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Automation Based Creative Design - Research and Perspectives

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Overview

Computer technology has revolutionized many aspects of building design, such as drafting, management, construction - even building with robots. This revolution has expanded into the field of design creativity. Presented in this book is an up-to-date, comprehensive picture of research advances in the fast-growing field of informatics applied to conceptual stages in the generation of artifacts - in particular, buildings. It addresses the question how far and in what ways creative design can be intelligently automated.

Among the topics covered are: the use of precedents; the relations between case-based, rule-based, and principle-based architectural design reasoning; product typology; artifact thesauruses; the inputting and retrieval of architectural knowledge; the visual representation and understanding of existing or projected built forms; empirical and analytical models of the design process and the design product; desktop design toolkits; grammars of shape and of function; multiple-perspective building data structures; design as a multi-agent collaborative process; the integration of heterogeneous engineering information; and foundations for a systematic approach to the development of knowledge-based design systems.

The papers provide a link between basic and practical issues: - fundamental questions in the theory of artifact design, artifical intelligence, and the cognitive science of imagination and reasoning; - problems in the computerization of building data and design facilities; - the practical tasks of building conception, construction and evaluation. The automation of creative design is itself considered as an engineering design problem.

The implications of current and future work for architectural education and research in architectural history, as well as for computer-integrated construction and the management of engineering projects are considered.

Computer technology has revolutionized many aspects of building design, such as drafting, management, construction - even building with robots. This revolution has expanded into the field of design creativity. Presented in this book is an up-to-date, comprehensive picture of research advances in the fast-growing field of informatics applied to conceptual stages in the generation of artifacts - in particular, buildings. It addresses the question how far and in what ways creative design can be intelligently automated.

Among the topics covered are: the use of precedents; the relations between case-based, rule-based, and principle-based architectural design reasoning; product typology; artifact thesauruses; the inputting and retrieval of architectural knowledge; the visual representation and understanding of existing or projected built forms; empirical and analytical models of the design process and the design product; desktop design toolkits; grammars of shape and of function; multiple-perspective building data structures; design as a multi-agent collaborative process; the integration of heterogeneous engineering information; and foundations for a systematic approach to the development of knowledge-based design systems.

The papers provide a link between basic and practical issues: - fundamental questions in the theory of artifact design, artifical intelligence, and the cognitive science of imagination and reasoning; - problems in the computerization of building data and design facilities; - the practical tasks of building conception, construction and evaluation. The automation of creative design is itself considered as an engineering design problem.

The implications of current andfuture work for architectural education and research in architectural history, as well as for computer-integrated construction and the management of engineering projects are considered

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Product Details

  • ISBN-13: 9780444898708
  • Publisher: Elsevier Science
  • Publication date: 3/24/1994
  • Pages: 480
  • Product dimensions: 1.13 (w) x 6.14 (h) x 9.21 (d)

Table of Contents

Introduction 1
Case-Based Design and Creativity 41
Remembrance of Things Past: Design Precedents in Libraries 55
Modelling the Representation of Architectural Design Cases 69
The 98% Solution 83
The Image and the Model 93
The Future of Visual Design Representations in Architecture 101
A Multi-Level Primitive Generic Components Model 117
The Pedagogical Grammar 129
Artifact Grammars and Architectural Invention 139
The Design of Prismatic and Crystalline Building Shapes with the Help of Computer Techniques 161
System Architecture for Computer Integration of Design and Construction Knowledge 185
Integrated Use of Building Design Tools: Results from the Combine Project 205
Computational Support for Shared Memory in Design 219
Design as a Collaborative Process 237
Deliberation and Aggregation in Computer Aided Performance Evaluation 251
Iconographic Thesaurus: A Key to Subject Retrieval in Pictorial Information Systems 265
Tracing Architectural History 281
A Database of the Non-Domestic Building Stock of Britain 301
Desktop Design: A Toolkit Approach on Cost and Planning Modelling 321
A Model of the Architectural Design Process, and Some Implications 333
The Ideate Project: Exploring Computer Enhancements for Conceptualizing 349
Mixtures of Simples: Towards a Technology for Designing 363
Towards the Automation of Conceptual Design 429
Critical Issues in Automation Based Creative Design Education 447
Name Index 459
Subject Index 461
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