Beast Within by Jane Jensen, Paperback | Barnes & Noble
Beast Within

Beast Within

by Jane Jensen
     
 
Just as Gabriel Knight is finally settling into his ancestral home in Germany, he is called upon in his role as schattenjagger, or "shadow hunter", to help solve the savage killing of a young girl. The authorities claim it was a wolf escaped from the zoo, but the townspeople say it is a werewolf. Gabriel soon becomes certain the answer lies within an exclusive hunting

Overview

Just as Gabriel Knight is finally settling into his ancestral home in Germany, he is called upon in his role as schattenjagger, or "shadow hunter", to help solve the savage killing of a young girl. The authorities claim it was a wolf escaped from the zoo, but the townspeople say it is a werewolf. Gabriel soon becomes certain the answer lies within an exclusive hunting club in Munich that celebrates the nature of the beast. As his loyal assistant Grace delves into the past to discover the truth, Gabriel finds himself ensnared in a sinister trap, in which the beast within himself becomes the greatest threat of all!

Editorial Reviews

VOYA - Hilary Theyer
In the realm of computer role-playing games it is often unimportant for finesse and depth of character to be developed because the action of the characters, and advancement of the plot, are controlled by the game player. This novelization of the popular Gabriel Knight computer game by the same name resembles being walked through the game itself, with no control over the action. It is like watching someone else play the game poorly, and that is hardly any fun. In this sequel to Gabriel Knight: The Sins of the Fathers (New American Library, 1997), game creator Jensen leads Gabriel on another adventure featuring his role as keeper of an inherited amulet meant to ward off evil. In this case, he is called upon to discover the source of several murders committed by rogue wolves. Set in Germany, the story contains little exposition for readers unfamiliar with the games-only frequent references to the "voodoo murders" of the first game and book. Gabriel's plucky assistant Grace is brought in conveniently, but without a clue as to why she works with Gabriel or tolerates his frequent idiocy. The writing is flat and unimaginative, making even chases and secret rooms unexciting. As Gabriel and Grace track the werewolves, the mystery becomes tedious. They stumble over clues, bungle conversations, and get into scrapes for no apparent reason. There is sufficient blood, gore, and dark pits full of corpses to appeal to Clive Barker and Stephen King fans, but it is never very frightening. Though this novel may be used to entice fans of the game into reading, there are many better novels about werewolves available. Hand out Annette Curtis Klause's Blood and Chocolate (Bantam, 1997/VOYA August 1997) instead. VOYA Codes: 1Q 2P S A/YA (Hard to understand how it got published, For the YA reader with a special interest in the subject, Senior High-defined as grades 10 to 12 and adults).

Product Details

ISBN-13:
9780451456212
Publisher:
Roc
Publication date:
11/11/1998
Series:
Gabriel Knight Series
Pages:
352
Product dimensions:
4.26(w) x 6.72(h) x 0.92(d)

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