Awesome 3D Game Development: No Programming Required

Overview

Awesome 3D Game Development: No Programming Required teaches aspiring game developers how to create their own computer games without programming skills and provides an in-depth understanding of how the game design process works. Using hands-on tutorials and "drag-anddrop" game engines, readers learn to make and modify their own interactive 3D computer games, create models, and select game assets. The CD-ROM has most of the demos of the development tools used in the book, including 3D GameMaker, Reality Factory, ...

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Overview

Awesome 3D Game Development: No Programming Required teaches aspiring game developers how to create their own computer games without programming skills and provides an in-depth understanding of how the game design process works. Using hands-on tutorials and "drag-anddrop" game engines, readers learn to make and modify their own interactive 3D computer games, create models, and select game assets. The CD-ROM has most of the demos of the development tools used in the book, including 3D GameMaker, Reality Factory, Multimedia Fusion, MilkShape 3D Modeler, and Paint Shop Pro. This is a great way to learn the fundamentals of game design and game creation - no programming skills required!

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Editorial Reviews

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The Barnes & Noble Review
3D game development has traditionally required strong programming and math skills, placing it off limits to most folks. But tools now exist to handle the heavy lifting, so nonprogrammers can build surprisingly playable games. This book introduces (and provides) those tools, plus all the fundamentals you need to get started.

You’ll walk through storyboarding, character development, creating weaponry and scenery, modeling, sound effects, scoring, levels, and more. Four start-to-finish projects use tools like MilkShape 3D, Multimedia Fusion, and 3D Gamemaker -- whose prebuilt environments and models let you build new games in minutes.

Admittedly there are limits to what you can create without coding. But, by the time you’re ready to go further, you’ll clearly understand many of the issues faced by game developers -- and the solutions. Think of it as jumping several levels ahead. Bill Camarda

Bill Camarda is a consultant, writer, and web/multimedia content developer. His 15 books include Special Edition Using Word 2003 and Upgrading & Fixing Networks for Dummies, Second Edition.

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Product Details

  • ISBN-13: 9781584503255
  • Publisher: Cengage Learning
  • Publication date: 7/22/2004
  • Series: Charles River Media Game Development Series
  • Edition description: New Edition
  • Pages: 431
  • Product dimensions: 7.25 (w) x 9.25 (h) x 1.00 (d)

Meet the Author

Clayton E. Crooks II (Knoxville, TN) is a partner in Advanced Information Systems, a consulting company specializing in custom hardware and software solutions for education, small business, and government entities. His articles have appeared in Dr. Dobb's Journal, and he has recently published Awesome 3D Game Development: No Programming Required and Mobile Device Game Development.

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Table of Contents

Chapter1 Game Programming Overview Chapter2 Getting Started With Game Development Chapter3 Basic Building Blocks Of A Game Chapter4 Design Documents Chapter5 Elements Of The Design Document Chapter6 What Programming Language Or Tools Should You Use? Chapter7 Introduction To Multimedia Fusion Chapter8 Multimedia Fusion Editors Chapter9 Our First Game In Mmf Chapter 10 Finishing Touches For Our First Game Chapter 11 Introduction To Music And Sound Effects Chapter 12 Adobes Audition Chapter 13 Creating Music And Sound Effects Chapter 14 Introduction To Milkshape 3d Chapter 15 Introduction To Paint Shop Pro Chapter 16 Simulating 3d With Mmf Chapter 17 Drawing Graphics For Duck Blast In Paint Shop Pro Chapter 18 3d Models For Duck Blast Chapter 19 Finishing Duck Blast 3d Chapter 20 Introduction To The 3d Gamemaker Chapter 21 Creating A Game With The 3d Gamemaker Chapter 22 Silly Adventure Chapter 23 Space War Chapter 24 Custom 3d Models In T3dgm Chapter 25 Building Custom 3d Levels Chapter 26 Tomb Raiding X 2 Chapter 27 Introduction To Reality Factory Chapter 28 Getting Started With Reality Factory Appendix About The Cd-Rom

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