Action, romance, humor, complex worldbuilding--a must-read for urban fantasy fans!
William's life is one giant void. He's left the Weird (the magical world where he's been a soldier, an outcast, and a noble, but mostly a feared and hated wolf changeling), he's working in the Broken (the mundane world of Wal-Mart and McDonalds), and living in the Edge (the half-magic borderland between the two places), but no matter where he is in the worlds, he's 100% alone. And though solitude is William's default state, he's not a loner by nature. He'd love to have friends and a family, but he knows that they aren't meant for people like him because in the Weird, he was treated like scum and raised in a brain-washing military facility, like all changeling children in the dukedom of Adrianglia. No matter how amazing a warrior William is, he maintains a hearty dose of self-loathing; he doesn't actually hate himself, but he doesn't believe he's worthy of any of the good things in life. So he sits at his home in the Edge with only his flat screen TV and his horde of collectible action figures to keep him company, until agents of Adrianglia's secret service come to recruit him to hunt down the baddest of all bad dudes: Spider, the leader of the assassins and spies of Louisiana's Hand, who is, among other atrocities, a child murderer. At last William has a purpose to drive him.
Cerise's life is one giant mishap. She lives in the Mire, the swampy part of the Edge between regular Louisiana and Weird Louisiana, and the property values are at an all-time low. The Weird dumps its criminals and exiles into her neighborhood, a decades-old feud between her family, the Mars, and the Sheeriles has flared to life again, and her parents have been kidnapped by the Hand, leaving her to lead the 50+ members of her family. The Mar money has dried up, and because of their poverty, toughness, and abundant numbers, the other Edgers refer to them as the Rats, to the point that their huge family residence is called the Rathole. Their life is stagnant, with no hope of advancement, and Cerise doesn't mind stealing to keep the kids fed and warm. If her family weren't too magical to survive the transition to the Broken, she would move them all in a heartbeat, but it seems that they're all irrevocably bound to feuding, scrounging and scraping out a life in the Mire. But then she finds herself on a days-long trek through the swamp with a steely-eyed blueblood from the Weird. His name is William, and they may need each other temporarily, to navigate the Mire and oppose the Hand, but there's no way she can trust him. Or is there? Perhaps something good is finally happening to Cerise, even as her world is crashing down.
I've heard this series called rustic fantasy and romantic urban fantasy, and Bayou Moon fits both terms and more. The great mix of technology and magic is definitely UF, but the swords and monsters add a high fantasy flair. Certain important inventions could easily be found in science fiction, there are some Southern Gothic elements, and the story's so ominous in some places it has a definite H.P. Lovecraft feel to it and could qualify as dark fantasy. Whatever it is, it's tremendous. It's an ambitious longer book with a more epic scope than the previous volume, but every page has a payoff and the journey is in every way worth the time spent.
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