Computer game creation is an art that requires knowledge of everything from visuals to gameplay, and an understanding of how all these elements interact. You are, after all, building a world. Unfortunately, many of the folks who’d most appreciate the challenge and personal rewards of game building are deterred by one simple word: programming.
That’s where Awesome Game Creation: No Programming Required, Second Edition comes in. Luke Ahearn and Clayton Crooks introduce a set of remarkable tools for building games without writing your own code -- tools like GameMaker and 3D GameMaker; The Games Factory; and the PIE 3D Game Creation System. (All this software, much of it unrestricted, is on the accompanying CD-ROM.)
They also cover the entire game development process, from game treatments and design documents through artwork, animation, audio, and assembling finished games -- everything ranging from 2D action games to 3D shooters.
This edition contains a batch of new game case studies, including driving games, a cartoon game, and detailed coverage of gmax, a free tool for creating all sorts of add-ons for existing games (notably Microsoft’s Flight Simulator 2002). All without coding. Miraculous. Bill Camarda
Bill Camarda is a consultant, writer, and web/multimedia content developer. His 15 books include Special Edition Using Word 2000 and Upgrading & Fixing Networks For Dummies®, Second Edition.