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Beginning ActionScript 2.0 / Edition 1
     

Beginning ActionScript 2.0 / Edition 1

by Nathan Derksen, Jeff Berg
 

ISBN-10: 0764577689

ISBN-13: 9780764577680

Pub. Date: 04/24/2006

Publisher: Wiley

  • Offering guidance in an exercise-oriented format that readers will find helpful, this book is the perfect mix of tutorial and hands-on coding
  • Written by a well-known and well-respected Flash development expert, this code-intensive guide shows readers how to work with objects, write and use various functions, handle dynamic data, and integrate with

Overview

  • Offering guidance in an exercise-oriented format that readers will find helpful, this book is the perfect mix of tutorial and hands-on coding
  • Written by a well-known and well-respected Flash development expert, this code-intensive guide shows readers how to work with objects, write and use various functions, handle dynamic data, and integrate with XML
  • Contains complete coverage of the ActionScript language, including data types, variables, events, and more
  • Addresses important topics such as understanding how code fits into a Flash project and where it goes, working with new screen technology, and scripting for video and sound

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Product Details

ISBN-13:
9780764577680
Publisher:
Wiley
Publication date:
04/24/2006
Series:
Wrox Beginning Guides
Edition description:
New Edition
Pages:
805
Product dimensions:
7.40(w) x 9.20(h) x 1.90(d)

Table of Contents

Acknowledgments.

Introduction.

Chapter 1: Getting Started with Macromedia Flash.

Chapter 2: Getting Started with ActionScript 2.0.

Chapter 3: Understanding ActionScript Expressions and Loops.

Chapter 4: Exploring ActionScript Functions and Scope.

Chapter 5: Getting Started with Coding.

Chapter 6: Setting Up Flash Projects.

Chapter 7: Controlling Movie Clips.

Chapter 8: Pre-Loading Movies.

Chapter 9: Working with Components.

Chapter 10: Interacting with the User.

Chapter 11: Controlling Components.

Chapter 12: Debugging Debugged.

Chapter 13: Working with Vector Graphics.

Chapter 14: Applying Filter Effects.

Chapter 15: Working Directly with Bitmap Data.

Chapter 16: Using ActionScript for Animation.

Chapter 17: Automated Transitions.

Chapter 18: Handling Text.

Chapter 19: Using ActionScript for Media.

Chapter 20: Managing Video.

Chapter 21: Using ActionScript to Communicate with a Server.

Chapter 22: Reading XML.

Chapter 23: Communicating Between the Macromedia Flash Plug-in and the Browser.

Chapter 24: Putting JavaScript to Work.

Chapter 25: Uploading and Downloading Files.

Chapter 26: Communicating between the Flash Plug-in and the Operating System.

Chapter 27: Creating Custom Classes.

Appendix A: Exercise Answers.

Appendix B: Flash Keyboard Shortcuts.

Index.

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