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From Barnes & NobleThe Barnes & Noble Review
Computer game creation is an art that requires knowledge of everything from visuals to gameplay, and an understanding of how all these elements interact. You are, after all, building a world. Unfortunately, many of the folks who’d most appreciate the challenge and personal rewards of game building are deterred by one simple word: programming.
That’s where Awesome Game Creation: No Programming Required, Second Edition comes in. Luke Ahearn and Clayton Crooks introduce a set of remarkable tools for building games without writing your own code -- tools like GameMaker and 3D GameMaker; The Games Factory; and the PIE 3D Game Creation System. (All this software, much of it unrestricted, is on the accompanying CD-ROM.)
They also cover the entire game development process, from game treatments and design documents through artwork, animation, audio, and assembling finished games -- everything ranging from 2D action games to 3D shooters.
This edition contains a batch of new game case studies, including driving games, a cartoon game, and detailed coverage of gmax, a free tool for creating all sorts of add-ons for existing games (notably Microsoft’s Flight Simulator 2002). All without coding. Miraculous. Bill Camarda
Bill Camarda is a consultant, writer, and web/multimedia content developer. His 15 books include Special Edition Using Word 2000 and Upgrading & Fixing Networks For Dummies®, Second Edition.