Basics of Game Design
Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design t
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Basics of Game Design
Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design t
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Basics of Game Design

Basics of Game Design

by Michael Moore
Basics of Game Design

Basics of Game Design

by Michael Moore

eBook

$97.99 

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Overview

Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design t

Product Details

ISBN-13: 9781040052815
Publisher: CRC Press
Publication date: 04/19/2016
Sold by: Barnes & Noble
Format: eBook
Pages: 400
File size: 4 MB

About the Author

About The Author

Date of Birth:

April 23, 1954

Place of Birth:

Davison, Michigan

Education:

Attended University of Michigan, Flint

Table of Contents

Introduction. Making Games. Game Play and Game Mechanics. Math and Logic in Games. Inside Game Mechanics. On Movement. On Combat. On Characters and Monsters. On Items. On Magicks and Technologies. On Puzzles in Games. Implementing the Design. Storytelling in Games. Designing Playfields. Interface Design. A Conversation with Chris Taylor.

What People are Saying About This

From the Publisher

A ‘must’ for any serious game programmer or designer!
Midwest Book Review, December 2011

this work is unique in its focus. … this book dives into the tables, charts, and numbers behind game mechanics that power game play. Each chapter ends with exercises that reinforce the material being covered and invites the reader to look outside video games for insight and inspiration. For students and professionals alike, this book can be a helpful reference and design toolbox. … Highly recommended.
—A. Chen, CHOICE, October 2011

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