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Superior Glokta has a problem. How do you defend a city surrounded by enemies and riddled with traitors, when your allies can by no means be trusted, and your predecessor vanished without a trace? It?s enough to make a torturer want to run ? if he could even walk without a stick.
Northmen have spilled over the border of Angland and are spreading fire and death across the frozen country. Crown Prince Ladisla is poised to drive them back and win undying glory. There is only one ...
Superior Glokta has a problem. How do you defend a city surrounded by enemies and riddled with traitors, when your allies can by no means be trusted, and your predecessor vanished without a trace? It’s enough to make a torturer want to run – if he could even walk without a stick.
Northmen have spilled over the border of Angland and are spreading fire and death across the frozen country. Crown Prince Ladisla is poised to drive them back and win undying glory. There is only one problem—he commands the worst-armed, worst-trained, worst-led army in the world.
And Bayaz, the First of the Magi, is leading a party of bold adventurers on a perilous mission through the ruins of the past. The most hated woman in the South, the most feared man in the North, and the most selfish boy in the Union make a strange alliance, but a deadly one. They might even stand a chance of saving mankind from the Eaters—if they didn’t hate each other quite so much.
Ancient secrets will be uncovered. Bloody battles will be won and lost. Bitter enemies will be forgiven—but not before they are hanged.
This grim and vivid sequel to 2007's The Blade Itselftranscends its middle volume status, keeping the reader engaged with complicated plotting and intriguing character development. As savage Northmen invade Angland, the northernmost province of the unwieldy Union, honorable, hard-working Union soldier Colonel West watches his notions of civilized warfare erode in one horrible battle after another. In Dagoska, a southern city threatened by Gurkish soldiers and left undefended as Union troops head to Angland, dreadfully maimed Inquisitor Glokta employs tortures and deceptions to ferret out conspiracies against the king. Ignoring these worldly concerns, disreputable magus Bayaz of Calcis drives a squabbling little band through a wasteland in search of a relic that can open a gate to the realm of demons. Abercrombie leavens the bloody action with moments of dark humor, developing a story suffused with a rich understanding of human darkness and light. (Mar.)Copyright 2007 Reed Business Information
Damn mist. It gets in your eyes, so you can't see no more than a few strides ahead. It gets in your ears, so you can't hear nothing, and when you do you can't tell where it's coming from. It gets up your nose, so you can't smell naught but wet and damp. Damn mist. It's a curse on a scout.
They'd crossed the Whiteflow a few days before, out of the North and into Angland, and the Dogman had been nervy all the way. Scouting out strange land, in the midst of a war that weren't really their business. All the lads were jumpy. Aside from Threetrees, none of 'em had ever been out of the North. Except for Grim maybe. He weren't saying where he'd been.
They'd passed a few farms burned out, a village all empty of people. Union buildings, big and square. They'd seen the tracks of horses and men. Lots of tracks, but never the men themselves. Dogman knew Bethod weren't far away, though, his army spread out across the land, looking for towns to burn, food to steal, people to kill. All manner o' mischief. He'd have scouts everywhere. If he caught Dogman or any of the rest, they'd be back to the mud, and not quickly. Bloody cross and heads on spikes and all the rest of it, Dogman didn't wonder.
If the Union caught 'em they'd be dead too, most likely. It was a war, after all, and folk don't think too clearly in a war. Dogman could hardly expect 'em to waste time telling a friendly Northman from an unfriendly one. Life was fraught with dangers, alright. It was enough to make anyone nervy, and he was a nervy sort at the best of times.
So it was easy to see how themistmight have been salt in the cut, so to speak.
All this creeping around in the murk had got him thirsty, so he picked his way through the greasy brush, over to where he could hear the river chattering. He knelt down at the water's edge. Slimy down there, with rot and dead leaves, but Dogman didn't reckon a little slime would make the difference, he was about as dirty as a man could be already. He scooped up water in his hands and drank. There was a breath of wind down there, out beyond the trees, pushing the mist in close one minute, dragging it out the next. That's when the Dogman saw him.
He was lying on his front, legs in the river, top half up on the bank. They stared at each other a while, both fully shocked and amazed. He'd got a long stick coming out of his back. A broken spear. That's when the Dogman realised he was dead.
He spat the water out and crept over, checking careful all around to make sure no one was waiting to give him a blade in the back. The corpse was a man of about two dozen years. Yellow hair, brown blood on his grey lips. He'd got a padded jacket on, bloated up with wet, the kind a man might wear under a coat of mail. A fighting man, then. A straggler maybe, lost his crew and been picked off. A Union man, no doubt, but he didn't look so different to Dogman or to anyone else, now he was dead. One corpse looks much like another.
"The Great Leveller," Dogman whispered to himself, since he was in a thoughtful frame of mind. That's what the hillmen call him. Death, that is. He levels all differences. Named Men and nobodies, south or north. He catches everyone in the end, and he treats each man the same.
Seemed like this one had been dead no more 'n a couple of days. That meant whoever killed him might still be close, and that got the Dogman worried. The mist seemed full of sounds now. Might've been a hundred Carls, waiting just out of sight. Might've been no more than the river slapping at its banks. Dogman left the corpse lying and slunk off into the trees, ducking from one trunk to another as they loomed up out of the grey.
He nearly stumbled on another body, half buried in a heap of leaves, lying on his back with his arms spread out. He passed one on his knees, a couple of arrows in his side, face in the dirt, arse in the air. There's no dignity in death, and that's a fact. The Dogman was starting to hurry along, too keen to get back to the others, tell them what he'd seen. Too keen to get away from them corpses.
He'd seen plenty, of course, more than his share, but he'd never quite got comfortable around 'em. It's an easy thing to make a man a carcass. He knew a thousand ways to do it. But once you've done it, there's no going back. One minute he's a man, all full up with hopes, and thoughts, and dreams. A man with friends, and family, and a place where he's from. Next minute he's mud. Made the Dogman think on all the scrapes he'd been in, all the battles and the fights he'd been a part of. Made him think he was lucky still to be breathing. Stupid lucky. Made him think his luck might not last.
He was halfway running now. Careless. Blundering about in the mist like an untried boy. Not taking his time, not sniffing the air, not listening out. A Named Man like him, a scout who'd been all over the North, should've known better, but you can't stay sharp all the time. He never saw it coming.
Something knocked him in the side, hard, ditched him right on his face. He scrambled up but someone kicked him down. Dogman fought, but whoever this bastard was he was fearsome strong. Before he knew it he was down on his back in the dirt, and he'd only himself to blame. Himself, and the corpses, and the mist. A hand grabbed him round his neck, started squeezing his windpipe shut.
"Gurgh," he croaked, fiddling at the hand, thinking his last moment was on him. Thinking all his hopes were turned to mud. The Great Leveller, come for him at last ...
Then the fingers stopped squeezing.
"Dogman?" said someone in his ear, "that you?"
The hand let go his throat and he sucked in a breath. Felt himself pulled up by his coat. "Shit on it, Dogman! I could ha' killed you!" He knew the voice now, well enough. Black Dow, the bastard. Dogman was half annoyed at being throttled near to dying, half stupid-happy at still being alive. He could hear Dow laughing at him. Hard laughter, like a crow calling. "You alright?"
"I've had warmer greetings," croaked Dogman, still doing his best to get the air in.
"Count yourself lucky, I could've given you a colder one. Much colder. I took you for one of Bethod's scouts. Thought you was out over yonder, up the valley."
"As you can see," he whispered, "no. Where's the others at?"
"Up on a hill, above this fucking mist. Taking a look around."
Dogman nodded back the way he'd come. "There's corpses over there. Loads of 'em."
"Loads of 'em is it?" asked Dow, as though he didn't think Dogman knew what a load of corpses looked like. "Hah!"
"Aye, a good few anyway. Union dead, I reckon. Looks like there was a fight here."
Black Dow laughed again. "A fight? You reckon?" Dogman wasn't sure what he meant by that.
"Shit," he said.
They were standing up on the hill, the five of them. The mist had cleared up, but the Dogman almost wished it hadn't. He saw what Dow had been saying now, well enough. The whole valley was full of dead. They were dotted high up on the slopes, wedged between the rocks, stretched out in the gorse. They were scattered out across the grass in the valley bottom like nails spilled from a sack, twisted and broken on the brown dirt road. They were heaped up beside the river, heaped on the banks in a pile. Arms and legs and broken gear sticking up from the last shreds of mist. They were everywhere. Stuck with arrows, stabbed with swords, hacked with axes. Crows called as they hopped from one meal to the next. It was a good day for the crows. It had been a while since Dogman saw a proper battlefield, and it brought back some sour memories. Horrible sour.
"Shit," he said again. Couldn't think of aught else to say.
"Reckon the Union were marching up this road." Threetrees was frowning hard. "Reckon they were hurrying. Trying to catch Bethod unawares."
"Seems they weren't scouting too careful," rumbled Tul Duru. "Seems like it was Bethod caught them out."
"Maybe it was misty," said Dogman, "like today."
Threetrees shrugged. "Maybe. It's the time of year for it. Either way they were on the road, in column, tired from a long day's tramp. Bethod came on 'em from here, and from up there, on the ridge. Arrows first, to break 'em up, then the Carls, coming down from the tall ground, screaming and ready to go. The Union broke quick, I reckon."
"Real quick," said Dow.
"And then it was a slaughter. Spread out on the road. Trapped against the water. Nowhere much to run to. Men trying to pull their armour off, men trying to swim the river with their armour on. Packing in and climbing one on top o' the other, with arrows falling down all round. Some of 'em might've got as far as those woods down there, but knowing Bethod he'd have had a few horsemen tucked away, ready to lick the plate."
"Shit," said Dogman, feeling more than a bit sick. He'd been on the wrong end of a rout himself, and the memory weren't at all a happy one.
"Neat as good stitching," said Threetrees. "You got to give Bethod his due, the bastard. He knows his work, none better."
"This the end of it then, chief?" asked Dogman. "Bethod won already?" Threetrees shook his head, nice and slow. "There's a lot of Southerners out there. An awful lot. Most of 'em live across the sea. They say there's more of 'em down there than you can count. More men than there are trees in the North. Might take 'em a while to get here, but they'll be coming. This is just the beginning."
The Dogman looked out at the wet valley, at all them dead men, huddled and sprawled and twisted across the ground, no more 'n food for crows. "Not much of a beginning for them."
Dow curled his tongue and spat, as noisy as he could. "Penned up and slaughtered like a bunch o' sheep! You want to die like that, Threetrees? Eh? You want to side with the likes of these? Fucking Union! They don't know anything about war!"
Threetrees nodded. "Then I reckon we'll have to teach 'em."
There was a great press round the gate. There were women, gaunt and hungry-looking. There were children, ragged and dirty. There were men, old and young, stooped under heavy packs or clutching gear. Some had mules, or carts they were pushing, loaded up with all kinds of useless looking stuff. Wooden chairs, tin pots, tools for farming. A lot had nothing at all, besides misery. The Dogman reckoned there was plenty of that to go round.
They were choking up the road with their bodies and their rubbish. They were choking up the air with their pleading and their threatening. Dogman could smell the fear, thick as soup in his nose. All running from Bethod.
They were shouldering each other pretty good, some pushing in, some pushed out, here and there one falling in the mud, all desperate for that gate like it was their mother's tit. But as a crowd, they were going nowhere. Dogman could see spear tips glinting over the heads of the press, could hear hard voices shouting. There were soldiers up ahead, keeping everyone out of the city.
Dogman leaned over to Threetrees. "Looks like they don't want their own kind," he whispered. "You reckon they'll want us, chief?"
"They need us, and that's a fact. We'll talk to 'em, and then we'll see, or you got some better notion?"
"Going home and staying out of it?" muttered Dogman under his breath, but he followed Threetrees into the crowd anyway.
The Southerners all gawped as they stepped on through. There was a little girl among 'em, looked at Dogman as he passed with great staring eyes, clutching some old rag to her. Dogman tried a smile but it had been a long time since he'd dealt with aught but hard men and hard metal, and it can't have come out too pleasing. The girl screamed and ran off, and she wasn't the only one scared. The crowd split open, wary and silent when they saw Dogman and Threetrees coming, even though they'd left their weapons back with the others.
They made it through to the gate alright, only having to give the odd shove to one man or another, just to start him moving. Dogman saw the soldiers now, a dozen of 'em, stood in a line across the gate, each one just the same as the one next door. He'd rarely seen such heavy armour as they had on, great plates from head to toe, polished to a blinding shine, helmets over their faces, stock-still like metal pillars. He wondered how you'd fight one, if you had to. He couldn't imagine an arrow doing much, or a sword even, less it got lucky and found a joint.
"You'd need a pickaxe for that, or something."
"What?" hissed Threetrees.
"Nothing." It was plain they had some strange ideas about fighting down in the Union. If wars were won by the shinier side, they'd have had Bethod well licked, the Dogman reckoned. Shame they weren't.
Their chief was sat in the midst of them, behind a little table with some scraps of paper on it, and he was the strangest of the lot. He'd got some jacket on, bright red. An odd sort of cloth for a leader to wear, Dogman thought. You'd have picked him out with an arrow easy enough. He was mighty young for the job an' all. Scarcely had a beard on him yet, though he looked proud enough of himself all the same.
There was a big man in a dirty coat arguing with him. Dogman strained to listen, trying to make sense of their Union words. "I've five children out here," the farmer was saying, "and nothing to feed them with. What do you suggest I do?"
An old man got in first. "I'm a personal friend of the Lord Governor, I demand you admit me to the-"
The lad didn't let either one finish. "I don't give a damn who your friends are, and I don't care if you have a hundred children! The city of Ostenhorm is full. Lord Marshal Burr has decreed that only two hundred refugees be admitted each day, and we have already reached our limit for this morning. I suggest you come back tomorrow. Early."
The two men stood there staring. "Your limit?" growled the farmer.
"But the Lord Governor-"
"Damn you!" screamed the lad, thumping at the table in a fit. "Only push me further! I'll let you in alright! I'll have you dragged in, and hung as traitors!"
That was enough for those two, they backed off quick. Dogman was starting to think he should do the same, but Threetrees was already making for the table. The boy scowled up at 'em as though they stank worse than a pair of fresh turds. Dogman wouldn't have been so bothered, except he'd washed specially for the occasion. Hadn't been this clean in months. "What the hell do you want? We've no need of spies or beggars!"
"Good," said Threetrees, clear and patient. "We're neither. My name is Rudd Threetrees. This here is the Dogman. We're come to speak to whoever's in charge. We're come to offer our services to your King."
"Offer your services?" The lad started to smile. Not a friendly smile at all. "Dogman, you say? What an interesting name. I can't imagine how he came by it." He had himself a little snigger at that piece of cleverness, and Dogman could hear chuckles from the others. A right set of arseholes, he reckoned, stitched up tight in their fancy clothes and their shiny armour. A right set of arseholes, but there was nothing to be gained by telling 'em so. It was a good thing they'd left Dow behind. He'd most likely have gutted this fool already, and got them all killed.
The lad leaned forward and spoke real slow, as if to children. "No Northmen are allowed within the city, not without special permission."
Seemed that Bethod crossing their borders, slaughtering their armies, making war across their lands weren't special enough. Threetrees ploughed on, but the Dogman reckoned he was ploughing in stony ground, alright. "We're not asking much. Only food and a place to sleep. There's five of us, each one a Named Man, veterans all."
"His Majesty is more than well supplied with soldiers. We are a little short of mules however. Perhaps you'd care to carry some supplies for us?"
Threetrees was known for his patience, but there was a limit to it, and Dogman reckoned they were awful close. This prick of a boy had no idea what he was stepping on. He weren't a man to be toyed with, Rudd Threetrees. It was a famous name where they came from. A name to put fear in men, or courage, depending where they stood. There was a limit to his patience alright, but they weren't quite at it yet. Luckily for all concerned.
"Mules, eh?" growled Threetrees. "Mules can kick. Best make sure one don't kick your head off, boy." And he turned around and stalked off, down the road the way they came, the scared folks shuffling out the way then crowding back in behind, all shouting at once, pleading with the soldiers why they should be the ones to get let in while the others were left out in the cold.
"That weren't quite the welcome we was hoping for," Dogman muttered. Threetrees said nothing, just marched away in front, head down. "What now, chief?"
The old boy shot a grim look over his shoulder. "You know me. You think I'm taking that fucking answer?" Somehow, the Dogman reckoned not.
Excerpted from BEFORE THEY ARE HANGED by Joe Abercrombie Copyright © 2008 by Joe Abercrombie. Excerpted by permission.
All rights reserved. No part of this excerpt may be reproduced or reprinted without permission in writing from the publisher.
Excerpts are provided by Dial-A-Book Inc. solely for the personal use of visitors to this web site.
Posted December 9, 2008
In the South Inquisitor torturer Glokta serves as the Superior of the city of Dagoska. He has two missions to accomplish if he is to survive his new position unlike his recently assassinated predecessor. He must root out the traitors before they murder him and he must keep the city safe while it is under siege from superior enemy forces with no hope for outside supplies..--------- In the North the powerful well trained and equipped Northmen military have invaded neighboring Angland. Crown Prince Ladisla demands leadership of his Union army as he plans gloriously to repel the enemy back beyond his frozen border. However, as Major West escorts the bodacious royal fool he knows his side lacks proper arms, training, leadership and courage while the other side will swamp the battlefield with its superiority. ---------- In the center the First of the Magi Bayaz leads a party of pariahs (incompetent apprentice Malacus Quai, warrior Logen, Ferro the Navigator, Brother Longfoot and Jezal) seeking the Seed. Each person distrusts the rest of the participants, but it is this band that must defeat the Eaters that threaten humanity. Bayaz understands this so he tells the tale of creation to encourage them-------------- As with the First Law Book One: THE BLADE ITSELF, the second tale contains three well written major plots there is also somewhat of a fourth segue re the Named Men remaining undecided. The best of the trio is Glotka¿s saga as the audience sees deep into his unsympathetic ¿soul¿ while he tortures (graphically) anyone using the rationale he seeks to save the people by rooting out enemy plotters his detachment from his victims is classic. The West subplot is fun to follow too as he knows what his Prince is leading them into, but can do little to prevent their charge into the valley of death (think of The Charge of the Light Brigade). Finally, the Bayaz clip tells a lot about the history of the world in vivid descriptions, but his teammates fail to listen. This is a complex well written quest fantasy that will have the audience clamoring for the next law book.----------- Harriet Klausner
1 out of 1 people found this review helpful.Was this review helpful? Yes NoThank you for your feedback. Report this reviewThank you, this review has been flagged.
Posted March 29, 2012
Posted December 28, 2011
Looking for something "a little different"? This is the guy. You won't read just one of his books, you'll need to read them all because of the plot twists and characters. Highly recommended!Was this review helpful? Yes NoThank you for your feedback. Report this reviewThank you, this review has been flagged.
Posted December 18, 2011
If you thought the first book was great, you are gonna love this one. Characters & plots are well developed & sooo many twists & turns you never know what is gonna happen. I found myself liking characters I hated in the fist book & hating characters I liked in the first book. He puts good vs evil on it's ear. The Bloody Nine is a great character & I want to learn more about him. Only reason it didn't get a 5 was i think he could do less cursing.Was this review helpful? Yes NoThank you for your feedback. Report this reviewThank you, this review has been flagged.
Posted April 2, 2011
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This series has an obsessive appeal due to the depth of the characters and their interaction. Add to the cliché about not being able to put a book down with being driven to immediately locate and pick-up the next one in the series. This book finds Bayaz, Logen, Ferro, Jezal, Quai and Longfoot journeying to the very edge of the world in search of an ancient weapon. Along the way Logen and Ferro form an unlikely and fragile partnership, Jezal loses much of his arrogance, Quai and Bayaz expound on the creation myths or history of the Old Time and explain the utter destruction of the former capital of the Old Empire, the Jewel of Cities, Aulcus. Meanwhile Threetrees, Tul Duru, Grim, Black Dow, Dogman and Colonel West struggle to fight the forces of the self-proclaimed King of the North, Bethod, to a stand-off. At the same time in Dagoska, the maimed and cynical Superior Glokta faces the impossible challenge of repairing the defenses of the city, surviving massive Gurkish assaults and revealing traitors. The language is sometimes raw, but the writing is excellent and a bond quickly forms between reader and characters.Was this review helpful? Yes NoThank you for your feedback. Report this reviewThank you, this review has been flagged.
Posted May 22, 2010
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Before They Are Hanged picks up right where The Blade Itself left off. Bayaz - the First Mage, Quai his apprentice, the Navigator, Logen or Bloody Nine as he's known, Ferro, and Jezel are all on their journey to the edge of the world to get the seed to save everyone. Glokta and his practicals are in the Southern city Dagoskan, to save a doomed city from the Gurkish. Colonel West is up North fighting with, or for, the Prince against the savage Northmen. It all sounds simple where the characters are and what they are doing. But, the journey with these characters always seems to go by quickly for me with the wonderous things, good and bad, that happen.
I enjoyed The Blade Itself, but I think I enjoyed Before They Are Hanged even more. Joe Abercrombie has a wonderful way of telling the story full of action and wonder. I enjoyed reading of all the happenings with these characters in the different ends of the world, to see there is a great deal going on around the world and needing help in fixing.
I don't know which set of characters I enjoy reading about more. They are all have different happenings and characteristics that pull me into their stories. Glokta is always a pleasure to read with his suspicious negative thoughts are always interesting in how he comes to his conclusions of people and happenings. And he is usually right in his suspicions. Bayaz and the crew have the magic with them and the great journey. Magic and wonder always interest me. Colonel West has the Northern Men coming to him and the crazy chaos.
The characters have all gone through great hardships of their own kind. They are all grew greatly by the end of this book. The Blade Itself defined who they where at the start, and now they are changing. I got to learn more about the Eaters in the south and Shanka (or Flatheads) in the north. Also, some history leading up to the reason Khaluh is doing what he is doing.
You start to see the inside workings of the history to why they are where they are and the world as it is. I love how the history ties everyone together. Even why Bayaz picked the crew, and yet wonder the purpose of a few of them.
There was one thing I would have liked to have, a map. BUT I really liked how Joe Abercrombie drew a map of the world with his worlds and I didn't need a physical map to help visualize the world.
Posted May 5, 2010
Really 4 1/2 stars but I don't think it deserved to be brought down to a 4. I am fortunate to have become interested in this genre & to have found this talented author. It makes me realize how simple, cheesy, & blah some of the books were I was reading before this. I now understand the difference between mediocre & superior. A fantastic horrifying story, intertwined with dark humor, that will leave the hair on the back of your neck standing up & give you chills down your spine. This series has multiple story lines & each one offers it's own entertainment.Was this review helpful? Yes NoThank you for your feedback. Report this reviewThank you, this review has been flagged.
Posted December 27, 2009
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Fantastically satisfying with savage lusts and bloody, primal urges!Inquisitor Glokta is set up to defend Dagoska against the invading Gurkish. He soon fears for his own head when he comes to Magister Eider of the Spicers, and owes favors to the bank Valint and Balk. With Dagoska falling into the hands of the Emperor of Gurkihul, Arch Lector invites Glokta to return back to Adua, where he resumes his duties to his "friend", and finding the murderer of the death of Prince Raynault.
The Union sends its worst army to defend its borders of Angland. Crown Prince Ladisla fantasizes of glory in commanding the troops against the North. Colonel West can not get the prince to listen to his military experience. That is not a problem for the prince for long, when West carries out judge, jury, and executioner when he attempts rape on a young slave girl. Leaving no heirs to the throne!
Bayaz's party does quite well traveling to the Edge of the World. They reach the ruins of Aulcus, without much trouble. They learn that Bayaz is not the good guy that he leads you to believe. Luthar gets his face smashed in. And, Ninefingers and Ferro find some small comfort under the blankets.
The Eaters are everywhere! They are in Dagoska, swarming in Aulcus, and have joined Bethod's army!
Posted October 22, 2009
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Alright, I don't know about this one. Some of my favorite things came out of it...but some of my least favorite as well. I have to mention the character development though. Absolutely amazing. What I though was a complete flaw in the first book ended up being an incredible set up for the second. By the end of the Blade Itself, none of the characters have made any development at all. The jerk is still the jerk. The killer, still the killer and the sarcastic, bitter and impatient grump is still just that. You go from beginning to end expecting more, but never get it. What a let down, right? Well, that's what I believed until I got into this second volume. This is where the development really begins. And here's were the brilliance shines through. By this time in the story, you know the characters so well (remember I mentioned his skill at description) that when events unfold, you as the observer think you already know what they are going to do about it...but then they don't. And that's when Joe takes you for a real ride around his block. The chance for changes have passed! How dare he start to unravel the characters at the point we thought we knew them? Holy cow, it...is...so...well put together at this point. I'll leave it at that.
What I must say disappointed me was the story development. Mostly because it leaves you hanging. But not in a way that says 'Okay, yeah! Let's go for the next one!' but more something to the effect of 'Okay...so...what was the point? I guess I'll read the next one to find out what's next, then.' I can't explain without spoiling, but really, if you get to the end of the second book, you just are asking yourself what the heck is going on. Not necessarily in the best way.
See the links to the two other books for the rest of my review, or visit my blog, Dust of Nations, for the full review and other book reviews and recommendations.
Posted July 25, 2009
Inspector Glokta is bent and crippled and in constant pain from having been tortured. So, after recovery, the only job he could get was as a ruthless torturer. In this book, he has also become a ruthless and not surprisingly, an effective governor. And there is a wise and gifted wizard, an enigmatic and dangerous old geezer in possession of powers beyond knowing, who is trekking towards The Edge of the World with an odd band of cohorts, heroes from their own various achievements, who don't like themselves and must be vigilantly suspicious of each other... for very good reasons.
Another small band of willful cutthroats, every one an outcast, is on a mission to depose a ruler they all despise in the midst of lands filled with people who hate them, too. And there are generals fit only to command, having no leadership skills or judgment, led by an earnest young chap with few credentials and very little experience. There is a General Assembly chockablock with knaves who wouldn't be able to do anything wise or humane if anyone's life depended on it. And there are unending meaningless wars being fought by citizens who, after all, are going to die anyway. Enemies are advancing and threatening, as well as so nearby they can't be detected.
As you've surely gathered by now, Joe Abercrombie has a deft sense of humor and has written quite a funny book. It is a fantasy, like all good solid escapism, which has more than a ring of truth. It might take you as many as twenty pages to get to know these dishonorable, indeed mostly despicable, characters before you like them and you become part of their various adventures.
A caution. This is Book Two, strong and heady wine if you haven't first imbibed in The Blade Itself (Book One). And caution, too, dear Reader: Book Three is out -- The Last Argument of Kings. Prepare to get hooked.
Posted July 18, 2009
I must say that i was very impressed with Abercrombies writing style. This series was a wild ride for me. Its full of fantastic characters including Glokta. I loved reading about him. And also the wizard Bayaz, a truly one of a kind mage. This is hardcore dark fantasy at its core. the squemish and faint of heart should stay away. I read these books with a feel of adventure, love, hate and alot of times i even laughed out loud. You will experience all kinds of emotions throughout this series. If your wanting to get away from typical sterotype fantasy then this series is for you. So buy the books and enjoy the wild ride...Was this review helpful? Yes NoThank you for your feedback. Report this reviewThank you, this review has been flagged.
Posted April 20, 2009
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Unlike a lot of fluff in the fantasy genre, Abercrombie's "Before They are Hanged" is a wonderfully dark take on good versus evil. The dialog is witty and intelligent, the characters are richly developed and complex, and the story unfolds beautifully as events develop. I would highly recommend the trilogy to anyone with an interest in gritty realism combined with unique and approachable characters. The character of Glotka is perhaps one of my favorite characters in fantasy (I have a pretty dark sense of humor at times).
I would not advise these books for children under 16 or so as some of the scenes, just like the other books in the series, are dark and sometimes cruel.
Posted October 22, 2008
Don't read this one w/o reading The Blade Itself first. Great followup to the first book. (I'm guessing Harding Grim is an illegitimate son of the King.) Characters evolve more, story is great, more to the characters than meets the eye. Definately not the same old, same old story.Was this review helpful? Yes NoThank you for your feedback. Report this reviewThank you, this review has been flagged.
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