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From Barnes & NobleThe Barnes & Noble Review
3D game development has traditionally required strong programming and math skills, placing it off limits to most folks. But tools now exist to handle the heavy lifting, so nonprogrammers can build surprisingly playable games. This book introduces (and provides) those tools, plus all the fundamentals you need to get started.
You’ll walk through storyboarding, character development, creating weaponry and scenery, modeling, sound effects, scoring, levels, and more. Four start-to-finish projects use tools like MilkShape 3D, Multimedia Fusion, and 3D Gamemaker -- whose prebuilt environments and models let you build new games in minutes.
Admittedly there are limits to what you can create without coding. But, by the time you’re ready to go further, you’ll clearly understand many of the issues faced by game developers -- and the solutions. Think of it as jumping several levels ahead. Bill Camarda
Bill Camarda is a consultant, writer, and web/multimedia content developer. His 15 books include Special Edition Using Word 2003 and Upgrading & Fixing Networks for Dummies, Second Edition.