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Before the Crash: Early Video Game History [NOOK Book]

Overview

Contributors examine the early days of video game history before the industry crash of 1983 that ended the medium’s golden age.
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Before the Crash: Early Video Game History

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Overview

Contributors examine the early days of video game history before the industry crash of 1983 that ended the medium’s golden age.
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Product Details

  • ISBN-13: 9780814337226
  • Publisher: Wayne State University Press
  • Publication date: 6/15/2012
  • Sold by: Barnes & Noble
  • Format: eBook
  • Pages: 272
  • Sales rank: 1,253,834
  • File size: 4 MB

Meet the Author

Mark J. P. Wolf is a professor in the Communication Department at Concordia University Wisconsin. His books include Abstracting Reality: Art, Communication, and Cognition in the Digital Age; The Medium of the Video Game; Virtual Morality: Morals, Ethics, and New Media; The Video Game Theory Reader; Myst and Riven: The World of the D’ni; The Video Game Explosion: A History from PONG to PlayStation and Beyond; The Video Game Theory Reader 2; and the forthcoming two-volume Encyclopedia of Video Games. He is also founder of the Landmark Video Game book series and the Video Game Studies Scholarly Interest Group within the Society of Cinema and Media Studies.

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Table of Contents

Foreword Ed Rotberg vii

Acknowledgments xi

Introduction Mark J. P. Wolf 1

Video Games Caught Up in History: Accessibility, Teleological Distortion, and Other Methodological Issues Carl Therrien 9

What's Victoria Got To Do with It? Toward an Archaeology of Domestic Video Gaming Erkki Huhtamo 30

Ball-and-Paddle Consoles Leonard Herman 53

Channel F for Forgotten: The Fairchild Video Entertainment System Zach Whalen 60

The Video Game Industry Crash of 1977 Mark J. P. Wolf 81

A Question of Character: Transmediation, Abstraction, and Identification in Early Games Licensed from Movies Jessica Aldred 90

Every Which Way But…: Reading the Atari Catalog Sheila C. Murphy 105

One-Bit Wonders: Video Game Sound before the Crash Karen Collins 119

The Rise and Fall of Cinematronics Tim Skelly 138

Color-Cycled Space Fumes in the Pixel Particle Shockwave: The Technical Aesthetics of Defender and the Williams Arcade Platform, 1980-82 Brett Camper 168

Coin-Drop Capitalism: Economic Lessons from the Video Game Arcade Carly A. Kocurek 189

Early Online Gaming: BBSs and MUDs Staci Tucker 209

Appendix A Video Game History: Getting Things Straight Ralph H. Baer 225

Appendix B The Magnavox Co. v. Activision, Inc.: 1985 WL 9469 (N.D. Cal. 1985) Ross A. Dannenberg 234

Contributors 239

Index 245

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