the 3D modeling and animation program for Autodesk.

This book begins with an overview of VIZ and how it relates to AutoCAD thereby ensuring an increased learning speed. It then moves onto viewing, creating, and editing, special modeling including walls, doors, and windows. The book is completed with the creation and application of materials and the generation of animations.

For those working in Engineering, Architectural Design and Drafting, Animation, or Computer Graphic Arts.

Product Details

ISBN-13:
9780130484802
Publisher:
Prentice Hall
Publication date:
12/27/2005
Edition description:
BK&CD-ROM
Pages:
464
Product dimensions:
8.22(w) x 10.72(h) x 1.03(d)

Table of Contents

Ch. 1Introduction to three-dimensional presentation3
Ch. 2Rendering and animation applications16
Ch. 3Interacting with Autodesk VIZ29
Ch. 4The fast lane57
Ch. 5Moving about the 3D world97
Ch. 6Basics of creation120
Ch. 7Basics of editing139
Ch. 8Basic modeling : primitives, shapes, and shape and parametric modifiers167
Ch. 9Advanced modeling : compound objects193
Ch. 10Special modeling : AEC objects226
Ch. 11A brighter outlook : cameras, lights, and rendering249
Ch. 12A new coat of paint : materials creation and applications281
Ch. 13Let's get moving : animation312
Ch. 14Follow the leader : hierarchy linking and inverse kinematics335
Ch. 15Still life : working with light and shadow357
Ch. 16Architectural presentation : camera techniques369
Ch. 17Artist's exhibition : applying bitmaps384
Ch. 18Mechanical motion : hierarchical linking399

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